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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2014-12-27

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by mutantleg 27 Dec 2014
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/**
 * Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/8BQR
 */

package {
    import flash.text.TextField;
    import flash.events.Event;
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {
      
           deb = new TextField();
           deb.width =320;
           deb.height=240;
           deb.mouseEnabled=false;
           addChild(deb);
      
           stage.addEventListener(Event.ENTER_FRAME, onEnter);
        }//ctor
        
        public var deb:TextField;
        
        public var cx:Number = 230;
        public var cy:Number = 230;
        public var vx:Number = 0;
        public var vy:Number = 0;
        
        public var wx:Number = 0;
        
        public var gt:int = 0;
        
        public var pm:Number =0;
        
        public function onEnter(e:Event):void
        {
            graphics.clear();
            graphics.lineStyle(2, 0);
       
           var mx:Number; var my:Number;
           mx = stage.mouseX;
           my = stage.mouseY;
       
            wx += 1;
            

            var ax:Number;
            var ay:Number;
            ax = 230;
            ay = 230;
            if (wx < 90)
            {
                
              var ang:Number; var wa:Number;
              var m:Number;   var d:Number;
              var m2:Number; //var pm:Number;
              d = 32;
        
              wa = wx *0.4;
              m = 32;
              m = Math.sin(wa)*d;
              m2 = Math.cos(wa)*d;
              ang = Math.atan2(ay-my, ax-mx);
        
              var kx:Number; var ky:Number;
              kx = Math.cos(ang)*m+ax;
              ky = Math.sin(ang)*m+ay;
              graphics.moveTo(ax,ay);
              graphics.lineTo(kx, ky);

              kx += Math.cos(ang+1.57)*m2;
              ky += Math.sin(ang+1.57)*m2;
              graphics.moveTo(ax,ay);
              graphics.lineTo(kx, ky);

        
              //cx = kx; cy= ky;
              cx += (kx-cx)*0.5;
              cy += (ky-cy)*0.5;

            deb.text = " "+m+"\n" + pm + "\n"+wx;
              if (wx > 60)
              {
                 if ( m < pm && m <= (d*-0.5))                               
                 {
                  ang = Math.atan2(my-cy, mx-cx);
                  vx += Math.cos(ang)*16;
                  vy += Math.sin(ang)*16;  
                  wx = 92;
                 }                  
              }   
              pm =m;
        
        /*
              ang = Math.atan2(ay-cy, ax-cx);
              graphics.moveTo(cx,cy);
              graphics.lineTo(Math.cos(ang)*16+cx, Math.sin(ang)*16+cy);                
      
              vx += Math.cos(ang)*0.3;
              vy += Math.sin(ang)*0.3;  
              
              ang += 1.57;
              vx += Math.cos(ang)*0.3;
              vy += Math.sin(ang)*0.3;  
              
              vx *= 0.95; vy*=0.95;
 */
             // vx += Math.cos(wx*0.1)*0.4;
             // vy += Math.sin(wx*0.1)*0.4;               
            }         
            /*       
            else if (wx < 162)
            {
              ang = Math.atan2(my-cy, mx-cx);
                
              vx += Math.cos(ang)*8;
              vy += Math.sin(ang)*8;  
                
            }
            */
            
            if (wx >= 140) { wx = 0; }
            
            vx *= 0.98; vy *= 0.98;
            cx += vx; cy += vy;
            
            if (cx < 0) { cx= 460;}    if (cx > 460) {cx = 0; }
            if (cy < 0) { cy=460;}  if (cy > 460) { cy = 0;}
             
            graphics.drawCircle(ax, ay, 4); 
             
            graphics.drawCircle(cx,cy, 16);
            
            graphics.drawCircle(mx,my, 8);
            
        }//onenter
        
        public function getMag(ax:Number, ay:Number):Number
        { return Math.sqrt(ax*ax+ay*ay); }
            
        
        
    }//classend
}