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Dead Code Preservation :: Archived AS3 works from wonderfl.net

QbicQube2(ReflectionView)

鏡面反射と鏡を追加。

◆鏡面反射
BasicViewの代わりにReflectionViewにして、
surfaceHeight = -1300;
setReflectionColor(0.7, 0.7, 0.7);
viewportReflection.filters = [new BlurFilter(16,16)];
とかやると、鏡面反射ができる。
毎フレーム
singleRender();
でレンダリングし直す。


◆鏡
鏡用のカメラを設定して、
second_camera = new Camera3D(30);
投影先を作って、
var material:BitmapViewportMaterial = new BitmapViewportMaterial(bitmapViewport);
//material.doubleSided = true;
material.opposite = true;
material.smooth = true;
plane = new Plane(material, 1000, 600,6,4);
毎フレーム
renderer.renderScene(scene, second_camera, bitmapViewport);
でレンダリングし直す。


参考
http://www.kyucon.com/blog/flash/flash3d/
/**
 * Copyright umhr ( http://wonderfl.net/user/umhr )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/7Wkn
 */

/*
鏡面反射と鏡を追加。

◆鏡面反射
BasicViewの代わりにReflectionViewにして、
surfaceHeight = -1300;
setReflectionColor(0.7, 0.7, 0.7);
viewportReflection.filters = [new BlurFilter(16,16)];
とかやると、鏡面反射ができる。
毎フレーム
singleRender();
でレンダリングし直す。


◆鏡
鏡用のカメラを設定して、
second_camera = new Camera3D(30);
投影先を作って、
var material:BitmapViewportMaterial = new BitmapViewportMaterial(bitmapViewport);
//material.doubleSided = true;
material.opposite = true;
material.smooth = true;
plane = new Plane(material, 1000, 600,6,4);
毎フレーム
renderer.renderScene(scene, second_camera, bitmapViewport);
でレンダリングし直す。


参考
http://www.kyucon.com/blog/flash/flash3d/

*/
package {
    import flash.filters.BlurFilter;
    import flash.text.TextField;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.display.DisplayObject;
    import flash.display.Sprite;
    import flash.display.SimpleButton;

    import org.papervision3d.view.BitmapViewport3D;
    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.materials.BitmapMaterial;
    import org.papervision3d.materials.BitmapViewportMaterial;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
    import org.papervision3d.objects.primitives.Plane;
    import org.papervision3d.objects.primitives.Cube;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.core.effects.view.ReflectionView;
    import org.papervision3d.core.math.Quaternion;
    import org.papervision3d.core.math.Matrix3D;
    import caurina.transitions.Tweener;
    
    [SWF(width="465", height="465", frameRate="30", backgroundColor="0x000000")]
    public class Main8 extends ReflectionView {
        
        private var cube:Cube;
        private var stageWidth:int = stage.stageWidth;
        private var stageHeight:int = stage.stageHeight;
        private var light:PointLight3D = new PointLight3D();
        private var cubes_array:Array = new Array();
        private var anchors_array:Array = new Array();
        private var cubePoz:Array = [
        { x: -1, y: -1, z: -1 }, { x:0, y: -1, z: -1 }, { x:1, y: -1, z: -1 },
        { x: -1, y: 0, z: -1 }, { x:0, y: 0, z: -1 }, { x:1, y: 0, z: -1 },
        { x: -1, y:1, z: -1 }, { x:0, y:1, z: -1 }, { x:1, y:1, z: -1 },

        { x: -1, y: -1, z: 0 }, { x:0, y: -1, z: 0 }, { x:1, y: -1, z: 0 },
        { x: -1, y: 0, z: 0 }, { x:0, y: 0, z: 0 }, { x:1, y: 0, z: 0 },
        { x: -1, y:1, z: 0 }, { x:0, y:1, z: 0 }, { x:1, y:1, z: 0 },

