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Dead Code Preservation :: Archived AS3 works from wonderfl.net

CUEB demo

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by fabu 11 Aug 2010
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package {
    import flash.text.TextField;
    import flash.events.*;
    import flash.filters.*;
    import flash.utils.*;
    import flash.geom.*;
    import flash.display.*;
    import flash.geom.Transform;
    import flash.geom.ColorTransform;
    import org.papervision3d.objects.*;
    import org.papervision3d.materials.shadematerials.*;
    import org.papervision3d.core.effects.*;
    import org.papervision3d.core.effects.utils.*;
    import org.papervision3d.objects.*;
    import org.papervision3d.view.layer.BitmapEffectLayer;
    import org.papervision3d.view.layer.*;
    import org.papervision3d.objects.primitives.*;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.core.effects.view.ReflectionView;
    import org.papervision3d.lights.*;
    import org.papervision3d.core.math.*;

    [SWF(width = "465", height = "465", backgroundColor="0", fps = "30")]   
    public class Main extends ReflectionView {
        private var cube:Cube;
        
        public function Main() {
           
            cube = new Cube(
                new MaterialsList( {
                    all : new FlatShadeMaterial(new PointLight3D(), 0x2288cc, 0x004466) 
                })
            );
                     
            surfaceHeight = -600
            viewportReflection.filters = [new BlurFilter(2, 2, 2)];
            viewportReflection.alpha = .2;
            
            //viewport.filters = [new GlowFilter(0xcccccc, 0.8, 20, 20, 4, 3)];
            viewportReflection.filters = [new GlowFilter(0xcccccc, 1, 20, 20, 4, 3)];
         
         
            var bfx:BitmapEffectLayer = new BitmapEffectLayer(viewport);//, 400, stage.stageHeight, true, 0, BitmapClearMode.CLEAR_PRE);
            viewport.containerSprite.addLayer(bfx);
            
            //bfx.addEffect( new BitmapLayerEffect( new BlurFilter(10,10,4)));
            bfx.addEffect( new BitmapLayerEffect( new BlurFilter(25, 25, 4)));
            bfx.addEffect( new BitmapColorEffect(.95, 1.0, .98, 0.98));
            
            var ct:ColorTransform = new ColorTransform(0, 0, 1, .08);
                        
            var drawCommand:BitmapDrawCommand = new BitmapDrawCommand(null, ct, BlendMode.ADD);
            bfx.drawCommand = drawCommand;
            bfx.drawLayer.filters = [ new GlowFilter(0xFFFFFF,.5, 0, 50, 10)];
            
            bfx.drawLayer.blendMode = BlendMode.MULTIPLY;
            bfx.clippingPoint = new Point(9, -20);
            bfx.addDisplayObject3D(cube);

                        
            scene.addChild(cube);
      
                  
            addEventListener(Event.ENTER_FRAME,function():void {
                //cube.yaw(2)
                camera.y = 500 + 200 * Math.sin(getTimer() / 1000);
                singleRender()
            });
        }
        
        private function move(me:MouseEvent):void{
            var msg:TextField = new TextField();
            msg.text = "Coucou lutin !";
            addChild(msg);
        }
 
        override protected function onRenderTick(event:Event=null):void
        {
            cube.rotationY += (viewport.containerSprite.mouseX - cube.rotationY) * .21;
            cube.rotationX += (viewport.containerSprite.mouseY - cube.rotationX) * .21;
            renderer.renderScene(scene, camera, viewport);
        }
    }
}