forked from: DOF2
/**
* Copyright Misaki.Hirose ( http://wonderfl.net/user/Misaki.Hirose )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/7IsV
*/
// forked from FLASHMAFIA's DOF2
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.display.StageScaleMode;
[SWF(width = '465', height = '465')]
public class DOF2 extends Sprite {
function DOF2() {
stage.stageFocusRect = mouseEnabled = mouseChildren = tabEnabled = tabChildren = false;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.quality = StageQuality.LOW;
stage.frameRate = 64;
opaqueBackground = 0x0;
var s3d : Space3D = new Space3D(0xC5C0BA);
s3d.opaqueBackground = 0x0;
addChild(s3d);
}
}
}
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.StageQuality;
import flash.events.Event;
import flash.filters.BlurFilter;
import flash.geom.ColorTransform;
import flash.geom.Point;
import flash.geom.Rectangle;
internal class Space3D extends Bitmap {
private const O_SIZE : int = 56;
private const O_NUM : uint = 10;
private const O_NUM3 : uint = O_NUM * O_NUM * O_NUM;
private const BLUR_SIZE : Number = 18.0;
private const FOV : Number = 70;
private const NEAR_Z : Number = 1;
private const Z_LEVELS : uint = 64;
private const VZPER : Number = (3.141592653589793);
private const ZMAX : Number = Z_LEVELS / VZPER;
/* */
private var ooo : Vector.<O3D>;
private var cam3d : Cam3D;
private var depthList : Array;
private var bg_pts_connect : Array = [[0, 1], [1, 2], [2, 8], [0, 3], [1, 5], [3, 5], [5, 8], [3, 4], [5, 6], [8, 7], [4, 6], [6, 7], [2, 11], [11, 19], [8, 15], [15, 25], [7, 16], [16, 24], [2, 8], [11, 15], [19, 25], [8, 7], [15, 16], [25, 24], [17, 18], [18, 19], [9, 10], [10, 11], [17, 9], [18, 10], [9, 0], [10, 1], [18, 23], [17, 20], [25, 23], [23, 20], [24, 22], [22, 21], [23, 22], [20, 21], [20, 12], [21, 13], [12, 3], [13, 4], [20, 21], [12, 13], [22, 14], [16, 14], [14, 13], [6, 14]];
private var bg_point : Vector.<V3D>;
private var skyBox : Shape;
private var skyBoxG : Graphics;
private var updateMotion : Function;
private var wscale : Number;
private var fillColor : uint;
private var dstp : Point = new Point();
private var ang0 : Number = 0.0;
private var domax : uint;
private var stateElapsed : int;
private var id : int;
function Space3D(fillColor : uint) {
this.fillColor = fillColor;
super(null);
(stage != null) ? onStage(null) : addEventListener(Event.ADDED_TO_STAGE, onStage, false, 0, true);
}
private function onStage(e : Event) : void {
if (e != null) removeEventListener(Event.ADDED_TO_STAGE, onStage);
stage.addEventListener(Event.RESIZE, resize);
resize(null);
/* */
stage.quality = StageQuality.HIGH;
var zbmds : Vector.<BitmapData> = new Vector.<BitmapData>(Z_LEVELS, true);
var ct : ColorTransform = new ColorTransform();
var blur : BlurFilter = new BlurFilter(0, 0, 3);
var i : uint;
while (i < Z_LEVELS) {
var t : Number = 1 - (i / Z_LEVELS);
var a : uint = 0xFF << 24;
var r : uint = (0xFF * (0.8 + 0.2 * (1 - t))) << 16;
var g : uint = 0xFF * (0.9 + 0.1 * (t - 1)) << 8;
