QbicQube2(ReflectionView)
鏡面反射と鏡を追加。
◆鏡面反射
BasicViewの代わりにReflectionViewにして、
surfaceHeight = -1300;
setReflectionColor(0.7, 0.7, 0.7);
viewportReflection.filters = [new BlurFilter(16,16)];
とかやると、鏡面反射ができる。
毎フレーム
singleRender();
でレンダリングし直す。
◆鏡
鏡用のカメラを設定して、
second_camera = new Camera3D(30);
投影先を作って、
var material:BitmapViewportMaterial = new BitmapViewportMaterial(bitmapViewport);
//material.doubleSided = true;
material.opposite = true;
material.smooth = true;
plane = new Plane(material, 1000, 600,6,4);
毎フレーム
renderer.renderScene(scene, second_camera, bitmapViewport);
でレンダリングし直す。
参考
http://www.kyucon.com/blog/flash/flash3d/
/**
* Copyright umhr ( http://wonderfl.net/user/umhr )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/7Wkn
*/
/*
鏡面反射と鏡を追加。
◆鏡面反射
BasicViewの代わりにReflectionViewにして、
surfaceHeight = -1300;
setReflectionColor(0.7, 0.7, 0.7);
viewportReflection.filters = [new BlurFilter(16,16)];
とかやると、鏡面反射ができる。
毎フレーム
singleRender();
でレンダリングし直す。
◆鏡
鏡用のカメラを設定して、
second_camera = new Camera3D(30);
投影先を作って、
var material:BitmapViewportMaterial = new BitmapViewportMaterial(bitmapViewport);
//material.doubleSided = true;
material.opposite = true;
material.smooth = true;
plane = new Plane(material, 1000, 600,6,4);
毎フレーム
renderer.renderScene(scene, second_camera, bitmapViewport);
でレンダリングし直す。
参考
http://www.kyucon.com/blog/flash/flash3d/
*/
package {
import flash.filters.BlurFilter;
import flash.text.TextField;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.display.SimpleButton;
import org.papervision3d.view.BitmapViewport3D;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.BitmapMaterial;
import org.papervision3d.materials.BitmapViewportMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.core.effects.view.ReflectionView;
import org.papervision3d.core.math.Quaternion;
import org.papervision3d.core.math.Matrix3D;
import caurina.transitions.Tweener;
[SWF(width="465", height="465", frameRate="30", backgroundColor="0x000000")]
public class Main8 extends ReflectionView {
private var cube:Cube;
private var stageWidth:int = stage.stageWidth;
private var stageHeight:int = stage.stageHeight;
private var light:PointLight3D = new PointLight3D();
private var cubes_array:Array = new Array();
private var anchors_array:Array = new Array();
private var cubePoz:Array = [
{ x: -1, y: -1, z: -1 }, { x:0, y: -1, z: -1 }, { x:1, y: -1, z: -1 },
{ x: -1, y: 0, z: -1 }, { x:0, y: 0, z: -1 }, { x:1, y: 0, z: -1 },
{ x: -1, y:1, z: -1 }, { x:0, y:1, z: -1 }, { x:1, y:1, z: -1 },
{ x: -1, y: -1, z: 0 }, { x:0, y: -1, z: 0 }, { x:1, y: -1, z: 0 },
{ x: -1, y: 0, z: 0 }, { x:0, y: 0, z: 0 }, { x:1, y: 0, z: 0 },
{ x: -1, y:1, z: 0 }, { x:0, y:1, z: 0 }, { x:1, y:1, z: 0 },
{ x: -1, y: -1, z: 1 }, { x:0, y: -1, z: 1 }, { x:1, y: -1, z: 1 },
{ x: -1, y: 0, z: 1 }, { x:0, y: 0, z: 1 }, { x:1, y: 0, z: 1 },
{ x: -1, y:1, z: 1 }, { x:0, y:1, z: 1 }, { x:1, y:1, z: 1 }
];
private var do3d:DisplayObject3D = new DisplayObject3D();
private var myCubicData:CubicData = new CubicData();
private var shield:Sprite = Create.newSprite(null, null, [["beginFill", [0x000000, 0]], ["drawRect", [0, 0, stageWidth, stageHeight]]]);
public function Main8(){
