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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: flash on 2010-4-14

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by koshitarou 16 Mar 2012
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/**
 * Copyright koshitarou ( http://wonderfl.net/user/koshitarou )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/7sXs
 */

// forked from kihon's flash on 2010-4-14
package
{
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.geom.Point;
    
    public class Main extends Sprite
    {
        private var balls:Vector.<Ball> = new Vector.<Ball>();
        private var frame:int = 0;
        
        public function Main()
        {
            transform.perspectiveProjection.projectionCenter = new Point(0, 0);
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
 
        private function onEnterFrame(event:Event):void
        {
            if (frame++ % 10 == 0)
            {
                var ball:Ball = new Ball();
                ball.x = Math.random() * 465;
                ball.y = Math.random() * 465;
                addChild(ball);
                balls.push(ball);
            }
            
            for (var i:int = 0; i < balls.length; i++)
            {
                balls[i].z += 10;
                if (balls[i].z >= 3000)
                {
                    removeChild(balls[i]);
                    balls.splice(i--, 1);
                }
            }
        }
    }
}

import flash.display.Sprite;

class Ball extends Sprite
{
    public function Ball()
    {
        graphics.beginFill(0x0);
        graphics.drawCircle(0, 0, 10);
        graphics.endFill();
    }
}