forked from: [3D Tenorion] colin challenge for professionals
Create a Flash app using Union Platform,
* where you can collaborate with more than 4 people online.
*
* UnionRamen is an example app,
* you can write code based on this, or build from scratch.
*
* UnionRamen is a multiuser bowl of ramen built on the Union Platform.
* Press the 'n' key to add naruto to the bowl.
* For Union Platform documentation, see www.unionplatform.com.
*
* @author Colin Moock
* @date July 2009
* @location Toronto, Canada
テノリオンのオンライン共有型で3Dで作ってみました。
* ネット上の誰かが変更すると、その変更が反映されます。
*
* 音 powered by SiONライブラリ
* ネット共有 powered by Union プラットフォーム
* 3D powered by Papervision3D
/**
* Copyright hacker_4z534tw0 ( http://wonderfl.net/user/hacker_4z534tw0 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6tli
*/
// forked from clockmaker's [3D Tenorion] colin challenge for professionals
// forked from checkmate's colin challenge for professionals
/**
* Create a Flash app using Union Platform,
* where you can collaborate with more than 4 people online.
*
* UnionRamen is an example app,
* you can write code based on this, or build from scratch.
*
* UnionRamen is a multiuser bowl of ramen built on the Union Platform.
* Press the 'n' key to add naruto to the bowl.
* For Union Platform documentation, see www.unionplatform.com.
*
* @author Colin Moock
* @date July 2009
* @location Toronto, Canada
*/
/**
* テノリオンのオンライン共有型で3Dで作ってみました。
* ネット上の誰かが変更すると、その変更が反映されます。
*
* 音 powered by SiONライブラリ
* ネット共有 powered by Union プラットフォーム
* 3D powered by Papervision3D
*/
package
{
// Flash
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;
import flash.text.*;
import flash.utils.*;
// Union
import net.user1.reactor.*;
import net.user1.logger.Logger;
// SiON
import org.si.sion.*;
import org.si.sion.events.*;
import org.si.sion.sequencer.SiMMLTrack;
import org.si.sion.utils.SiONPresetVoice;
// PV3D
import org.papervision3d.core.proto.MaterialObject3D;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.view.BasicView;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.materials.special.*;
import org.papervision3d.materials.*;
import org.papervision3d.objects.special.*;
[SWF(width = "465", height = "465", backgroundColor = "0", frameRate = 30)]
public class Main extends Sprite
{
static private const USER_COLOR:uint = Math.random() * 0xFF0000;
static private const MATRIX_NUM:int = 16;
static private const DEF_COLOR:int = 0x555555;
static private const ACTIVE_COLOR:int = 0xEEEEEE;
static private const OVER_COLOR:int = 0x999999;
//-----------------------------------
// Union
//-----------------------------------
protected var reactor:Reactor;
protected var room:Room;
//-----------------------------------
// SiON
//-----------------------------------
// driver
public var driver:SiONDriver = new SiONDriver();
// preset voice
public var presetVoice:SiONPresetVoice = new SiONPresetVoice();
// voices, notes and tracks
public var tracks:Vector.<SiMMLTrack> = new Vector.<SiMMLTrack>(16);
public var voices:Vector.<int> = Vector.<int>([ 0, 1, 2, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]);
public var notes:Vector.<int> = Vector.<int>([36,48,60,72, 43,48,55,60, 65,67,70,72, 77,79,82,84]);
// beat counter
public var beatCounter:int;
//-----------------------------------
// PV3d
//-----------------------------------
private var world:BasicView = new BasicView(465, 465, false, true);
private var light:PointLight3D = new PointLight3D();
private var cubes:Array = [];
private var logicMatrix:Array = [];
private var oldDispMatrix:Array = [];
private var dispMatrix:Array = [];
private var rollOverMatrix:Array = [];
