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Dead Code Preservation :: Archived AS3 works from wonderfl.net

drawTrianglesであそぼ - スライドエフェクトサンプル - モーフィング1

/**
 * Copyright HaraMakoto ( http://wonderfl.net/user/HaraMakoto )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/7JUl
 */

package {
	import __AS3__.vec.Vector;
	
	import com.bit101.components.PushButton;
	
	import flash.display.Bitmap;
	import flash.display.Graphics;
	import flash.display.Loader;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.geom.Point;
	import flash.net.URLRequest;
	import flash.system.Security;
	
	[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="40")]
	public class DrawMorphing extends Sprite
	{
		private var counter:int = 0;
//		private var distort1:DistortUnit = new DistortUnit("data/nuko_mini.jpg","TL");
//		private var distort2:DistortUnit = new DistortUnit("data/fukuro_mini.jpg","MC");
		private var distort1:DistortUnit = new DistortUnit("http://swimmingbird.heteml.jp/wonderfl/assets/drawtriangles/nuko_mini.jpg","TL");
		private var distort2:DistortUnit = new DistortUnit("http://swimmingbird.heteml.jp/wonderfl/assets/drawtriangles/fukuro_mini.jpg","MC");
		public function DrawMorphing() {
			Security.loadPolicyFile("http://swimmingbird.heteml.jp/crossdomain.xml");
			distort1.setNext( distort2 );
			distort2.setNext( distort1 );
			addChild( distort1 );
			addChild( distort2 );
			distort2.Distorter.alpha=0;
			var btn:PushButton = new PushButton(this, 50,50,"slide", clickHandler);
		}
		private function clickHandler(event:MouseEvent):void {
			if(counter%2==0) {
				distort1.fadeOut();
				distort2.fadeIn();
			} else {
				distort1.fadeIn();
				distort2.fadeOut();
			}
			counter++;
		}
	}
	
}
	import flash.display.Sprite;
	import flash.events.MouseEvent;
	import flash.display.BitmapData;
	import flash.display.Graphics;
	import __AS3__.vec.Vector;
	import flash.display.Bitmap;
	import flash.geom.Point;
	import flash.events.Event;
	import flash.display.Loader;
	import flash.net.URLRequest;
	import org.libspark.betweenas3.BetweenAS3;
	import org.libspark.betweenas3.core.easing.IEasing;
	import org.libspark.betweenas3.core.easing.CubicEaseOut;
	import org.libspark.betweenas3.easing.Cubic;
	import org.libspark.betweenas3.easing.Quint;

class DistortUnit extends Sprite {
	//頂点分割数
	private var cutNum:int = 3;
	//頂点ポイント配列
	private var PtArray:Array;
	private var loader:Loader = new Loader();
	private var bmp:Bitmap;
	//4点の配列
	private var pList:Array = new Array();
	//4点の描画レイヤー
	private var pLayerList:Array = new Array();
	//初期の座標
	private var firstPosList:Array = new Array();
	//Distorter
	public var Distorter:Distort = new Distort();
	private var _xMin:Number;
	private var _yMin:Number;
	private var _xMax:Number;
	private var _yMax:Number;
	private var _w:Number;
	private var _h:Number;
	private var _facePos:String = "MC";
	
	private var _nextDistort:DistortUnit;
	
	public function DistortUnit(_url:String, pos:String = "MC") {
		addChild(Distorter);
		_facePos = pos;
		
		for(var i:int=0; i<4; i++) {
			pLayerList.push(new Sprite());
			addChild(pLayerList[i]);
		}
		loader.load(new URLRequest(_url));
		loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComp);
	}
	public function setNext(d:DistortUnit):void {
		_nextDistort = d;
	}
	private function setPoints():void
	{
		//Distort.pointNumCulc:分割数に対応した頂点数を返す
		PtArray = new Array( Distort.pointNumCulc(cutNum) );
		var i:int;
		var len:int = PtArray.length;
		//頂点座標設定
		for(i=0; i<len; i++) {
			//4隅を保存する
			if(i==0||i==cutNum||i==len-1||i==len-1-cutNum) {
				PtArray[i] = new handleTouchPoint();
				pList.push(PtArray[i]);
			} else {
				PtArray[i] = new touchPoint();
			}
			addChild(PtArray[i]);
		}
		
		for(i=0; i<pList.length; i++) {
			pList[i].drawLayer = pLayerList[i];
			pList[i].build(0xFFFFFF);
		}
	}
	private function loadComp(e:Event):void
	{
		bmp = Bitmap(loader.content);
		_xMin = _yMin = 0;
		_xMax = bmp.width;
		_yMax = bmp.height;
		this.x = 464/2 - _xMax/2;
		this.y = 464/2 - _yMax/2;
		//頂点設定
		setPoints();
		//ディストーションクラス設定
		Distorter.setDistortion(cutNum, PtArray, bmp.bitmapData, _facePos);
		Distorter.render();
		addEventListener(Event.ENTER_FRAME, handleEnterFrame);
	}
	private function handleEnterFrame(event:Event):void {
		Distorter.render();
	}
	
