bitmap.perlinNoise
/**
* Copyright _ryotaros ( http://wonderfl.net/user/_ryotaros )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/80bb
*/
package {
import flash.geom.Point;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BitmapDataChannel;
import flash.display.Sprite;
import flash.events.Event;
public class FlashTest extends Sprite {
private var bmpdata:BitmapData;
public function FlashTest() {
bmpdata = new BitmapData( 120, 120, false, 0);
var bmp:Bitmap =new Bitmap(bmpdata);
bmp.scaleX = bmp.scaleY = 4;
addChild( bmp );
addEventListener( Event.ENTER_FRAME, enterframe );
}
private var baseX:Number = 60;
private var baseY:Number = 60;
private var octvas:uint = 4;
private var randomSeed:int = Math.random()*0xffffffff;
private var stitch:Boolean = false;
private var fractalNoise:Boolean = true;
private var channelOptions:int = BitmapDataChannel.GREEN | BitmapDataChannel.BLUE;
private var grayScale:Boolean = false;
private var offset:Array = [new Point(), new Point() , new Point(), new Point()]
private function enterframe (e:Event):void {
bmpdata.perlinNoise(baseX, baseY, octvas, randomSeed, stitch, fractalNoise, channelOptions, grayScale,offset );
offset[0].y += 1;
offset[1].y += 1;
offset[2].y += 0.5;
offset[3].y += 0.25;
}
}
}