stage3D base
shim for one stage3D, one context3D based study.
/**
* Copyright codeonwort ( http://wonderfl.net/user/codeonwort )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/7QFP
*/
package {
import flash.display.Sprite
import flash.events.Event
import flash.display3D.Context3D
public class Stage3DBase extends Sprite {
private var context:Context3D
public function Stage3DBase() {
// write as3 code here..
stage ? init() : addEventListener("addedToStage", init)
}
private function init(e:Event = null):void {
// never mind
if(e) removeEventListener(e.type, arguments.callee)
// request context 3d
stage.stage3Ds[0].addEventListener(Event.CONTEXT3D_CREATE, contextGained)
stage.stage3Ds[0].requestContext3D("auto")
}
// when I request context3D by Stage3D::requestContext3D
// or when device loss occurs this listener is called.
// make this listener to handle both situations.
private function contextGained(e:Event):void {
context = e.target.context3D
var study:StudyBase = new StudyExample
study.init(this, context)
}
}
}
import flash.display.Stage
import flash.display.Sprite
import flash.display3D.Context3D
import flash.display3D.Program3D
import flash.display3D.IndexBuffer3D
import flash.display3D.VertexBuffer3D
import com.adobe.utils.AGALMiniAssembler
class StudyBase {
protected var document:Sprite
protected var stage:Stage
protected var context:Context3D
protected var asm:AGALMiniAssembler
protected var hardwareAccelerated:Boolean
protected var vertBuf:VertexBuffer3D
protected var idxBuf:IndexBuffer3D
protected var program:Program3D
public function StudyBase() {
asm = new AGALMiniAssembler
}
public function init(doc:Sprite, cont:Context3D):void {
if(context) context.dispose()
context = cont
document = doc
stage = document.stage
hardwareAccelerated = context.driverInfo.toLowerCase().indexOf("software") == -1
program = context.createProgram()
}
protected function makeVertBuf(verts:Vector.<Number>, data32PerVert:uint):void {
vertBuf = context.createVertexBuffer(verts.length / data32PerVert, data32PerVert)
vertBuf.uploadFromVector(verts, 0, verts.length / data32PerVert)
}
protected function makeIdxBuf(indices:Vector.<uint>):void {
idxBuf = context.createIndexBuffer(indices.length)
idxBuf.uploadFromVector(indices, 0, indices.length)
}
}
import flash.text.TextFormat
import flash.text.TextField
class StudyExample extends StudyBase {
public override function init(doc:Sprite, cont:Context3D):void {
super.init(doc, cont)
var info:TextField = new TextField
info.defaultTextFormat = new TextFormat(null, 30)
info.selectable = false
info.autoSize = "left"
info.text = context.driverInfo + "\n"
info.appendText("hardware accelerated: " + hardwareAccelerated)
document.addChild(info)
// readyResources()
// render()
}
private function readyResources():void {
// width, height, anti-alising level, useDepthBufferAndStencilBuffer
// context.configureBackBuffer(465, 465, 4, false)
// your code
}
private function render():void {
// context.clear(0, 0, 0)
// your code
// context.setProgram(program)
// context.drawTriangles(idxBuf, startIndex, numTriangles)
// context.present()
}
}