ルーローの三角形を正方形内で転がしたときの中心→頂点の軌跡
/**
* Copyright keno42 ( http://wonderfl.net/user/keno42 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/74hS
*/
package
{
import flash.display.Sprite;
public class Test extends Sprite
{
public function Test()
{
this.x = 80;
this.y = 80;
for ( var i:Number = 0; i < 90; i+= 1 ) {
var angle:Number = Math.PI * i / 180;
var r:Number = 400;
this.graphics.lineStyle(0, 0x00FF00);
this.graphics.moveTo(0, 0);
var toX:Number = 0;
var toY:Number = 0;
if ( i < 30 ) {
toX = 0.5 * r * Math.sqrt(3) - r * Math.cos( angle );
toY = - 0.5 * r * Math.sqrt(3) + r * Math.cos( angle - (30 * Math.PI / 180) );
} else if ( i > 60 ) {
toX = - 0.5 * r * Math.sqrt(3) + r * Math.cos( angle - (60 * Math.PI / 180) );
toY = 0.5 * r * Math.sqrt(3) - r * Math.cos( angle - (90 * Math.PI / 180) );
} else {
toX = Math.sqrt(3) * r * 0.5 * (2 * Math.sin(angle + (60 * Math.PI / 180)) - 1) - r * Math.cos(angle);
toY = Math.sqrt(3) * r * 0.5 * (2 * Math.sin(angle + (30 * Math.PI / 180)) - 1) - r * Math.sin(angle);
}
this.graphics.moveTo(toX, toY);
this.graphics.lineStyle(0, 0x0000FF, 0.2);
this.graphics.lineTo(toX + r * Math.cos(angle), toY + r * Math.sin(angle));
}
}
}
}