/**
* コンストラクタ
*/
public function Main()
{
stage.quality = StageQuality.MEDIUM;
setupUnion();
setupPV3D();
setupSiON();
setupUI();
Wonderfl.capture_delay( 10 );
}
//-----------------------------------
// Union
//-----------------------------------
private function setupUnion():void
{
// 接続用のReactorオブジェクトを作成
reactor = new Reactor();
// 接続完了したら readyListener() を起動
reactor.addEventListener(ReactorEvent.READY, readyListener);
// Unionに接続。
// "tryunion.com:9100"は自由に使えるUnionテスト用の公開サーバーです
reactor.connect("tryunion.com", 9100);
reactor.getLog().setLevel(Logger.DEBUG);
}
// 接続完了時に起動されるメソッド
protected function readyListener (e:ReactorEvent):void
{
reactor.getMessageManager().addMessageListener("GIVE_ME_LOG", sendLog);
reactor.getMessageManager().addMessageListener("THIS_IS_LOG", happyToReceiveLog);
// このアプリ用のルームを作成
room = reactor.getRoomManager().createRoom("wonderfl.clockmaker.tenorion");
// 他ユーザーがこのルームに送信する"SOMEONE_CHANGE"メッセージを監視します
room.addMessageListener("SOMEONE_CHANGE", changeCellHandler);
room.addEventListener(RoomEvent.SYNCHRONIZE, onSynchronize);
// ルームに入室
room.join();
}
// invoked when received map from someone
protected function happyToReceiveLog(from:IClient, data:String):void
{
trace(data);
var arr:Array = data.split(",");
for (var i:int = 0; i < arr.length; i++)
{
var u:int = i % MATRIX_NUM;
var v:int = Math.floor(i / MATRIX_NUM);
logicMatrix[u][v] = arr[i];
}
}
// send map to new comer
protected function sendLog(from:IClient):void
{
var data:Array = [];
for (var i:int = 0; i < logicMatrix.length; i++)
for (var j:int = 0; j < logicMatrix[i].length; j++)
data.push(logicMatrix[i][j]);
from.sendMessage("THIS_IS_LOG", data.join(","));
}
private function onSynchronize(e:RoomEvent):void
{
if ( room.getClients().length == 1 ) {
// 何もしない
} else {
var topClient:IClient = room.getClients()[0];
topClient.sendMessage("GIVE_ME_LOG");
}
}
protected function sendCellStatus (o:Object):void
{
// 未接続だったら何もしない
if (!reactor.isReady()) return;
room.sendMessage("SOMEONE_CHANGE", true, null, o.colorId, o.u, o.v);
}
// 他ユーザーの"ADD_NARUTO"メッセージ受信時に起動するメソッド
protected function changeCellHandler (fromClient:IClient, colorId:uint, u:int, v:int):void
{
logicMatrix[u][v] = colorId;
}
//-----------------------------------
// SiON
//-----------------------------------
private function setupSiON():void
{
driver.setVoice(0, presetVoice["valsound.percus1"]); // bass drum
driver.setVoice(1, presetVoice["valsound.percus28"]); // snare drum
driver.setVoice(2, presetVoice["valsound.percus17"]); // close hihat
driver.setVoice(3, presetVoice["valsound.percus23"]); // open hihat
driver.setVoice(4, presetVoice["valsound.bass18"]);
// listen click
driver.setTimerInterruption(1, _onTimerInterruption);
driver.setBeatCallbackInterval(1);
driver.addEventListener(SiONTrackEvent.BEAT, _onBeat);
driver.addEventListener(SiONEvent.STREAM_START, _onStreamStart);
// start streaming
driver.play();
}
// _onStreamStart (SiONEvent.STREAM_START) is called back first of all after SiONDriver.play().
private function _onStreamStart(e:SiONEvent) : void
{
// create new controlable tracks and set voice
for (var i:int=0; i<MATRIX_NUM; i++) {
tracks[i] = driver.sequencer.newControlableTrack();
tracks[i].setChannelModuleType(6, 0, voices[i]);
tracks[i].velocity = 64;
}
beatCounter = 0;
}
// _onBeat (SiONTrackEvent.BEAT) is called back in each beat at the sound timing.
private function _onBeat(e:SiONTrackEvent) : void
{
//matrixPad.beat(e.eventTriggerID & 15);
beat(e.eventTriggerID & MATRIX_NUM - 1);
}
// _onTimerInterruption (SiONDriver.setTimerInterruption) is called back in each beat at the buffering timing.