//--------------------------------------------------------------------------------//
//	パブリック メソッド
//--------------------------------------------------------------------------------//
	public function fadeOut():void {
		var i:int = 0;
		for each(var p:touchPoint in PtArray) {
			BetweenAS3.delay(
				BetweenAS3.tween(p,{x:_nextDistort.PtArray[i].baseX,y:_nextDistort.PtArray[i].baseY},null,1,Quint.easeOut),
				0.0*i
			).play();
			i++;
		}
		BetweenAS3.tween(Distorter,{alpha:0},null,1,Quint.easeOut).play();
	}
	
	public function fadeIn():void {
		var i:int = 0;
		var p:touchPoint;
		
		for each(p in PtArray) {
			BetweenAS3.delay(
				BetweenAS3.tween(p,{x:p.baseX,y:p.baseY},null,0.5,Quint.easeOut),
				0.0*i
			).play();
			i++;
		}
		BetweenAS3.tween(Distorter,{alpha:1},null,1,Quint.easeOut).play();
	}
	
	
}
class Distort extends Sprite {
	//4×4分割のフィールド
	private var fieldMC:Sprite = new Sprite();
	private var cutNum:int; //頂点分割数
	private var vertNum:int; //頂点数
	private var slong:Number; //横縦幅
	private var vlong:Number; //頂点
	private var verticies:Vector.<Number>; //uvポイントMC
	private var ptArray:Array; //vertポイント配列
	private var vertPtArray:Array; //頂点番号
	private var indicies:Vector.<int>; //テクスチャ
	private var uvData:Vector.<Number>;
	private var bmd:BitmapData;
	public static var SSS:String = "SSS!";
	private var _facePosition:String = "MC"; //top bottom
	
	//コンストラクタ
	public function Distort() {}
	
	//頂点分割数と配列を得る
	public function setDistortion(c:int, vtArray:Array, _bmd:BitmapData, pos:String="MC"):void
	{
		addChild(fieldMC);
		bmd = _bmd;
		_facePosition = pos;
		slong = bmd.width;
		vlong = bmd.height;
		cutNum = c;
		vertPtArray = vtArray;
		setVertices();
	}
	
	//分割数に対応した頂点数を返す
	public static function pointNumCulc(n:int):int {
		var vnum:int = (n+1)*(n+1);
		return vnum;
	}
	
	//頂点設定
	public function setVertices():void
	{
		vertNum = (cutNum+1)*(cutNum+1);
		ptArray = new Array(vertNum);
		//ブロック単位
		var bUnit:Number = 1 / cutNum;
		var i:int; var t:int;
		//頂点座標をPointに設定
		for(i=0; i<cutNum+1; i++) {
			for(t=0; t<cutNum+1; t++) {
				ptArray[i*(cutNum+1)+t] = new Point(bUnit*t, bUnit*i);
				vertPtArray[i*(cutNum+1)+t].setPt( bUnit*t*slong,bUnit*i*vlong );
				
