forked from: [PV3D] パーティクルモーション (応用)
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/8EBk
*/
// forked from clockmaker's [PV3D] パーティクルモーション (応用)
package {
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;
import flash.utils.*;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.*;
import org.libspark.betweenas3.tweens.ITween;
import org.papervision3d.cameras.CameraType;
import org.papervision3d.core.effects.BitmapLayerEffect;
import org.papervision3d.core.effects.utils.BitmapDrawCommand;
import org.papervision3d.materials.*;
import org.papervision3d.materials.special.ParticleMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.objects.special.ParticleField;
import org.papervision3d.view.BasicView;
import org.papervision3d.view.layer.BitmapEffectLayer;
public class Main extends BasicView {
private const PIXEL_NUM :int = 22;
private const MAX_RADIUS :int = 20000;
private const PLANE_SIZE :int = 100;
private const PLANE_MARGIN :int = 20;
private var pixelArr :Array = [];
private var dmyObjs :Array = [];
private var dmyPixels :Array = [];
private var index :int = 0;
private var bfx:BitmapEffectLayer;
static private const IMAGE_LIST:Array = [
[
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
],
[
[0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,1,0,0,0],
[0,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0],
[0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0]
],
[
[0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0]
]
];
public function Main() {
super(0, 0, true, false, CameraType.FREE);
viewport.opaqueBackground = 0x0;
stage.quality = StageQuality.MEDIUM;
// create the effect layer
bfx = new BitmapEffectLayer(viewport, 465, 465);
bfx.addEffect(new BitmapLayerEffect(new BlurFilter(16, 16, 1)));
bfx.clippingPoint = new Point(0, -5);
bfx.drawCommand = new BitmapDrawCommand(null, new ColorTransform(0.9, 0.8, 1, 0.2), BlendMode.ADD);
viewport.containerSprite.addLayer(bfx);
camera.focus = 150;
camera.zoom = 1;
var timer:Timer = new Timer(9000);
timer.addEventListener(TimerEvent.TIMER, loop);
timer.start()
init()
setTimeout(loop, 100);
startRendering()
}
private function init():void {
var stars:ParticleField = new ParticleField(new ParticleMaterial(0xFFFFFF, 2, 0), 1000, 100, MAX_RADIUS * 3, MAX_RADIUS * 3, MAX_RADIUS * 3);
scene.addChild(stars);
var material:ColorMaterial = new ColorMaterial(0xEECCFF);
for (var i:int = 0; i < PIXEL_NUM; i++) {
pixelArr[i] = [];
for (var j:int = 0; j < PIXEL_NUM; j++ ) {
var o:Plane = new Plane(material, PLANE_SIZE, PLANE_SIZE);
scene.addChild(o);
pixelArr[i][j] = o;
bfx.addDisplayObject3D(o);
}
}
for (var k:int = 0; k < IMAGE_LIST.length; k++)
{
dmyObjs[k] = new DisplayObject3D();
dmyObjs[k].x = MAX_RADIUS * (Math.random() - 0.5);
dmyObjs[k].y = MAX_RADIUS * (Math.random() - 0.5);
dmyObjs[k].z = MAX_RADIUS * (Math.random() - 0.5);
dmyObjs[k].rotationX = 360 * Math.random();
dmyObjs[k].rotationY = 360 * Math.random();
dmyObjs[k].rotationZ = 360 * Math.random();
scene.addChild(dmyObjs[k]);
dmyPixels[k] = [];
for (i = 0; i < PIXEL_NUM; i++) {
dmyPixels[k][i] = [];
for (j = 0; j < PIXEL_NUM; j++ ) {
dmyPixels[k][i][j] = new DisplayObject3D();
dmyPixels[k][i][j].x = (+i - PIXEL_NUM / 2) * (PLANE_SIZE + PLANE_MARGIN);
dmyPixels[k][i][j].y = (-j + PIXEL_NUM / 2) * (PLANE_SIZE + PLANE_MARGIN);
dmyObjs[k].addChild(dmyPixels[k][i][j]);
}
}
}
}
private function loop(e:TimerEvent = null):void {
index ++;
if (index == IMAGE_LIST.length) index = 0;
var cameraTarget :DisplayObject3D = new DisplayObject3D();
cameraTarget.copyTransform( dmyObjs[index] );
cameraTarget.moveBackward(2500);
BetweenAS3.parallel(
BetweenAS3.delay(
BetweenAS3.bezier(camera, {
x : cameraTarget.x,
y : cameraTarget.y,
z : cameraTarget.z,
rotationX : cameraTarget.rotationX,
rotationY : cameraTarget.rotationY,
rotationZ : cameraTarget.rotationZ
},null, getRandomPos(), 6.5, Quint.easeInOut ),
1.4)
).play();
for (var i:int = 0; i < PIXEL_NUM; i++) {
for (var j:int = 0; j < PIXEL_NUM; j++ ) {
var o:DisplayObject3D = pixelArr[i][j];
var t:DisplayObject3D = dmyPixels[index][j][i];
var s:Object = IMAGE_LIST[index][i][j];
BetweenAS3.delay(
BetweenAS3.bezier(o,{
x : t.sceneX,
y : t.sceneY,
z : t.sceneZ,
scale : s,
rotationX : dmyObjs[index].rotationX,
rotationY : dmyObjs[index].rotationY,
rotationZ : dmyObjs[index].rotationZ
},null, getRandomPos(), 7 + Math.random(), Quart.easeInOut),
Math.random() * 1).play();
}
}
setTimeout(function():void
{
bfx.drawCommand = new BitmapDrawCommand(null, new ColorTransform(0.7, 0.4, 1, 1), BlendMode.ADD);
bfx.clippingPoint = new Point(0, -5);
}, 1900);
setTimeout(function():void
{
bfx.drawCommand = new BitmapDrawCommand(null, new ColorTransform(0.9, 0.8, 1, 0.05), BlendMode.ADD);
bfx.clippingPoint = new Point(0, 0);
}, 5000);
}
private function getRandomPos():Object {
return {
x : MAX_RADIUS * (Math.random() - 0.5),
y : MAX_RADIUS * (Math.random() - 0.5),
z : MAX_RADIUS * (Math.random() - 0.5)
};
}
}
}