super(465, 465, false);
//キューブを生成
var colors_array:Array = [ 0x00d3ff, 0xff003e, 0x9dff00, 0xff9300, 0x0400ff, 0xe200ff ];
//var material:FlatShadeMaterial = new FlatShadeMaterial(light, 0xFF, 0x000000);
/*
var ml:MaterialsList = new MaterialsList( {
front:new BitmapFileMaterial("t0.jpg"),
back:new BitmapFileMaterial("t1.jpg"),
right:new BitmapFileMaterial("t2.jpg"),
left:new BitmapFileMaterial("t3.jpg"),
top:new BitmapFileMaterial("t4.jpg"),
bottom:new BitmapFileMaterial("t5.jpg")
} )
*/
var ml:MaterialsList = new MaterialsList( {
front:new FlatShadeMaterial(light, colors_array[0], colors_array[0]),
back:new FlatShadeMaterial(light, colors_array[1], colors_array[1]),
right:new FlatShadeMaterial(light, colors_array[2], colors_array[2]),
left:new FlatShadeMaterial(light, colors_array[3], colors_array[3]),
top:new FlatShadeMaterial(light, colors_array[4], colors_array[4]),
bottom:new FlatShadeMaterial(light, colors_array[5], colors_array[5])
} )
//var wfm:WireframeMaterial = new WireframeMaterial(0x009900);
var cubicPoz_array:Array = new Array();
for (var i:int = 0; i < cubePoz.length; i++) {
var _cube:Cube;
if (i<30) {
_cube = new Cube(ml, 200, 200, 200, 4, 4, 4);
}else {
//_cube = new Cube(new MaterialsList( { all:wfm } ), 200, 200, 200, 2, 2, 2);
}
_cube.x = cubePoz[i].x * 210;
_cube.y = cubePoz[i].y * 210;
_cube.z = cubePoz[i].z * 210;
var _anchor:DisplayObject3D = new DisplayObject3D();
cubes_array[i] = _cube;
_anchor.addChild(_cube);
anchors_array[i] = _anchor;
do3d.addChild(_anchor);
}
var pos:Quaternion = Quaternion.createFromEuler( 0, 0, 0, true);
do3d.copyTransform(Matrix3D.quaternion2matrix(pos.x, pos.y, pos.z, pos.w));
do3d.y = -100;
scene.addChild(do3d);
startRendering();
//ボタン類
var btnName_array:Array = ["0_0", "0_1", "1_0", "1_1", "2_0", "2_1", "3_0", "3_1", "4_0", "4_1", "5_0", "5_1", "6_0", "6_1", "7_0", "7_1", "8_0", "8_1"];
var btnXYWH:Array = [
[390, 50, 30, 30], [145, 415, 30, 30], [340, 30, 30, 30], [95, 395, 30, 30], [290, 10, 30, 30], [45, 375, 30, 30],
[420, 270, 30, 30], [15, 270, 30, 30], [425, 220, 30, 30], [10, 220, 30, 30], [430, 170, 30, 30], [5, 170, 30, 30],
[290, 415, 30, 30], [45, 50, 30, 30], [340, 395, 30, 30], [95, 30, 30, 30], [390, 375, 30, 30], [145, 10, 30, 30]];
for (i = 0; i < btnName_array.length; i++) {
var _btn:SimpleButton = Create.newSimpleButton(btnXYWH[i]);
_btn.name = btnName_array[i];
_btn.addEventListener(MouseEvent.CLICK, CLICK);
addChild(_btn);
}
//シャッフル用ボタン&関数
var auto_btn:SimpleButton = Create.newSimpleButton([0,0,45,22,"shuffle"]);
auto_btn.addEventListener(MouseEvent.CLICK, autoCLICK);
addChild(auto_btn);
function autoCLICK(e:MouseEvent = null):void {
Tweener.addCaller(auto_btn, { onUpdate:fnAuto, time:5, count:10 , transition : "linear"} );
function fnAuto():void {
CLICK(null, btnName_array[Math.floor(Math.random()*btnName_array.length)]);
}
}
//誤動作防止用盾
addChild(shield);
shield.visible = false;
//回転時用
function CLICK(e:MouseEvent = null , auto:String = null):void {
if (shield.visible) {
return;
}
shield.visible = true;
var _ar:Array;
var step:int;
if (auto) {
_ar = auto.split("_");
step = 1;
}else{
_ar = e.currentTarget.name.split("_");