var b : uint = (0xFF * (0.6 + 0.4 * t)) >> 0;
var ztex : BitmapData = new BitmapData(2 + (O_SIZE * t), 2 + (O_SIZE * t), true, (a | r | g | b));
var lum : int = -128 + 256 * (1 - t);
ct.redOffset = lum;
ct.greenOffset = lum;
ct.blueOffset = lum;
ztex.colorTransform(ztex.rect, ct);
blur.blurX = blur.blurY = Math.abs(-1 + 2 * t) * BLUR_SIZE;
var bounds : Rectangle = ztex.generateFilterRect(ztex.rect, blur);
zbmds[i] = new BitmapData(bounds.width, bounds.height, true);
zbmds[i].applyFilter(ztex, bounds, dstp, blur);
ztex.dispose();
++i;
}
/* */
ooo = new Vector.<O3D>(O_NUM3, true);
var cc : uint = 0;
i = 0;
while (i < O_NUM) {
var ii : uint = 0;
while (ii < O_NUM) {
var iii : uint = 0;
while (iii < O_NUM) {
ooo[cc] = new O3D(zbmds);
++cc;
++iii;
}
++ii;
}
++i;
}
cam3d = new Cam3D(ooo);
/* */
skyBox = new Shape();
skyBoxG = skyBox.graphics;
var bg_pts_scale : Number = 2;
var bg_pts_src : Array = [[3.25, 3.25, 3.25], [0, 3.25, 3.25], [-3.25, 3.25, 3.25], [3.25, 0, 3.25], [3.25, -3.25, 3.25], [0, 0, 3.25], [0, -3.25, 3.25], [-3.25, -3.25, 3.25], [-3.25, 0, 3.25], [3.25, 3.25, 0], [0, 3.25, 0], [-3.25, 3.25, 0], [3.25, 0, 0], [3.25, -3.25, 0], [0, -3.25, 0], [-3.25, 0, 0], [-3.25, -3.25, 0], [3.25, 3.25, -3.25], [0, 3.25, -3.25], [-3.25, 3.25, -3.25], [3.25, 0, -3.25], [3.25, -3.25, -3.25], [0, -3.25, -3.25], [0, 0, -3.25], [-3.25, -3.25, -3.25], [-3.25, 0, -3.25]];
bg_point = new Vector.<V3D>(bg_pts_src.length, true);
i = bg_pts_src.length;
while (i-- != 0) {
bg_point[i] = new V3D(bg_pts_src[i][0] * bg_pts_scale, bg_pts_src[i][1] * bg_pts_scale, bg_pts_src[i][2] * bg_pts_scale);
}
changeState();
stage.quality = StageQuality.LOW;
addEventListener(Event.ENTER_FRAME, oef);
}
private function oef(e : Event) : void {
/* */
updateMotion();
/* */
var w : Number = bitmapData.width;
var h : Number = bitmapData.height;
var cx : Number = w / 2;
var cy : Number = h / 2;
var ws : Number = wscale;
var dist : Number;
/* */
cam3d.update();
var camx : Number = cam3d.x;
var camy : Number = cam3d.y;
var camz : Number = cam3d.z;
var xsa : Number = cam3d.tx - camx;
var zsa : Number = cam3d.tz - camz;
cam3d.rot_y = -(Math.atan2(-zsa, xsa) + (1.5707963267948966));
cam3d.rot_x = -Math.atan2(camy - cam3d.ty, Math.sqrt(xsa * xsa + zsa * zsa));
var cos_x : Number = Math.cos(cam3d.rot_x);
var sin_x : Number = Math.sin(cam3d.rot_x);
var cos_y : Number = Math.cos(cam3d.rot_y);
var sin_y : Number = Math.sin(cam3d.rot_y);
var cosx_cosy : Number = cos_x * cos_y;
var sinx_cosy : Number = sin_x * cos_y;
var cosx_siny : Number = cos_x * sin_y;
var sinx_siny : Number = sin_x * sin_y;
/* */
for each (var p : V3D in bg_point) {
var sx : Number = p.dx - camx;
var sy : Number = p.dy - camy;
var sz : Number = p.dz - camz;
var ssz : Number = -sx * cosx_siny + sy * sin_x + sz * cosx_cosy;
if (ssz > 0) {
dist = ws / ssz;
p.x = cx + (sx * cos_y + sz * sin_y) * dist;
p.y = cy - (sx * sinx_siny + sy * cos_x - sz * sinx_cosy) * dist;
p.z = ssz;
}
}
skyBoxG.clear();
