forked from: gravitation
...
@author ganad
/**
* Copyright ulrichz14 ( http://wonderfl.net/user/ulrichz14 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/7irT
*/
// forked from ganad's gravitation
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.ColorTransform;
import flash.display.Sprite;
/**
* ...
* @author ganad
*/
public class Main extends Sprite
{
public var sun:Planet = new Planet(1000, 0, 0);
public var planetArr:Array = new Array();
public var planet:Planet;
public var bmp:Bitmap = new Bitmap(new BitmapData(stage.stageWidth, stage.stageHeight, true,0xff000000));
public const G:int = 5;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
var mc:MovieClip = new MovieClip();
mc.graphics.beginFill(0xffff00, 1);
mc.graphics.drawCircle(275,200, 10);
mc.graphics.endFill();
removeEventListener(Event.ADDED_TO_STAGE, init);
stage.addChild(bmp);
stage.addChild(mc);
sun.x = 275;
sun.y = 200;
planet = new Planet(1, 10, -10);
planet.x = 275;
planet.y = 150;
planetArr.push(planet);
planet = new Planet(1, 7, 3);
planet.x = 275;
planet.y = 150;
planetArr.push(planet);
planet = new Planet(40, 5, 5);
planet.x = 275;
planet.y = 100;
planetArr.push(planet);
planet = new Planet(30, 40, 9);
planet.x = 275;
planet.y = 150;
planetArr.push(planet);
addEventListener(Event.ENTER_FRAME, ent);
// entry point
}
private function ent(e:Event = null):void {
bmp.bitmapData.colorTransform(bmp.bitmapData.rect, new ColorTransform(.8,.8,.8));
for (var i:int = 0; i < planetArr.length; i++) {
var planet:Planet = planetArr[i];
var tmpx:Number = planet.x;
var tmpy:Number = planet.y;
var dx:Number = sun.x-planet.x;
var dy:Number = sun.y-planet.y;
var dist:Number = dx * dx + dy * dy;
var angle:Number = Math.atan2(dy, dx);
var F:Number = G * sun.mass / dist;
var vx:Number = F * Math.cos(angle);
var vy:Number = F * Math.sin(angle);
planet.vx += vx;
planet.vy += vy;
planet.x += planet.vx;
planet.y += planet.vy;
lineTo(bmp.bitmapData, tmpx, tmpy, planet.x, planet.y, 0xffff0000);
}
}
public function lineTo(bmp:BitmapData,startX:int,startY:int,tx:int,ty:int,color:uint=0xffffff):void {
var sx:Number=startX;
var sy:Number=startY;
var dx:int=Math.abs(tx-startX);
var dy:int=Math.abs(ty-startY);
if (dx>dy) {
for (var i:int=0; i<dx; i++) {
bmp.setPixel32(sx,sy,color);
sx>tx?sx--:sx++;
sy=startY+(dy/dx)*i*((sy<ty)?1:-1);
}
}else{
for (i=0; i<dy; i++) {
bmp.setPixel32(sx,sy,color);
sx<tx?sx=startX+(dx/dy)*i:sx=startX-(dx/dy)*i;
sy>ty?sy--:sy++;
}
}
}
}
}
/**
* ...
* @author ganad
*/
class Planet
{
public var x:Number=0;
public var y:Number = 0;
public var vx:Number;
public var vy:Number;
private var Mass:int;
public function Planet(mass:int=100, vx:Number=80,vy:Number=0) :void
{
this.Mass = mass;
this.vx = vx;
this.vy = vy;
}
public function get mass():int {
return Mass;
}
}