        { x: -1, y: -1, z: 1 }, { x:0, y: -1, z: 1 }, { x:1, y: -1, z: 1 },
        { x: -1, y: 0, z: 1 }, { x:0, y: 0, z: 1 }, { x:1, y: 0, z: 1 },
        { x: -1, y:1, z: 1 }, { x:0, y:1, z: 1 }, { x:1, y:1, z: 1 }
        ];
        private var do3d:DisplayObject3D = new DisplayObject3D();
        private var myCubicData:CubicData = new CubicData();
        private var shield:Sprite = Create.newSprite(null, null, [["beginFill", [0x000000, 0]], ["drawRect", [0, 0, stageWidth, stageHeight]]]);
        
        public function Main8(){
            super(465, 465, false);
            
            //キューブを生成
            var colors_array:Array = [ 0x00d3ff, 0xff003e, 0x9dff00, 0xff9300, 0x0400ff, 0xe200ff ];
            //var material:FlatShadeMaterial = new FlatShadeMaterial(light, 0xFF, 0x000000);
            /*
            var ml:MaterialsList = new MaterialsList( { 
                front:new BitmapFileMaterial("t0.jpg"),
                back:new BitmapFileMaterial("t1.jpg"),
                right:new BitmapFileMaterial("t2.jpg"),
                left:new BitmapFileMaterial("t3.jpg"),
                top:new BitmapFileMaterial("t4.jpg"),
                bottom:new BitmapFileMaterial("t5.jpg")
                } )
            */
            var ml:MaterialsList = new MaterialsList( {
                front:new FlatShadeMaterial(light, colors_array[0], colors_array[0]),
                back:new FlatShadeMaterial(light, colors_array[1], colors_array[1]),
                right:new FlatShadeMaterial(light, colors_array[2], colors_array[2]),
                left:new FlatShadeMaterial(light, colors_array[3], colors_array[3]),
                top:new FlatShadeMaterial(light, colors_array[4], colors_array[4]),
                bottom:new FlatShadeMaterial(light, colors_array[5], colors_array[5])
                } )
            
            //var wfm:WireframeMaterial = new WireframeMaterial(0x009900);
            var cubicPoz_array:Array = new Array();
            for (var i:int = 0; i < cubePoz.length; i++) {
                var _cube:Cube;
                if (i<30) {
                    _cube = new Cube(ml, 200, 200, 200, 4, 4, 4);
                }else {
                    //_cube = new Cube(new MaterialsList( { all:wfm } ), 200, 200, 200, 2, 2, 2);
                }
                _cube.x = cubePoz[i].x * 210;
                _cube.y = cubePoz[i].y * 210;
                _cube.z = cubePoz[i].z * 210;
                var _anchor:DisplayObject3D = new DisplayObject3D();
                cubes_array[i] = _cube;
                _anchor.addChild(_cube);
                anchors_array[i] = _anchor;
                do3d.addChild(_anchor);
            }
            var pos:Quaternion = Quaternion.createFromEuler( 0, 0, 0, true);
            do3d.copyTransform(Matrix3D.quaternion2matrix(pos.x, pos.y, pos.z, pos.w));
            do3d.y = -100;
            scene.addChild(do3d);
            startRendering();

            //ボタン類
            var btnName_array:Array = ["0_0", "0_1", "1_0", "1_1", "2_0", "2_1", "3_0", "3_1", "4_0", "4_1", "5_0", "5_1", "6_0", "6_1", "7_0", "7_1", "8_0", "8_1"];
            var btnXYWH:Array = [
            [390, 50, 30, 30], [145, 415, 30, 30], [340, 30, 30, 30], [95, 395, 30, 30], [290, 10, 30, 30], [45, 375, 30, 30],
            [420, 270, 30, 30], [15, 270, 30, 30], [425, 220, 30, 30], [10, 220, 30, 30], [430, 170, 30, 30], [5, 170, 30, 30],
            [290, 415, 30, 30], [45, 50, 30, 30], [340, 395, 30, 30], [95, 30, 30, 30], [390, 375, 30, 30], [145, 10, 30, 30]];

            for (i = 0; i < btnName_array.length; i++) {
                var _btn:SimpleButton = Create.newSimpleButton(btnXYWH[i]);
                _btn.name = btnName_array[i];
                _btn.addEventListener(MouseEvent.CLICK, CLICK);
                addChild(_btn);
            }