step = 10;
}
_ar = [int(_ar[0]), int(_ar[1])];
var move_array:Array = myCubicData.moveRotation(_ar);
var count_array:Array = new Array();
var ai_array:Array = new Array();
for (var i:int = 0; i < move_array.length; i++) {
ai_array[i] = move_array[i];
var pos1:Quaternion = Quaternion.createFromMatrix(anchors_array[ai_array[i]].transform);
var pos2:Quaternion;
if (_ar[0] < 3) {
pos2 = Quaternion.createFromEuler(0, -90+180*_ar[1], 0, true);
}else if (_ar[0] <6) {
pos2 = Quaternion.createFromEuler(-90+180*_ar[1], 0, 0, true);
}else if (_ar[0] <9) {
pos2 = Quaternion.createFromEuler(0, 0, -90+180*_ar[1], true);
}
pos2.mult(pos1);
count_array[i] = 0;
Tweener.addCaller(do3d, { onUpdate:update, time:step/20, count:step ,onUpdateParams:[i,pos1,pos2], transition : "linear"} );
function update(n:int,p1:Quaternion,p2:Quaternion):void {
count_array[n] ++;
if (count_array[n] > step) {return };
var gpos:Quaternion = Quaternion.slerp( p1, p2, count_array[n]/step );
anchors_array[ai_array[n]].copyTransform(Matrix3D.quaternion2matrix(gpos.x, gpos.y, gpos.z, gpos.w));
if (count_array[n] == step && n == 8) {
ENTER_FRAME();
shield.visible = false;
};
}
}
}
//カメラ設定
initCamera();
//鏡面反射
surfaceHeight = -1300;
setReflectionColor(0.7, 0.7, 0.7);
viewportReflection.filters = [new BlurFilter(16, 16)];
renderer.renderScene(scene, second_camera, bitmapViewport);
singleRender();
addEventListener(Event.ENTER_FRAME, ENTER_FRAME);
}
private var plane:Plane;
private var bitmapViewport:BitmapViewport3D;
private var second_camera:Camera3D;
public function initCamera() : void {
//第1カメラ
camera.x = -700*1;
camera.y = 700*1;
camera.z = -700*1;
//第2カメラ
second_camera = new Camera3D(30);
second_camera.x = 600;
second_camera.y = 700;
second_camera.z = 600;
second_camera.target = do3d;
bitmapViewport = new BitmapViewport3D(1000, 600, false, false, 0x292929);
var material:BitmapViewportMaterial = new BitmapViewportMaterial(bitmapViewport);
//material.doubleSided = true;
material.opposite = true;
material.smooth = true;
plane = new Plane(material, 1000, 600,6,4);
plane.x = 600;
plane.y = 300;
plane.z = 600;
plane.rotationY = 45+180;
scene.addChild(plane);
}
public function ENTER_FRAME(e:Event = null) : void {
if (shield.visible) {
renderer.renderScene(scene, second_camera, bitmapViewport);
singleRender();
}
}
}
}
//各キューブの位置を管理するクラス
class CubicData {
public var poz:Array = [];
public function CubicData() {
for (var i:int = 0; i < 27; i++) {
poz[i] = i;
}
}
public function moveRotation(_ar:Array):Array {
var n:int = _ar[0];
var r:int = _ar[1];
var _temp:Array = poz.concat();
var _result:Array = [];
if (n < 3) {
if(r==0){
_temp[0+n*9] = poz[2+n*9];
_temp[1+n*9] = poz[5+n*9];
_temp[2+n*9] = poz[8+n*9];
_temp[3+n*9] = poz[1+n*9];
_temp[4+n*9] = poz[4+n*9];
_temp[5+n*9] = poz[7+n*9];
_temp[6+n*9] = poz[0+n*9];
_temp[7+n*9] = poz[3+n*9];
_temp[8+n*9] = poz[6+n*9];
}else {
_temp[0+n*9] = poz[6+n*9];
_temp[1+n*9] = poz[3+n*9];
_temp[2+n*9] = poz[0+n*9];
_temp[3+n*9] = poz[7+n*9];
_temp[4+n*9] = poz[4+n*9];
_temp[5+n*9] = poz[1+n*9];
_temp[6+n*9] = poz[8+n*9];
_temp[7+n*9] = poz[5+n*9];
_temp[8+n*9] = poz[2+n*9];
}