skyBoxG.lineStyle(1, 0xE5D8CC, 1.0, false, 'none', 'none');
var i : uint = bg_pts_connect.length;
while (i-- != 0) {
var p0 : V3D = bg_point[bg_pts_connect[i][0]];
var p1 : V3D = bg_point[bg_pts_connect[i][1]];
if ((p0.z > 0) && (p1.z > 0)) {
skyBoxG.moveTo(p0.x, p0.y);
skyBoxG.lineTo(p1.x, p1.y);
}
}
/* */
depthList = [];
i = ooo.length;
while (i-- != 0) {
var o : O3D = ooo[i];
sx = o.dx - camx;
sy = o.dy - camy;
sz = o.dz - camz;
ssz = -sx * cosx_siny + sy * sin_x + sz * cosx_cosy;
dist = ws / ssz;
var ox : Number = cx + dist * (sx * cos_y + sz * sin_y);
var oy : Number = cy - dist * (sx * sinx_siny + sy * cos_x - sz * sinx_cosy);
if (((ssz > 0) && (ssz < ZMAX)) && ((ox > -O_SIZE) && (ox < w)) && ((oy > -O_SIZE) && (oy < h))) {
o.x = ox;
o.y = oy;
o.z = ssz;
depthList.push([o, ssz]);
}
}
depthList.sortOn("1", Array.NUMERIC | Array.DESCENDING);
/* ---> output */
bitmapData.lock();
bitmapData.fillRect(bitmapData.rect, fillColor);
bitmapData.draw(skyBox);
var len : uint = depthList.length;
i = 0;
while (i < len) {
o = depthList[i][0];
dstp.x = o.x;
dstp.y = o.y;
var obmd : BitmapData = o.zbmds[(o.z * VZPER) >> 0];
bitmapData.copyPixels(obmd, obmd.rect, dstp);
i++;
}
bitmapData.unlock();
}
internal function changeState() : void {
stateElapsed = 64 + ((64 * Math.random()) >> 0);
domax = 0;
id = (7 * Math.random()) >> 0;
var i : uint;
var ii : uint;
var o : O3D;
var olen : uint = ooo.length;
var ang : Number;
var sp : Number;
var ampy : Number;
var ocnt : int;
if (id == 6) {
i = olen;
while (i-- != 0) {
o = ooo[i];
o.s = 0;
o.sp = 0.5;
o.end = false;
o.vx = Math.random() * 0.5 - 0.25;
o.vy = Math.random() * 0.5 - 0.25;
o.vz = Math.random() * 0.5 - 0.25;
}
} else if (id == 5) {
i = olen;
while (i-- != 0) {
o = ooo[i];
o.s = 0;
o.sp = 0.5;
o.end = false;
o.vx += -0.01 + 0.02 * Math.random();
o.vy += -0.01 + 0.02 * Math.random();
o.vz += -0.01 + 0.02 * Math.random();
}
} else if (id == 4) {
stateElapsed += 256;
var sqlen : uint = (Math.sqrt(olen)) >> 0;
sp = Math.random() * 0.05 + 0.022;
var sh : Number = -(sqlen - 1) * 0.55 * 0.5;
ang = 0.0;
var angv : Number = Math.random() * 0.3 + 0.05;
ampy = Math.random() * 1 + 1;
ocnt = 0;
i = sqlen;
while (i-- != 0) {
var gy : Number = Math.cos(ang) * ampy;
ang = ang + angv;
ii = sqlen;
while (ii-- != 0) {
o = ooo[ocnt++];
o.end = false;
o.s = 0;
o.sp = sp;
o.vz = 0;
o.vy = 0;
o.vx = 0;
o.gx = i * 0.55 + sh;
o.gy = gy;
o.gz = ii * 0.55 + sh;
}
}
while (ocnt < olen) {
o = ooo[ocnt];
o.s = 0;
o.sp = sp;
o.end = false;
o.gx = Math.random() * 7 - 7;
o.gy = Math.random() * 7 - 7;
o.gz = Math.random() * 7 - 7;
++ocnt;
}
} else if (id == 3) {
sp = 0.022 + 0.05 * Math.random();
ampy = 0.02 + 0.025 * Math.random();
var cy : Number = (-(ampy)) * olen * 0.44;
i = 0;
while (i < olen) {
o = ooo[i];
o.s = 0;
o.sp = sp;
o.end = false;
if (Math.random() > 0.05) {
o.gx = i * ampy + cy;
o.gy = Math.random() * 1.7 - 0.85;
o.gz = Math.random() * 1.7 - 0.85;
} else {
o.gx = Math.random() * 14 - 7;
o.gy = Math.random() * 14 - 7;