            //シャッフル用ボタン&関数
            var auto_btn:SimpleButton = Create.newSimpleButton([0,0,45,22,"shuffle"]);
            auto_btn.addEventListener(MouseEvent.CLICK, autoCLICK);
            addChild(auto_btn);

            function autoCLICK(e:MouseEvent = null):void {
                Tweener.addCaller(auto_btn, { onUpdate:fnAuto, time:5, count:10 , transition : "linear"} );
                function fnAuto():void {
                    CLICK(null, btnName_array[Math.floor(Math.random()*btnName_array.length)]);
                }
            }

            //誤動作防止用盾
            addChild(shield);
            shield.visible = false;

            //回転時用
            function CLICK(e:MouseEvent = null , auto:String = null):void {
                if (shield.visible) {
                    return;
                }
                shield.visible = true;
                var _ar:Array;
                var step:int;
                if (auto) {
                    _ar = auto.split("_");
                    step = 1;
                }else{
                    _ar = e.currentTarget.name.split("_");
                    step = 10;
                }
                _ar = [int(_ar[0]), int(_ar[1])];
                var move_array:Array = myCubicData.moveRotation(_ar);
                var count_array:Array = new Array();
                var ai_array:Array = new Array();
                for (var i:int = 0; i < move_array.length; i++) {
                    ai_array[i] = move_array[i];
                    var pos1:Quaternion = Quaternion.createFromMatrix(anchors_array[ai_array[i]].transform);
                    var pos2:Quaternion;
                    if (_ar[0] < 3) {
                        pos2 = Quaternion.createFromEuler(0, -90+180*_ar[1], 0, true);
                    }else if (_ar[0] <6) {
                        pos2 = Quaternion.createFromEuler(-90+180*_ar[1], 0, 0, true);
                    }else if (_ar[0] <9) {
                        pos2 = Quaternion.createFromEuler(0, 0, -90+180*_ar[1], true);
                    }
                    pos2.mult(pos1);
                    count_array[i] = 0;
                    Tweener.addCaller(do3d, { onUpdate:update, time:step/20, count:step ,onUpdateParams:[i,pos1,pos2], transition : "linear"} );
                    function update(n:int,p1:Quaternion,p2:Quaternion):void {
                        count_array[n] ++;
                        if (count_array[n] > step) {return };
                        var gpos:Quaternion = Quaternion.slerp( p1, p2, count_array[n]/step );
                        anchors_array[ai_array[n]].copyTransform(Matrix3D.quaternion2matrix(gpos.x, gpos.y, gpos.z, gpos.w));
                        if (count_array[n] == step && n == 8) {
                            ENTER_FRAME();
                            shield.visible = false;
                        };
                    }
                }
            }
            
            //カメラ設定
            initCamera();
            
            //鏡面反射
            surfaceHeight = -1300;
            setReflectionColor(0.7, 0.7, 0.7);
            viewportReflection.filters = [new BlurFilter(16, 16)];
            renderer.renderScene(scene, second_camera, bitmapViewport);
            singleRender();
            addEventListener(Event.ENTER_FRAME, ENTER_FRAME);
        }
        
         private var plane:Plane;
        private var bitmapViewport:BitmapViewport3D;
        private var second_camera:Camera3D;

        public function initCamera() : void {
            //第1カメラ
            camera.x = -700*1;
            camera.y = 700*1;
            camera.z = -700*1;
            //第2カメラ
            second_camera = new Camera3D(30);
            second_camera.x = 600;
            second_camera.y = 700;
            second_camera.z = 600;
            second_camera.target = do3d;
            bitmapViewport = new BitmapViewport3D(1000, 600, false, false, 0x292929);
            var material:BitmapViewportMaterial = new BitmapViewportMaterial(bitmapViewport);
            //material.doubleSided = true;
            material.opposite = true;
            material.smooth = true;
            
            plane = new Plane(material, 1000, 600,6,4);
            plane.x = 600;
            plane.y = 300;
            plane.z = 600;
            plane.rotationY = 45+180;
            scene.addChild(plane);
        }
        public function ENTER_FRAME(e:Event = null) : void {
            if (shield.visible) {
                renderer.renderScene(scene, second_camera, bitmapViewport);
                singleRender();
            }
        }
    }
}


