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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: fladdict challenge for amateurs

Every frame you get screen caputre of the stage.
* Generate new frame image with using last frames screen capture.
* This is a starting point of recursive generative art.
/**
 * Copyright faseer ( http://wonderfl.net/user/faseer )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/7wEE
 */

// forked from checkmate's fladdict challenge for amateurs
/**
 * Every frame you get screen caputre of the stage.
 * Generate new frame image with using last frames screen capture.
 * This is a starting point of recursive generative art.
 */
package {
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.BlendMode;
    import flash.display.GradientType;
    import flash.display.Shape;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.geom.ColorTransform;
    import flash.geom.Matrix;
    import flash.geom.Point;
    
    public class Beginner extends Sprite {
        /**
         * Overwrite this update function.
         * Every frame the function is invoked with two bitmaps.
         * First one contains reference to the stage bitmap.
         * Second one contains static copy of stage.
         */
         
        public var canvas:BitmapData;
        public var drawHere:BitmapData;
        public var mat:Matrix;
         
        public function update():void{
            drawStep();
            transformStep();
            
            renderStep();
            fadeStep();
        }
        
        
        public function drawStep():void {
            offsets[0].x++;
	    offsets[0].y++;
		
            var f:Number = Math.PI / 180 * .33;
            var fx:Number = offsets[0].x * f;
            var fy:Number = offsets[0].y * f;
            drawHere.perlinNoise( drawHere.width * Math.cos(fx), drawHere.height * Math.sin(fy), 1, 1, false, false, 7, false, offsets);
            		
            drawHere.draw(grad, null, new ColorTransform(2, 2, 2, 1, 255, 255, 255), BlendMode.ADD);
            drawHere.draw(grad, null, null, BlendMode.OVERLAY);
        }
    
        
        public function transformStep():void
        {
            mat = new Matrix();
            mat.scale(canvas.width / drawHere.width, canvas.height / drawHere.height);
        }
        
        
        public function renderStep():void{
            canvas.draw(drawHere, mat);
        }
        
        
        public function fadeStep():void
        {
            //canvas.colorTransform(drawHere.rect, new ColorTransform(Math.random()*0.4+0.6,Math.random()*0.4+0.6,Math.random()*0.4+0.6,1,0,0,0,0));
        }
        
        
        /**
         * ---------------------------------------
         * DO NOT CHANGE FOLLOWING CODES
         * DO NOT ACCESS FOLLOWING PROPERTIES DIRECTLY
         * ---------------------------------------
        */
        
       
        private var bitmap:Bitmap;
        
        private var grad:Shape = new Shape();
        private var offsets:Array = [new Point()];
        
        
        public function Beginner() {
            canvas = new BitmapData(480,480,false,0x000000);
            drawHere = new BitmapData(canvas.width*.5, canvas.height*.5, false, 0xFFFFFF);
            bitmap = new Bitmap(canvas);
            addChild(bitmap);
            addEventListener(Event.ENTER_FRAME, _update);
            
            drawGradient(grad, canvas.width*.5);
        }
        
        public function _update(e:Event):void{
            //if(drawHere)
                //drawHere.dispose();
            //drawHere = canvas.clone();
            update();
        }
        
        public function drawGradient(s:Shape, size:Number):void
	{
	    var m:Matrix = new Matrix();
            m.createGradientBox(size, size);
            		
            s.graphics.clear();
            s.graphics.beginGradientFill(
                GradientType.RADIAL,
                [0x000000, 0x808080], // colors
		[       0,        1], // alphas
		[       0,      255], // ratios
		m, // matrix
		'pad', 'rgb', 0
            );
            s.graphics.drawRect(0, 0, size, size);
            s.graphics.endFill();
	}

    }
}