o.gz = Math.random() * 14 - 7;
}
++i;
}
} else if (id == 2) {
sp = Math.random() * 0.05 + 0.022;
var len : int = O_NUM;
ocnt = 0;
var amp : Number = 0.8 + 0.2 * Math.random();
var center : Number = -(len - 1) * amp * 0.5;
i = 0;
while (i < len) {
ii = 0;
while (ii < len) {
var iii : uint = 0;
while (iii < len) {
o = ooo[ocnt++];
o.s = 0;
o.sp = sp;
o.gx = i * amp + center;
o.gy = ii * amp + center;
o.gz = iii * amp + center;
++iii;
}
++ii;
}
++i;
}
while (ocnt < olen) {
o = ooo[ocnt];
o.s = 0;
o.sp = sp;
o.vx = Math.random() * 1 - 0.5;
o.vy = Math.random() * 1 - 0.5;
o.vz = Math.random() * 1 - 0.5;
o.end = false;
o.gx = Math.random() * 14 - 7;
o.gy = Math.random() * 14 - 7;
o.gz = Math.random() * 14 - 7;
++ocnt;
}
} else if (id == 1) {
var ay : Number = 0;
var axz : Number = 0;
var ayStep : Number = (3.141592653589793) * 2 / olen;
var axzStep : Number = ayStep * (1 + (Math.random() * 40) >> 0);
var d : Number = 3 + Math.random() * 5;
sp = Math.random() * 0.05 + 0.022;
i = 0;
while (i < olen) {
o = ooo[i];
o.s = 0;
o.sp = sp;
o.end = false;
var wave : Number = Math.cos(ay) * d;
if (Math.random() > 0.06) {
o.gx = Math.cos(axz) * wave;
o.gy = Math.sin(ay) * d;
o.gz = Math.sin(axz) * wave;
} else {
o.gx = Math.random() * 14 - 7;
o.gy = Math.random() * 14 - 7;
o.gz = Math.random() * 14 - 7;
}
ay = ay + ayStep;
axz += axzStep;
++i;
}
} else {
ang = 0.0;
var va : Number = ((3.141592653589793) * 2 / olen) * (1 + ((Math.random() * 40) >> 0));
sp = 0.022 + 0.05 * Math.random();
var dy : Number = (olen - 50) * 0.004;
i = olen;
while (i-- != 0) {
o = ooo[i];
o.s = 0;
o.sp = sp;
o.end = false;
if (i < (olen - 50)) {
o.gx = Math.cos(ang) * 4;
o.gy = i * 0.008 - dy;
o.gz = Math.sin(ang) * 4;
} else {
o.gx = Math.random() * 14 - 7;
o.gy = Math.random() * 14 - 7;
o.gz = Math.random() * 14 - 7;
}
ang += va;
}
}
if (id == 4) // 4 : ONDULATE
{
var ond_amp : Number = 0.5 + 2.0 * Math.random();
var ond_freq : Number = 0.2 + 0.4 * Math.random();
updateMotion = function() : void {
var a : Number = (ang0 += 0.11);
var ocnt : uint;
var len : uint = ooo.length;
var sqlen : uint = Math.sqrt(len) >> 0;
var i : uint = sqlen;
while (i-- != 0) {
a += ond_freq;
var gy : Number = ond_amp * Math.cos(a);
var ii : uint = sqlen;
while (ii-- != 0) {
var o : O3D = ooo[ocnt++];
o.gy = gy;
}
}
i = domax;
while (i-- != 0) {
o = ooo[i];
if (o.s < 0.5) o.s += o.sp;
o.dx += (o.gx - o.dx) * o.s;
o.dy += (o.gy - o.dy) * o.s;
o.dz += (o.gz - o.dz) * o.s;
}
domax += (len >> 5);
if (domax > len) domax = len;
if (stateElapsed-- == 0) changeState();
};
} else if (id == 5) // 5 : DISPERSE
{
updateMotion = function() : void {
var i : uint = domax;
while (i-- != 0) {
var o : O3D = ooo[i];
o.dx += o.vx;
o.dy += o.vy;
o.dz += o.vz;
}
domax += 8;
if (domax > ooo.length) domax = ooo.length;
if (stateElapsed-- == 0) changeState();
};
} else if (id == 6) // 6 : FALL
{
updateMotion = function() : void {
var i : uint = ooo.length;
while (i-- != 0) {
var o : O3D = ooo[i];
o.dy += o.vy;