				//顔が上か、真ん中か、下かでかたよらせる
				var coefX:Number=0;
				var coefY:Number=0;
				switch(_facePosition) {
					case "TL":
						coefX = -bUnit*0.5;
						coefY = -bUnit*0.5;
						break;
					case "TR":
						coefX = bUnit*0.5;
						coefY = -bUnit*0.5;
						break;
					case "TC":
						coefX = 0;
						coefY = -bUnit*0.5;
						break;
					case "ML":
						coefX = -bUnit*0.5;
						coefY = 0;
						break;
					case "MR":
						coefX = bUnit*0.5;
						coefY = 0;
						break;
					case "MC":
						coefX = 0;
						coefY = 0;
						break;
					case "BR":
						coefX = bUnit*0.5;
						coefY = bUnit*0.5;
						break;
					case "BL":
						coefX = -bUnit*0.5;
						coefY = bUnit*0.5;
						break;
					case "BC":
						coefX = 0;
						coefY = bUnit*0.5;
						break;
				}
				if(i!=0&&i!=cutNum&&t!=0&&t!=cutNum) {
					ptArray[i*(cutNum+1)+t].x += coefX;
					ptArray[i*(cutNum+1)+t].y += coefY;
					vertPtArray[i*(cutNum+1)+t].setPt( (bUnit*t+coefX)*slong,(bUnit*i+coefY)*vlong );
				}
			}
		}
		//vertice
		verticies = new Vector.<Number>(vertNum*2);
		//uvts
		uvData = new Vector.<Number>(vertNum*2);
		//indicies
		indicies = new Vector.<int>(cutNum*cutNum*6);
	}
	//テクスチャの反映
	public function render():void {
		var i:int; var t:int;
		for(i=0; i<vertNum; i++) {
			verticies[(i << 1)    ] = vertPtArray[i].x;
			verticies[(i << 1) + 1] = vertPtArray[i].y;
		}
		//uvts
		for(i=0; i<vertNum; i++) {
			uvData[(i << 1)    ] = ptArray[i].x;
			uvData[(i << 1) + 1] = ptArray[i].y;
		}
		//indicies
		for(i=0; i<cutNum; i++) {
			var iad:int = i*6;
			for(t=0; t<cutNum; t++) {
				var tad:int = t*6;
				indicies[iad*(cutNum)+tad] = t+i*(cutNum+1);
				indicies[iad*(cutNum)+tad+1] = t+1+i*(cutNum+1);
				indicies[iad*(cutNum)+tad+2] = t+(i+1)*(cutNum+1);
				indicies[iad*(cutNum)+tad+3] = t+1+i*(cutNum+1);
				indicies[iad*(cutNum)+tad+4] = t+(i+1)*(cutNum+1);
				indicies[iad*(cutNum)+tad+5] = t+1+(i+1)*(cutNum+1);
			}
		}
		fieldMC.graphics.clear();
		fieldMC.graphics.beginBitmapFill(bmd);
		fieldMC.graphics.drawTriangles(verticies, indicies, uvData);
		fieldMC.graphics.endFill();
	}
}

//各頂点のポイント
class touchPoint extends Sprite {
	public var baseX:Number;
	public var baseY:Number;
	public function touchPoint() {
		this.buttonMode = true;
		build();
		this.addEventListener(MouseEvent.MOUSE_DOWN,downHandler);
		this.addEventListener(MouseEvent.MOUSE_UP,upHandler);
	}
	public function setPt(_x:Number, _y:Number):void
	{
		this.x = _x;
		this.y = _y;
		baseX = _x;
		baseY = _y;
	}
	protected function downHandler(e:MouseEvent):void
	{
		this.startDrag();
	}
	protected function upHandler(e:MouseEvent):void {
		this.stopDrag();
	}
	public function build(col:Number=0xFF0000):void
	{
//		this.graphics.clear();
//		this.graphics.beginFill(col);
//		this.graphics.drawCircle(0,0,5);
//		this.graphics.endFill();
	}
	
}

class handleTouchPoint extends touchPoint {
	public var ptList:Array = new Array();
	private var ox:Number, oy:Number;
	public var drawLayer:Sprite = new Sprite();
	public function handleTouchPoint() {
	}
	//ドラッグ開始
	protected override function downHandler(e:MouseEvent):void
	{
		ox = drawLayer.mouseX;
		oy = drawLayer.mouseY;
		drawLayer.graphics.clear();
		drawLayer.graphics.moveTo(ox, oy);
		this.startDrag();
		this.addEventListener(Event.ENTER_FRAME, handleEnterFrame);
	}
	//ドラッグ終了
	protected override function upHandler(e:MouseEvent):void {
		this.stopDrag();
		this.removeEventListener(Event.ENTER_FRAME, handleEnterFrame);
	}
	private function handleEnterFrame(event:Event):void {
		var nx:Number = drawLayer.mouseX;
		var ny:Number = drawLayer.mouseY;
		drawLayer.graphics.lineStyle(1,0xFFFFFF);
		//drawLayer.graphics.moveTo(nx, ny);
		drawLayer.graphics.moveTo(halfNum(nx,ox), halfNum(ny,oy));
		this.graphics.curveTo( nx, ny,halfNum(nx,ox), halfNum(ny,oy) );
		//drawLayer.graphics.lineTo(ox, oy);
		ox = nx;
		oy = ny;
	}
	private function halfNum(a:Number, b:Number):Number {
		return a+(b-a)/2;
	}
	
}