//各キューブの位置を管理するクラス
class CubicData {
    public var poz:Array = [];

    public function CubicData() {
        for (var i:int = 0; i < 27; i++) {
            poz[i] = i;
        }
    }

    public function moveRotation(_ar:Array):Array {
        var n:int = _ar[0];
        var r:int = _ar[1];
        var _temp:Array = poz.concat();
        var _result:Array = [];
        if (n < 3) {
            if(r==0){
                _temp[0+n*9] = poz[2+n*9];
                _temp[1+n*9] = poz[5+n*9];
                _temp[2+n*9] = poz[8+n*9];
                _temp[3+n*9] = poz[1+n*9];
                _temp[4+n*9] = poz[4+n*9];
                _temp[5+n*9] = poz[7+n*9];
                _temp[6+n*9] = poz[0+n*9];
                _temp[7+n*9] = poz[3+n*9];
                _temp[8+n*9] = poz[6+n*9];
            }else {
                _temp[0+n*9] = poz[6+n*9];
                _temp[1+n*9] = poz[3+n*9];
                _temp[2+n*9] = poz[0+n*9];
                _temp[3+n*9] = poz[7+n*9];
                _temp[4+n*9] = poz[4+n*9];
                _temp[5+n*9] = poz[1+n*9];
                _temp[6+n*9] = poz[8+n*9];
                _temp[7+n*9] = poz[5+n*9];
                _temp[8+n*9] = poz[2+n*9];
            }
            _result = [_temp[0+n*9], _temp[1+n*9], _temp[2+n*9], _temp[3+n*9], _temp[4+n*9], _temp[5+n*9], _temp[6+n*9], _temp[7+n*9], _temp[8+n*9]];
        }else if (n < 6) {
            n -= 3;
            if(r==0){
                _temp[0+n*3] = poz[18+n*3];
                _temp[1+n*3] = poz[9+n*3];
                _temp[2+n*3] = poz[0+n*3];
                _temp[9+n*3] = poz[19+n*3];
                _temp[10+n*3] = poz[10+n*3];
                _temp[11+n*3] = poz[1+n*3];
                _temp[18+n*3] = poz[20+n*3];
                _temp[19+n*3] = poz[11+n*3];
                _temp[20+n*3] = poz[2+n*3];
            }else {
                _temp[0+n*3] = poz[2+n*3];
                _temp[1+n*3] = poz[11+n*3];
                _temp[2+n*3] = poz[20+n*3];
                _temp[9+n*3] = poz[1+n*3];
                _temp[10+n*3] = poz[10+n*3];
                _temp[11+n*3] = poz[19+n*3];
                _temp[18+n*3] = poz[0+n*3];
                _temp[19+n*3] = poz[9+n*3];
                _temp[20+n*3] = poz[18+n*3];
            }
            _result = [_temp[0+n*3], _temp[1+n*3], _temp[2+n*3], _temp[9+n*3], _temp[10+n*3], _temp[11+n*3], _temp[18+n*3], _temp[19+n*3], _temp[20+n*3]];
        }else{
            n -= 6;
            if(r==0){
                _temp[0+n] = poz[6+n];
                _temp[3+n] = poz[15+n];
                _temp[6+n] = poz[24+n];
                _temp[9+n] = poz[3+n];
                _temp[12+n] = poz[12+n];
                _temp[15+n] = poz[21+n];
                _temp[18+n] = poz[0+n];
                _temp[21+n] = poz[9+n];
                _temp[24+n] = poz[18+n];
            }else {
                _temp[0+n] = poz[18+n];
                _temp[3+n] = poz[9+n];
                _temp[6+n] = poz[0+n];
                _temp[9+n] = poz[21+n];
                _temp[12+n] = poz[12+n];
                _temp[15+n] = poz[3+n];
                _temp[18+n] = poz[24+n];
                _temp[21+n] = poz[15+n];
                _temp[24+n] = poz[6+n];
            }
            _result = [_temp[0+n], _temp[3+n], _temp[6+n], _temp[9+n], _temp[12+n], _temp[15+n], _temp[18+n], _temp[21+n], _temp[24+n]];
        }
        poz = _temp.concat();
        return _result;
    }
}