o.vy -= 0.06;
if (o.dy < -9) {
o.dy = -9;
o.vy *= -o.sp;
o.sp *= 0.9;
}
}
if (stateElapsed-- == 0) changeState();
};
} else // 0 1 2 3 : LINEAR
{
updateMotion = function() : void {
var i : uint = domax;
while (i-- != 0) {
var o : O3D = ooo[i];
if (o.s < 0.8) {
o.s += o.sp;
o.dx += (o.gx - o.dx) * o.s;
o.dy += (o.gy - o.dy) * o.s;
o.dz += (o.gz - o.dz) * o.s;
}
}
var len : uint = ooo.length;
domax += (len >> 5);
if (domax > len) domax = len;
if (stateElapsed-- == 0) changeState();
};
}
}
private function resize(e : Event) : void {
var w : int = stage.stageWidth;
var h : int = stage.stageHeight;
if (bitmapData != null) bitmapData.dispose();
bitmapData = new BitmapData(w, h, false);
var f : Number = Math.tan(FOV / 2 * (3.141592653589793) / 180);
wscale = w * NEAR_Z / (f * NEAR_Z * 2);
}
}
internal class Cam3D {
public var x : Number = 0.0;
public var y : Number = -32.0;
public var z : Number = 0.0;
public var tx : Number = 0.0;
public var ty : Number = 0.0;
public var tz : Number = 0.0;
public var rot_x : Number = 0.0;
public var rot_y : Number = 0.0;
public var rot_z : Number = 0.0;
/* */
private var ooo : Vector.<O3D>;
private var o : O3D;
private var cut : uint = 1;
private var v : Number;
private var py : Number;
private var av : Number;
private var trk : Number;
private var a : Number = -(3.141592653589793) / 2;
private var dxz : Number = 14.0;
private var tdxz : Number;
function Cam3D(ooo : Vector.<O3D>) {
this.ooo = ooo;
x = Math.cos(a) * dxz;
z = Math.sin(a) * dxz;
}
public function update() : void {
cut--;
if (cut == 0) {
cut = 128 + ((Math.random() * 128) >> 0);
py = -2 + 4 * Math.random();
av = -0.03 + 0.06 * Math.random();
tdxz = 8 + 4 * Math.random();
v = 0.0;
trk = 0.0;
o = ooo[Math.random() * ooo.length >> 0];
}
if (trk < 0.5) trk += 0.005;
if (v < 0.5) v += 0.005;
tx += (o.dx - tx) * trk;
ty += (o.dy - ty) * trk;
tz += (o.dz - tz) * trk;
a += av;
dxz += (tdxz - dxz) * 0.1;
x += ((o.dx + dxz * Math.cos(a)) - x) * v;
y += ((o.dy + py) - y) * v;
z += ((o.dz + dxz * Math.sin(a)) - z) * v;
}
}
internal class V3D {
public var x : Number;
public var y : Number;
public var z : Number;
public var dx : Number;
public var dy : Number;
public var dz : Number;
function V3D(dx : Number = 0.0, dy : Number = 0.0, dz : Number = 0.0, x : Number = 0.0, y : Number = 0.0, z : Number = 0.0) {
this.dx = dx;
this.dy = dy;
this.dz = dz;
this.x = x;
this.y = y;
this.z = z;
}
}
internal class O3D {
public var zbmds : Vector.<BitmapData>;
public var end : Boolean;
public var y : Number = 0.0;
public var x : Number = 0.0;
public var z : Number = 0.0;
public var gx : Number = 0.0;
public var gy : Number = 0.0;
public var gz : Number = 0.0;
public var dz : Number = 0.0;
public var dy : Number = 0.0;
public var dx : Number = 0.0;
public var vx : Number = 0.0;
public var vz : Number = 0.0;
public var vy : Number = 0.0;
public var sp : Number = 0.0;
public var s : Number = 0.0;
function O3D(zbmds : Vector.<BitmapData>) {
this.zbmds = zbmds;
}
}