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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2011-5-18

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by puivujhamg 10 Jun 2011
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/**
 * Copyright puivujhamg ( http://wonderfl.net/user/puivujhamg )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/7vrg
 */

package {
    import flash.display.Sprite;
    import flash.text.*;
    public class FlashTest extends Sprite {
        private var MynewFormat:TextFormat=new TextFormat();

        
        private var map_array:Array=new Array([0,0,0,0,0,0,0,0,0,0],
                                              [0,0,0,0,0,0,0,0,0,0],
                                              [0,0,0,0,0,0,0,0,0,0],
                                              [0,0,0,0,0,0,0,0,0,0],
                                              [0,0,0,0,0,0,0,0,0,0],
                                              [0,0,0,0,0,0,0,0,0,0],
                                              [0,0,0,0,0,0,0,0,0,0], 
                                              [0,0,0,0,0,0,0,0,0,0],
                                              [0,0,0,0,0,0,0,0,0,0],
                                              [0,0,0,0,0,0,0,0,0,0]);
        
        public function FlashTest() {
                // write as3 code here..
                for(var i:int=0;i<5;i++)draw_map();       
        }
        private function draw_map():void {
            MynewFormat.size=40;
            MynewFormat.color=0x000000;
            MynewFormat.align=TextFormatAlign.CENTER;
            var show_map:Array=new Array(10);
            for (var i:int=0; i<10; i++) {
                show_map[i]=new Array(10);
                for (var j:int=0; j<10; j++) {
                    show_map[i][j]=new  TextField();
                    show_map[i][j].text=map_array[i][j];
                    show_map[i][j].height=show_map[i][j].width=64;
                    show_map[i][j].x=40*i;
                    show_map[i][j].y=40*j;
                    show_map[i][j].setTextFormat(MynewFormat);
                    addChild(show_map[i][j]); 
                    map_array[i][j]+=1;  
                }
            }
        }        
    }
}