重力マウス(リンクリストにしてみた)
リンクリストにしてみたけどそんなに速くない??
/**
* Copyright fumix ( http://wonderfl.net/user/fumix )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/8CIF
*/
// forked from undo's 重力マウス
// リンクリストにしてみたけどそんなに速くない??
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.geom.ColorTransform;
import flash.geom.Point;
import flash.geom.Rectangle;
[SWF(frameRate='60', width='465', height='465', backgroundColor='0x0')]
public class ParticleTest1 extends Sprite
{
private var _bmp:Bitmap;
private var _bmd:BitmapData;
private var _bmdRect:Rectangle;
private var _colorTransform:ColorTransform = new ColorTransform(0.9, 0.9, 0, 1.0);
private var _nodeArray:Array = [];
private var _first:Node;
private var _maxNum:int = 30000;
public function ParticleTest1()
{
this.stage.align = StageAlign.TOP_LEFT;
this.stage.scaleMode = StageScaleMode.NO_SCALE;
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(evt:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
var old:Node;
_bmd = new BitmapData(465, 465, false, 0x000000);
_bmp = new Bitmap(_bmd);
addChild(_bmp);
this._bmdRect = new Rectangle(0, 0, 465, 465);
for (var i:int = 0; i < this._maxNum; i++)
{
var n:Node = new Node();
n.pos.x = Math.random() * 465;
n.pos.y = Math.random() * 465;
this._nodeArray.push(n);
//リンクリスト
if (_first == null) {
old = _first = n;
} else {
old.next = n;
old = n;
}
}
addEventListener(Event.ENTER_FRAME, onEnter);
}
private function onEnter(evt:Event):void
{
var gravPoint:Point = new Point(mouseX, mouseY);
var n:Node = _first;
this._bmd.lock();
do
{
//var n:Node = this._nodeArray[i] as Node;
var diff:Point = new Point(gravPoint.x - n.pos.x, gravPoint.y - n.pos.y);
var rad:Number = Math.atan2(diff.y, diff.x);
var grav:Number = 50 / Math.sqrt(diff.x * diff.x + diff.y * diff.y);
n.acc.x = (Math.cos(rad) * grav);
n.acc.y = (Math.sin(rad) * grav);
n.v.x += n.acc.x;
n.v.y += n.acc.y;
n.pos.x += n.v.x;
n.pos.y += n.v.y;
n.acc.x *= 0.98;
n.acc.y *= 0.98;
n.v.x *= 0.96;
n.v.y *= 0.96;
if (n.pos.x > 465)
n.pos.x = 0;
else if (n.pos.x < 0)
n.pos.x = 465;
if (n.pos.y > 465)
n.pos.y = 0;
else if (n.pos.y < 0)
n.pos.y = 465;
this._bmd.fillRect(new Rectangle(n.pos.x, n.pos.y, 1, 1), 0xffffff);
}
while (n = n.next);
this._bmd.colorTransform(this._bmdRect, this._colorTransform);
this._bmd.unlock();
}
}
}
import flash.geom.Point;
class Node
{
public var acc:Point;
public var v:Point;
public var pos:Point;
public var next:Node;
public function Node()
{
this.acc = new Point();
this.v = new Point();
this.pos = new Point();
}
}