import flash.display.DisplayObject;
import flash.display.Graphics;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFormat;
import flash.display.Sprite;
import flash.display.Shape;
import flash.display.SimpleButton;
//import flash.events.MouseEvent;
//import flash.events.Event;
//import flash.events.KeyboardEvent;

class Create{
    public static var defaultTextFormat:TextFormat = new TextFormat();

    public static function newSimpleButton(x_y_w_h_txt:Array = null,property:Array=null,graphics:Array=null):SimpleButton{
        var upState:Sprite = newSprite([x_y_w_h_txt[0],x_y_w_h_txt[1]],null,[["beginFill",[0xCCCCCC,1]],["drawRoundRect",[0,0,x_y_w_h_txt[2],x_y_w_h_txt[3],8]]]);
        upState.addChild(newShape([2,2],null,[["beginFill",[0xE5E5E5,1]],["drawRoundRect",[0,0,x_y_w_h_txt[2]-4,x_y_w_h_txt[3]-4,6]]]))
        var overState:Sprite = newSprite([x_y_w_h_txt[0],x_y_w_h_txt[1]],null,[["beginFill",[0xBBBBBB,1]],["drawRoundRect",[0,0,x_y_w_h_txt[2],x_y_w_h_txt[3],8]]]);
        overState.addChild(newShape([2,2],null,[["beginFill",[0xEEEEEE,1]],["drawRoundRect",[0,0,x_y_w_h_txt[2]-4,x_y_w_h_txt[3]-4,6]]]))
        var downState:Sprite = newSprite([x_y_w_h_txt[0],x_y_w_h_txt[1]],null,[["beginFill",[0xAAAAAA,1]],["drawRoundRect",[0,0,x_y_w_h_txt[2],x_y_w_h_txt[3],8]]]);
        downState.addChild(newShape([2,2],null,[["beginFill",[0xDDDDDD,1]],["drawRoundRect",[0,0,x_y_w_h_txt[2]-4,x_y_w_h_txt[3]-4,6]]]))
        var hitTestState:Shape = newShape([x_y_w_h_txt[0],x_y_w_h_txt[1]],null,[["beginFill",[0,1]],["drawRoundRect",[0,0,x_y_w_h_txt[2],x_y_w_h_txt[3],8]]]);
        if(x_y_w_h_txt[4]){
            upState.addChild(newTextField([0,2,x_y_w_h_txt[2],x_y_w_h_txt[3]-2],[["defaultTextFormat",new TextFormat("_sans", null, null, null, null, null, null, null, "center")],["text",x_y_w_h_txt[4]]]));
            overState.addChild(newTextField([0,2,x_y_w_h_txt[2],x_y_w_h_txt[3]-2],[["defaultTextFormat",new TextFormat("_sans", null, null, null, null, null, null, null, "center")],["text",x_y_w_h_txt[4]]]));
            downState.addChild(newTextField([0,3,x_y_w_h_txt[2],x_y_w_h_txt[3]-3],[["defaultTextFormat",new TextFormat("_sans", null, null, null, null, null, null, null, "center")],["text",x_y_w_h_txt[4]]]));
        }
        var sb:SimpleButton = new SimpleButton(upState,overState,downState,hitTestState);

