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Dead Code Preservation :: Archived AS3 works from wonderfl.net

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by termat 17 Mar 2010
/**
 * Copyright termat ( http://wonderfl.net/user/termat )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/8G2T
 */

package
{
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;

	[SWF(width = "480", height = "480", backgroundColor = "0x000000", fps = "30")] 
	public class Practice41 extends Sprite{
		private var bitmap:BitmapData;
		private var balls:Vector.<Metaball>;
		private var colors:Vector.<Array>;
		
		public function Practice41() {
			bitmap = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0x000000);
			addChild(new Bitmap(bitmap));
			balls = new Vector.<Metaball>();
			colors = createColors();
			addEventListener(Event.ENTER_FRAME, update);
			stage.addEventListener(MouseEvent.MOUSE_DOWN, onDown);
			for (var i:int = 0; i < 3; i++) addMetaball(240,240);
		}
		
		private function createColors():Vector.<Array>{
			var ret:Vector.<Array> = new Vector.<Array>();
			var r:int, g:int, b:int;
			for (var i:int=0;i<256;i++){
				r = g = b = 0;
				if (i >= 0) b = Math.min(255, 4 * i * 2);
				if (i >= 2) g = Math.min(255, 4 * (i / 4));
				if (i >= 4) r = Math.min(255, 4 * (i / 8));
				ret[i]=[r,g,b];
			}
			return ret;
		}
		
		private function update(e:Event):void {
			bitmap.fillRect(bitmap.rect, 0x000000);
			for each(var p:Metaball in balls) {
				p.draw(bitmap);	
				move(p);
			}
		}
		
		private function addMetaball(x:int, y:int):void {
			var m:Metaball = new Metaball(colors);
			m.x = x;	m.y = y;
			m.vx = 20 * Math.random()-10;
			m.vy = 20 * Math.random()-10;
			m.init();
			balls.push(m);
		}
		
		private function onDown(e:MouseEvent):void {
			addMetaball(e.stageX,e.stageY);
		}
		
		private function move(p:Metaball):void {
			var xx:int = p.x + p.vx;
			if (xx < 0) {
				p.x = xx * -1;	p.vx *= -1;
			}else if (xx> bitmap.width) {
				p.x = bitmap.width * 2 - xx;	p.vx *= -1;
			}else {
				p.x = xx;
			}
			xx = p.y + p.vy;
			if (xx < 0) {
				p.y = xx * -1;	p.vy *= -1;
			}else if (xx> bitmap.height) {
				p.y = bitmap.height * 2 - xx;	p.vy *= -1;
			}else {
				p.y = xx;
			}
		}
	}
}
import flash.display.BitmapData;
class Metaball {
	public var x:int, y:int,vx:int,vy:int;
	public var colors:Vector.<Array> ;
	private var pixels:Vector.<Pixel>;
	public var RADIUS:int=72;
	private var NUM_PIXELS:int;
		
	public function Metaball(c:Vector.<Array>){
		NUM_PIXELS=(2 * RADIUS) * (2 * RADIUS);
		pixels = new Vector.<Pixel>();
		for (var i:int = 0; i < NUM_PIXELS; i++) pixels[i] = new Pixel();
		colors=c;
	}
		
	public function init():void {
		var no:int;
		var c:int = 0;
		for (var i:int = -RADIUS; i < RADIUS; i++) {
			for (var j:int = -RADIUS; j < RADIUS; j++) {
				var z:Number = RADIUS * RADIUS - i * i - j * j;
				if (z < 0) {
					no = 0;
				}else{
					z = Math.sqrt(z);
					var t:Number = z / RADIUS;
					no = (int) (255 * (t * t * t * t));
					no = Math.max(0, Math.min(no, 255));
				}
				pixels[c].dx = i;
				pixels[c].dy = j;
				pixels[c].no = no;
				c++;
			}
		}
	}
		
	public function draw(bitmap:BitmapData):void {
		for (var i:int = 0; i < NUM_PIXELS; i++) {
			var sx:int = x + pixels[i].dx;
			if (sx < 0 || sx > bitmap.width-1)continue;
			var sy:int = y + pixels[i].dy;
			if (sy < 0 || sy > bitmap.height-1)continue;
			var p:Array = getRgb(bitmap.getPixel(sx, sy));
			for (var j:int = 0; j < 3; j++) {
				p[j] += colors[pixels[i].no][j];
				if (p[j] > 255)p[j] = 255;
			}
			bitmap.setPixel(sx, sy, get16(p[0], p[1], p[2]));
		}
	}
	
	private function get16(rr:int,gg:int,bb:int):uint {
		return (rr << 16) + (gg << 8) + bb;
	}
	
	private function getRgb(c:uint):Array {
		var r:int = (c & 0xff0000) >> 16;
		var g:int = (c & 0xff00) >> 8;
		var b:int = (c & 0xff);
		return [r, g, b];
	}
}

class Pixel {
	public var dx:int;
	public var dy:int;
	public var no:int;
}