patterns
click = change pattern
shift + click = change colors
/**
* Copyright ysle ( http://wonderfl.net/user/ysle )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/7xPF
*/
package
{
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
public class Main extends Sprite
{
private var bmd:BitmapData;
private var index:int = 0;
private var colors:Array = [0x222222,0x333333]
private var patterns:Array =
[
{w:4, h:6, r:[
[new Rectangle(0, 0, 1, 2),1],
[new Rectangle(0, 3, 1, 3),1],
[new Rectangle(2, 0, 1, 5),1],
]},
{w:8, h:8, r:[
[new Rectangle(0, 0, 2, 6), 1],
[new Rectangle(4, 0, 2, 2), 1],
[new Rectangle(4, 4, 2, 4), 1],
]},
{w:5, h:5, r:[
[new Rectangle(0, 0, 2, 2), 1]
]},
{w:10, h:8, r:[
[new Rectangle(0, 0, 1, 8), 0],
[new Rectangle(1, 0, 5, 1), 0],
[new Rectangle(5, 0, 1, 8), 0],
[new Rectangle(6, 4, 4, 1), 0],
[new Rectangle(2, 2, 2, 5), 1],
[new Rectangle(7, 0, 2, 3), 1],
[new Rectangle(7, 6, 2, 2), 1]
]},
{w:6, h:6, r:[
[new Rectangle(0, 0, 5, 5), 0]
]},
{w:10, h:10, r:[
[new Rectangle(0, 0, 2, 6), 0],
[new Rectangle(0, 7, 4, 2), 0],
[new Rectangle(5, 0, 2, 1), 0],
[new Rectangle(3, 2, 6, 2), 0],
[new Rectangle(5, 5, 2, 6), 0],
[new Rectangle(8, 7, 2, 2), 0],
[new Rectangle(0, 2, 2, 2), 1],
[new Rectangle(0, 7, 2, 2), 1],
[new Rectangle(5, 2, 2, 2), 1],
[new Rectangle(5, 7, 2, 2), 1]
]}
]
public function Main():void
{
stage.align = 'TL'
stage.scaleMode = 'noScale'
stage.addEventListener(MouseEvent.CLICK, onClick)
stage.addEventListener(Event.RESIZE, onStageResize)
render()
}
private function onClick(e:MouseEvent):void
{
if(e.shiftKey) colors = [0xffffff*Math.random(),0xffffff*Math.random()]
else if (++index == patterns.length) index = 0
render()
}
private function render():void
{
var p:Object = patterns[index]
bmd = new BitmapData(p.w, p.h, false, 0)
for (var i:int = 0; i < p.r.length; i++) bmd.fillRect.call(this,p.r[i][0],colors[p.r[i][1]])
onStageResize()
}
private function onStageResize(e:Event=null):void
{
graphics.clear()
graphics.beginBitmapFill(bmd, null, true, true)
graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight)
}
}
}