        return sb;
    }

    public static function newShape(x_y_w_h_sh:Array = null,property:Array=null,graphics:Array=null):Shape{
        var i:int;
        var sh:Shape;
        if(x_y_w_h_sh && x_y_w_h_sh[4]){
            sh = x_y_w_h_sh[4];
        }else{
            sh = new Shape();
        }
        if(x_y_w_h_sh){
            if (x_y_w_h_sh[0]) { sh.x = x_y_w_h_sh[0] };
            if (x_y_w_h_sh[1]) { sh.y = x_y_w_h_sh[1] };
        }
        if(property){
            for (i = 0; i < property.length; i++) {
                if(property[i] && property[i].length > 1){
                    sh[property[i][0]] = property[i][1];
                }
            }
        }
        if(graphics){
            for (i = 0; i < graphics.length; i++) {
                if(graphics[i] && graphics[i].length > 1){
                    sh.graphics[graphics[i][0]].apply(null, graphics[i][1]);
                }
            }

        }
        if(x_y_w_h_sh){
            if (x_y_w_h_sh[2]) { sh.width = x_y_w_h_sh[2] };
            if (x_y_w_h_sh[3]) { sh.height = x_y_w_h_sh[3] };
        }
        return sh;
    }
    public static function newSprite(x_y_w_h_sp:Array = null,property:Array=null,graphics:Array=null,addChild:DisplayObject = null):Sprite{
        var i:int;
        var sp:Sprite;
        if(x_y_w_h_sp && x_y_w_h_sp[4]){
            sp = x_y_w_h_sp[4];
        }else{
            sp = new Sprite();
        }
        if(x_y_w_h_sp){
            if (x_y_w_h_sp[0]) { sp.x = x_y_w_h_sp[0] };
            if (x_y_w_h_sp[1]) { sp.y = x_y_w_h_sp[1] };
        }
        if(property){
            for (i = 0; i < property.length; i++) {
                if(property[i] && property[i].length > 1){
                    sp[property[i][0]] = property[i][1];
                }
            }
        }
        if(graphics){
            for (i = 0; i < graphics.length; i++) {
                if(graphics[i] && graphics[i].length > 1){
                    sp.graphics[graphics[i][0]].apply(null, graphics[i][1]);
                }
            }

        }
        if(addChild){
            sp.addChild(addChild);
        }
        if(x_y_w_h_sp){
            if (x_y_w_h_sp[2]) { sp.width = x_y_w_h_sp[2] };
            if (x_y_w_h_sp[3]) { sp.height = x_y_w_h_sp[3] };
        }
        return sp;
    }

    public static function newTextField(x_y_w_h_txt_color_alpha:Array = null,property:Array=null,method:Array=null):TextField{
        var i:int;
        var ta:TextField = new TextField();
        ta.defaultTextFormat = defaultTextFormat;
        if(x_y_w_h_txt_color_alpha){
            if (x_y_w_h_txt_color_alpha[0]) { ta.x = x_y_w_h_txt_color_alpha[0] };
            if (x_y_w_h_txt_color_alpha[1]) { ta.y = x_y_w_h_txt_color_alpha[1] };
            if (x_y_w_h_txt_color_alpha[2]) { ta.width = x_y_w_h_txt_color_alpha[2] };
            if (x_y_w_h_txt_color_alpha[3]) { ta.height = x_y_w_h_txt_color_alpha[3] };
            if (x_y_w_h_txt_color_alpha[4]) { ta.text = x_y_w_h_txt_color_alpha[4] };
            if (x_y_w_h_txt_color_alpha[5]) { ta.textColor = x_y_w_h_txt_color_alpha[5] };
            if (x_y_w_h_txt_color_alpha[6]) { ta.alpha = x_y_w_h_txt_color_alpha[6] };
        }
        if(property){
            for (i = 0; i < property.length; i++) {
                if(property[i] && property[i].length > 1){
                    ta[property[i][0]] = property[i][1];
                }
            }
        }
        if(method){
            for (i = 0; i < method.length; i++) {
                if(method[i] && method[i].length > 1){
                    ta[method[i][0]].apply(null, method[i][1]);
                }
            }
        }
        return ta;
    }
}