_result = [_temp[0+n*9], _temp[1+n*9], _temp[2+n*9], _temp[3+n*9], _temp[4+n*9], _temp[5+n*9], _temp[6+n*9], _temp[7+n*9], _temp[8+n*9]];
}else if (n < 6) {
n -= 3;
if(r==0){
_temp[0+n*3] = poz[18+n*3];
_temp[1+n*3] = poz[9+n*3];
_temp[2+n*3] = poz[0+n*3];
_temp[9+n*3] = poz[19+n*3];
_temp[10+n*3] = poz[10+n*3];
_temp[11+n*3] = poz[1+n*3];
_temp[18+n*3] = poz[20+n*3];
_temp[19+n*3] = poz[11+n*3];
_temp[20+n*3] = poz[2+n*3];
}else {
_temp[0+n*3] = poz[2+n*3];
_temp[1+n*3] = poz[11+n*3];
_temp[2+n*3] = poz[20+n*3];
_temp[9+n*3] = poz[1+n*3];
_temp[10+n*3] = poz[10+n*3];
_temp[11+n*3] = poz[19+n*3];
_temp[18+n*3] = poz[0+n*3];
_temp[19+n*3] = poz[9+n*3];
_temp[20+n*3] = poz[18+n*3];
}
_result = [_temp[0+n*3], _temp[1+n*3], _temp[2+n*3], _temp[9+n*3], _temp[10+n*3], _temp[11+n*3], _temp[18+n*3], _temp[19+n*3], _temp[20+n*3]];
}else{
n -= 6;
if(r==0){
_temp[0+n] = poz[6+n];
_temp[3+n] = poz[15+n];
_temp[6+n] = poz[24+n];
_temp[9+n] = poz[3+n];
_temp[12+n] = poz[12+n];
_temp[15+n] = poz[21+n];
_temp[18+n] = poz[0+n];
_temp[21+n] = poz[9+n];
_temp[24+n] = poz[18+n];
}else {
_temp[0+n] = poz[18+n];
_temp[3+n] = poz[9+n];
_temp[6+n] = poz[0+n];
_temp[9+n] = poz[21+n];
_temp[12+n] = poz[12+n];
_temp[15+n] = poz[3+n];
_temp[18+n] = poz[24+n];
_temp[21+n] = poz[15+n];
_temp[24+n] = poz[6+n];
}
_result = [_temp[0+n], _temp[3+n], _temp[6+n], _temp[9+n], _temp[12+n], _temp[15+n], _temp[18+n], _temp[21+n], _temp[24+n]];
}
poz = _temp.concat();
return _result;
}
}
import flash.display.DisplayObject;
import flash.display.Graphics;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFormat;
import flash.display.Sprite;
import flash.display.Shape;
import flash.display.SimpleButton;
//import flash.events.MouseEvent;
//import flash.events.Event;
//import flash.events.KeyboardEvent;
class Create{
public static var defaultTextFormat:TextFormat = new TextFormat();
public static function newSimpleButton(x_y_w_h_txt:Array = null,property:Array=null,graphics:Array=null):SimpleButton{
var upState:Sprite = newSprite([x_y_w_h_txt[0],x_y_w_h_txt[1]],null,[["beginFill",[0xCCCCCC,1]],["drawRoundRect",[0,0,x_y_w_h_txt[2],x_y_w_h_txt[3],8]]]);
upState.addChild(newShape([2,2],null,[["beginFill",[0xE5E5E5,1]],["drawRoundRect",[0,0,x_y_w_h_txt[2]-4,x_y_w_h_txt[3]-4,6]]]))
var overState:Sprite = newSprite([x_y_w_h_txt[0],x_y_w_h_txt[1]],null,[["beginFill",[0xBBBBBB,1]],["drawRoundRect",[0,0,x_y_w_h_txt[2],x_y_w_h_txt[3],8]]]);
overState.addChild(newShape([2,2],null,[["beginFill",[0xEEEEEE,1]],["drawRoundRect",[0,0,x_y_w_h_txt[2]-4,x_y_w_h_txt[3]-4,6]]]))
var downState:Sprite = newSprite([x_y_w_h_txt[0],x_y_w_h_txt[1]],null,[["beginFill",[0xAAAAAA,1]],["drawRoundRect",[0,0,x_y_w_h_txt[2],x_y_w_h_txt[3],8]]]);
downState.addChild(newShape([2,2],null,[["beginFill",[0xDDDDDD,1]],["drawRoundRect",[0,0,x_y_w_h_txt[2]-4,x_y_w_h_txt[3]-4,6]]]))
var hitTestState:Shape = newShape([x_y_w_h_txt[0],x_y_w_h_txt[1]],null,[["beginFill",[0,1]],["drawRoundRect",[0,0,x_y_w_h_txt[2],x_y_w_h_txt[3],8]]]);
if(x_y_w_h_txt[4]){
upState.addChild(newTextField([0,2,x_y_w_h_txt[2],x_y_w_h_txt[3]-2],[["defaultTextFormat",new TextFormat("_sans", null, null, null, null, null, null, null, "center")],["text",x_y_w_h_txt[4]]]));
