High Resolution - Clifford Attractors
/**
* Copyright Matt_Wakeling ( http://wonderfl.net/user/Matt_Wakeling )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/7SP3
*/
package
{
// Import External Classes
import flash.display.Sprite;
import flash.events.Event;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.display.StageQuality;
// Reconfigure Stage Properties
[SWF(width='465',height='465',backgroundColor='#000000',frameRate='60')]
/**
* Name : Main
* Coded By : Matt Wakeling
* Date : 08th May 2012
* Description : Main Class for the Application.
* ActionScript 3 Clifford Attractors - based on code from Cliff Pickover, Paul Bourke and Paul Richards.
*
* @author Matt Wakeling
*/
public class Main extends Sprite
{
private var $Resolution:int = 8;
// Main Constructor
public function Main()
{
// Constructor Code
super();
InitialiseMain();
}
// InitialiseMain Method
private function InitialiseMain():void
{
if (stage)
this.InitialiseStage();
else
addEventListener(Event.ADDED_TO_STAGE, this.InitialiseStage, false, 0, true);
}
// InitialiseStage Method
private function InitialiseStage(evtInitialiseStage:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, this.InitialiseStage);
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.quality = StageQuality.BEST;
// Black Screen for Wonderfl Capture
this.graphics.beginFill(0x000000, 1);
this.graphics.drawRect(stage.x, stage.y, stage.stageWidth, stage.stageHeight);
this.graphics.endFill();
initCliffordAttractor();
//addChild(new Stats());
}
// initCliffordAttractor Method
private function initCliffordAttractor():void
{
var scrClifford:Clifford = new Clifford(stage.stageWidth, stage.stageHeight, $Resolution);
scrClifford.cacheAsBitmap = true;
scrClifford.scaleX = 1 / $Resolution;
scrClifford.scaleY = 1 / $Resolution;
addChild(scrClifford);
}
}
}
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BlurFilter;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import frocessing.color.ColorHSV;
class Clifford extends Sprite
{
private var $Width:int = 0;
private var $Height:int = 0;
private var $Scale:int = 3;
private var $AngleA:Number = 1.7;
private var $AngleB:Number = 1.6;
private var $AngleC:Number = 0;
private var $AngleD:Number = 1.2;
private var $MinX:Number = 0;
private var $MaxX:Number = 0;
private var $MinY:Number = 0;
private var $MaxY:Number = 0;
private var $Iterations:int = 100;
private var $Points:int = 10000;
private var $FrameCounter:int = 0;
private var $BitmapData:BitmapData;
private var $Bitmap:Bitmap;
private var $AngleTextField:TextField;
// Clifford Constructor
public function Clifford($StageWidth:int, $StageHeight:int, $StageResolution:int)
{
$Width = $StageWidth * $StageResolution;
$Height = $StageHeight * $StageResolution;
$MinX = -$Scale;
$MinY = $MinX * $Height / $Width;
$MaxX = $Scale;
$MaxY = $MaxX * $Height / $Width;
$BitmapData = new BitmapData($Width, $Height, false, 0x000000);
$Bitmap = new Bitmap($BitmapData);
addChild($Bitmap);
var $HeaderTextField:TextField = createCustomTextField(300 * $StageResolution, 0);
$HeaderTextField.text = "xn+1 = sin(a yn) + c cos(a xn) \n" + "yn+1 = sin(b xn) + d cos(b yn)";
$HeaderTextField.scaleX = $HeaderTextField.scaleY = 8;
$HeaderTextField.textColor = 0xAAAAAA;
$HeaderTextField.background = true;
$HeaderTextField.backgroundColor = 0x000000;
$HeaderTextField.selectable = false;
$AngleTextField = createCustomTextField(0, 450 * $StageResolution);
$AngleTextField.text = "ANGLE A : " + $AngleA + " ANGLE B : " + $AngleB + " ANGLE C : " + $AngleC+ " ANGLE D : " + $AngleD;
$AngleTextField.scaleX = $AngleTextField.scaleY = 8;
$AngleTextField.textColor = 0xAAAAAA;
$AngleTextField.background = true;
$AngleTextField.backgroundColor = 0x000000;
$AngleTextField.selectable = false;
addEventListener(Event.ENTER_FRAME, FrameEvent);
}
// FrameEvent Method
private function FrameEvent($Event:Event):void
{
var $XCoord:Number = 0;
var $YCoord:Number = 0;
var $StartPoint:Number = Math.random();
var $CliffordAttractor:CliffordClass = new CliffordClass($StartPoint, 0.0, 0xFFFFFF);
$BitmapData.lock();
for (var $PointCounter:int = 0; $PointCounter < $Points; $PointCounter++)
{
var $NextX:Number = Math.sin($AngleA * $CliffordAttractor.$y) + $AngleC * Math.cos($AngleA * $CliffordAttractor.$x);
var $NextY:Number = Math.sin($AngleB * $CliffordAttractor.$x) + $AngleD * Math.cos($AngleB * $CliffordAttractor.$y);
$CliffordAttractor.$x = $NextX;
$CliffordAttractor.$y = $NextY;
if (isNaN($CliffordAttractor.$x) || isNaN($CliffordAttractor.$y))
break;
if ($CliffordAttractor.$x == Number.NEGATIVE_INFINITY || $CliffordAttractor.$x == Number.POSITIVE_INFINITY || $CliffordAttractor.$y == Number.NEGATIVE_INFINITY || $CliffordAttractor.$y == Number.POSITIVE_INFINITY)
break;
$XCoord = ($CliffordAttractor.$x - $MinX) * $Width / ($MaxX - $MinX);
$YCoord = ($CliffordAttractor.$y - $MinY) * $Height / ($MaxY - $MinY);
if (($XCoord >= 0 && $XCoord <= $Width) && ($YCoord >= 0 && $YCoord <= $Height))
{
$BitmapData.setPixel($XCoord, $YCoord, $CliffordAttractor.$color);
}
}
$BitmapData.unlock();
if ($FrameCounter++ >= $Iterations)
{
removeEventListener(Event.ENTER_FRAME, FrameEvent)
$FrameCounter = 0;
$BitmapData.fillRect($BitmapData.rect, 0x000000);
$AngleC += 0.2;
if ($AngleC > 2) $AngleC = 0;
$AngleTextField.text = "ANGLE A : " + $AngleA + " ANGLE B : " + $AngleB + " ANGLE C : " + $AngleC+ " ANGLE D : " + $AngleD;
addEventListener(Event.ENTER_FRAME, FrameEvent);
}
}
// createCustomTextField Method
private function createCustomTextField($x:Number, $y:Number):TextField
{
var $result:TextField = new TextField();
$result.x = $x;
$result.y = $y;
$result.autoSize = TextFieldAutoSize.LEFT;
addChild($result);
return $result;
}
}
class CliffordClass
{
public var $x:Number;
public var $y:Number;
public var $color:int;
// CliffordClass Constructor
public function CliffordClass($XCoord:Number, $YCoord:Number, $Color:int)
{
$x = $XCoord;
$y = $YCoord;
$color = $Color;
}
}