In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: brick wave

@author David Ochmann
Get Adobe Flash player
by MR_WUT4 11 Jun 2010
/**
 * Copyright MR_WUT4 ( http://wonderfl.net/user/MR_WUT4 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/7n0E
 */

// forked from MR_WUT4's brick wave
package 
{
	/**
	 * @author David Ochmann
	 */

	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.BitmapDataChannel;
	import flash.display.PixelSnapping;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.filters.ColorMatrixFilter;
	import flash.geom.Point;
	import flash.geom.Rectangle;
	import flash.utils.setTimeout;
	import flash.geom.ColorTransform;
	import net.hires.debug.Stats;
	
	public class BrickWave extends Sprite 
	{	
		private const WAVE_SPEED:Number = 5;

		private const AMPLITUDE:Number = .000006;
	
		private const BRICK_COLOR:uint = 0x000000;
		private const BRICK_WIDTH:uint  = 25;
		private const BRICK_HEIGHT:uint = BRICK_WIDTH;
		private const BRICK_DEPTH:uint  = 1;
		
		private var mGridWidth:uint   = 40;
		private var mGridHeight:uint  = 40;

		private var mContainer:Sprite;
		private var mGridList:Array;
		private var mListLength:uint;
		private var mBitmapData:BitmapData;
		private var mBitmap:Bitmap;
		private var mRectangle:Rectangle;
		private var mPoint:Point;
		private var mOffset:Array;
		private var mFirstBrick:Brick;
		private var mColorTransform:ColorTransform;
		
		private var mIntensity:Number;
		private var mColor:uint;
		private var mDepth:uint;
		private var mBrick:Brick;
		
		
		
		public function BrickWave()
		{
			setTimeout(initialize, 50);
		}
		
		
		
		private function initialize():void
		{
			initVariables();
			initGrid();
			initEnterFrame();
		}
		
		
		
		private function initVariables():void
		{
			mOffset = [new Point(0,0)];
			
			mGridList = new Array();
			
			mPoint = Point(mOffset[0]);
			mRectangle = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);
			
			mColorTransform = new ColorTransform(1, 1, 1, 1, -80, -80, -80, 255);
						
			mGridWidth  = Math.ceil(stage.stageWidth / BRICK_WIDTH);
			mGridHeight = Math.ceil(stage.stageHeight / BRICK_HEIGHT);
			
			mBitmapData = new BitmapData(BRICK_WIDTH * mGridWidth, BRICK_HEIGHT * mGridHeight, false, 0xFFFFFFFF);
			mBitmap = new Bitmap(mBitmapData, PixelSnapping.AUTO, false);
			
			mRectangle = new Rectangle(0, 0, BRICK_WIDTH * mGridWidth, BRICK_HEIGHT * mGridHeight);
			
			mContainer = new Sprite();			
			addChild(mContainer);
			
			addChild(new Stats());
		}

		
		
		private function initGrid():void
		{
			var brick:Brick;
			
			for(var i:int = mGridWidth - 1; i > -1; --i)
			{				
				for(var j:int = 0; j < mGridHeight; ++j)
				{
					brick = new Brick();
					
					brick.mWidth = BRICK_WIDTH;
					brick.mHeight = BRICK_HEIGHT;
					brick.mDepth = BRICK_DEPTH;
					brick.mColor1 = BRICK_COLOR;
					brick.mColor2 = BRICK_COLOR;
										
					brick.x = i * BRICK_WIDTH;
					brick.y = j * BRICK_HEIGHT;
										
					mGridList.push(brick);
					mContainer.addChild(brick);					
				}
			}
			
			for(var k:int = mGridList.length - 1; k > -1; --k)
			{
				brick = Brick(mGridList[k]);
				brick.mNext = Brick(mGridList[k + 1]);
			}
			
			mFirstBrick = Brick(mGridList[0]);
			mListLength = mGridList.length;
		}

		
		
		private function initEnterFrame():void
		{
			addEventListener(Event.ENTER_FRAME, enterFrameHandler);
		}

		private function enterFrameHandler(e:Event):void
		{
			mPoint.x = mPoint.y -= WAVE_SPEED;
			
			mBitmapData.perlinNoise(150, 150, 1, 2, true, true, 0, true, mOffset);
			mBitmapData.colorTransform(mRectangle, mColorTransform);
			
			mBrick = mFirstBrick;

			while(mBrick)
			{
				mColor = mBitmapData.getPixel(mBrick.x, mBrick.y);
				mIntensity = (mColor * AMPLITUDE);				
				mDepth = (mIntensity) < 0 ? 0 : mIntensity;
	
				mBrick.draw(mDepth, mColor);
				
				mBrick = mBrick.mNext;
			}
		}
	}
}

import flash.display.Shape;

final class Brick extends Shape
{
	public var mNext:Brick;
	public var mWidth:uint;
	public var mHeight:uint;
	public var mDepth:uint;
	public var mColor1:uint;
	public var mColor2:uint;
	public var mBorder:uint;

	
	public function Brick(){}


	public function draw(pDepth:uint = 5,
						 pColor:uint = 0xFFFFFF):void
	{		
		mDepth = pDepth;
	
		graphics.clear();
		graphics.beginFill(pColor);
		graphics.lineStyle(0, mBorder, 1, false);
		
		graphics.drawRect(pDepth, -pDepth, mWidth, mHeight);
		
		graphics.moveTo(pDepth		   , -pDepth		  	 );
		graphics.lineTo(pDepth		   , -pDepth + mHeight);
		graphics.lineTo(0			   , mHeight		  	 );
		graphics.lineTo(0			   , 0				 );
			
		graphics.endFill();
		graphics.beginFill(mColor2);
		
		graphics.moveTo(0			   , mHeight		  	 );
		graphics.lineTo(mWidth		   , mHeight		  	 );
		graphics.lineTo(mWidth + pDepth , -pDepth + mHeight);
		graphics.lineTo(pDepth		   , -pDepth + mHeight);
		graphics.lineTo(0			   , mHeight		 	 );
		
		graphics.endFill();
	}
}