overState.addChild(newTextField([0,2,x_y_w_h_txt[2],x_y_w_h_txt[3]-2],[["defaultTextFormat",new TextFormat("_sans", null, null, null, null, null, null, null, "center")],["text",x_y_w_h_txt[4]]]));
downState.addChild(newTextField([0,3,x_y_w_h_txt[2],x_y_w_h_txt[3]-3],[["defaultTextFormat",new TextFormat("_sans", null, null, null, null, null, null, null, "center")],["text",x_y_w_h_txt[4]]]));
}
var sb:SimpleButton = new SimpleButton(upState,overState,downState,hitTestState);
return sb;
}
public static function newShape(x_y_w_h_sh:Array = null,property:Array=null,graphics:Array=null):Shape{
var i:int;
var sh:Shape;
if(x_y_w_h_sh && x_y_w_h_sh[4]){
sh = x_y_w_h_sh[4];
}else{
sh = new Shape();
}
if(x_y_w_h_sh){
if (x_y_w_h_sh[0]) { sh.x = x_y_w_h_sh[0] };
if (x_y_w_h_sh[1]) { sh.y = x_y_w_h_sh[1] };
}
if(property){
for (i = 0; i < property.length; i++) {
if(property[i] && property[i].length > 1){
sh[property[i][0]] = property[i][1];
}
}
}
if(graphics){
for (i = 0; i < graphics.length; i++) {
if(graphics[i] && graphics[i].length > 1){
sh.graphics[graphics[i][0]].apply(null, graphics[i][1]);
}
}
}
if(x_y_w_h_sh){
if (x_y_w_h_sh[2]) { sh.width = x_y_w_h_sh[2] };
if (x_y_w_h_sh[3]) { sh.height = x_y_w_h_sh[3] };
}
return sh;
}
public static function newSprite(x_y_w_h_sp:Array = null,property:Array=null,graphics:Array=null,addChild:DisplayObject = null):Sprite{
var i:int;
var sp:Sprite;
if(x_y_w_h_sp && x_y_w_h_sp[4]){
sp = x_y_w_h_sp[4];
}else{
sp = new Sprite();
}
if(x_y_w_h_sp){
if (x_y_w_h_sp[0]) { sp.x = x_y_w_h_sp[0] };
if (x_y_w_h_sp[1]) { sp.y = x_y_w_h_sp[1] };
}
if(property){
for (i = 0; i < property.length; i++) {
if(property[i] && property[i].length > 1){
sp[property[i][0]] = property[i][1];
}
}
}
if(graphics){
for (i = 0; i < graphics.length; i++) {
if(graphics[i] && graphics[i].length > 1){
sp.graphics[graphics[i][0]].apply(null, graphics[i][1]);
}
}
}
if(addChild){
sp.addChild(addChild);
}
if(x_y_w_h_sp){
if (x_y_w_h_sp[2]) { sp.width = x_y_w_h_sp[2] };
if (x_y_w_h_sp[3]) { sp.height = x_y_w_h_sp[3] };
}
return sp;
}
public static function newTextField(x_y_w_h_txt_color_alpha:Array = null,property:Array=null,method:Array=null):TextField{
var i:int;
var ta:TextField = new TextField();
ta.defaultTextFormat = defaultTextFormat;
if(x_y_w_h_txt_color_alpha){
if (x_y_w_h_txt_color_alpha[0]) { ta.x = x_y_w_h_txt_color_alpha[0] };
if (x_y_w_h_txt_color_alpha[1]) { ta.y = x_y_w_h_txt_color_alpha[1] };
if (x_y_w_h_txt_color_alpha[2]) { ta.width = x_y_w_h_txt_color_alpha[2] };
if (x_y_w_h_txt_color_alpha[3]) { ta.height = x_y_w_h_txt_color_alpha[3] };
if (x_y_w_h_txt_color_alpha[4]) { ta.text = x_y_w_h_txt_color_alpha[4] };
if (x_y_w_h_txt_color_alpha[5]) { ta.textColor = x_y_w_h_txt_color_alpha[5] };
if (x_y_w_h_txt_color_alpha[6]) { ta.alpha = x_y_w_h_txt_color_alpha[6] };
}
if(property){
for (i = 0; i < property.length; i++) {
if(property[i] && property[i].length > 1){
ta[property[i][0]] = property[i][1];
}
}
}
if(method){
for (i = 0; i < method.length; i++) {
if(method[i] && method[i].length > 1){
ta[method[i][0]].apply(null, method[i][1]);
}
}
}
return ta;
}
}