private function _onTimerInterruption() : void
{
var beatIndex:int = beatCounter & (MATRIX_NUM - 1);
for (var i:int = 0; i < MATRIX_NUM; i++)
{
if (logicMatrix[beatIndex][i] != DEF_COLOR)
tracks[i].keyOn(notes[i]);
}
beatCounter++;
}
//-----------------------------------
// PV3d
//-----------------------------------
private function setupPV3D():void
{
addChild(world);
world.startRendering();
for (var i:int = 0; i < MATRIX_NUM; i++)
{
cubes[i] = [];
logicMatrix[i] = [];
rollOverMatrix[i] = [];
for (var j:int = 0; j < MATRIX_NUM; j++)
{
var material:MaterialObject3D = new FlatShadeMaterial(light, DEF_COLOR);
//var material:MaterialObject3D = new ColorMaterial(DEF_COLOR);
material.interactive = true;
var cube:Plane = new Plane(material, 70, 70);
cube.x = 80 * (i - MATRIX_NUM / 2);
cube.z = 80 * (j - MATRIX_NUM / 2);
cube.y = 100;
cube.extra = { u:i, v:j };
cube.rotationX = 90;
cube.addEventListener(InteractiveScene3DEvent.OBJECT_CLICK, cubeClickHandler);
world.scene.addChild(cube);
cubes[i][j] = cube;
logicMatrix[i][j] = DEF_COLOR;
rollOverMatrix[i][j] = false;
}
}
// ついでにパーティクルを生成します(彗星)
var particleMat:ParticleMaterial = new ParticleMaterial(0xFFFFFF, 1);
var particles:ParticleField = new ParticleField(particleMat, 500, 5, 6000, 4000, 6000);
particles.y = -150;
world.scene.addChild( particles );
dispMatrix = copyArray2(logicMatrix);
oldDispMatrix = copyArray2(dispMatrix);
// ライト
light.x = 200;
light.y = 400;
light.z = 200;
world.camera.zoom = 1;
world.camera.focus = 400;
addEventListener(Event.ENTER_FRAME, loop);
}
private function beat(beat16th:int):void
{
for (var i:int = 0; i < dispMatrix.length; i++)
{
for (var j:int = 0; j < dispMatrix[i].length; j++)
{
if (beat16th == i)
{
dispMatrix[i][j] = ACTIVE_COLOR;
if (logicMatrix[i][j] != DEF_COLOR)
dispMatrix[i][j] = uint(logicMatrix[i][j] * 0x666666);
}
else
{
dispMatrix[i][j] = logicMatrix[i][j];
}
if (rollOverMatrix[i][j]) dispMatrix[i][j] = OVER_COLOR;
}
}
update();
}
private function cubeClickHandler(e:InteractiveScene3DEvent):void
{
var u:int = e.target.extra.u;
var v:int = e.target.extra.v;
if (logicMatrix[u][v] == DEF_COLOR)
{
logicMatrix[u][v] = USER_COLOR;
sendCellStatus( { colorId:USER_COLOR, u:u, v:v } );
}
else
{
logicMatrix[u][v] = DEF_COLOR;
sendCellStatus( { colorId:DEF_COLOR, u:u, v:v } );
}
update();
}
private function update():void
{
var oldTime:Number = getTimer();
for (var i:int = 0; i < dispMatrix.length; i++)
{
for (var j:int = 0; j < dispMatrix[i].length; j++)
{
var c:Plane = cubes[i][j];
if (dispMatrix[i][j] != oldDispMatrix[i][j])
{
var material:MaterialObject3D = new FlatShadeMaterial(light, dispMatrix[i][j]);
material.interactive = true;
c.material = material;
}
}
}
oldDispMatrix = copyArray2(dispMatrix);
//trace((getTimer() - oldTime) / 1000);
}
private function copyArray2(arr:Array):Array
{
var r:Array = [];
for (var i:int = 0; i < arr.length; i++)
{
r[i] = arr[i].concat();
}
return r;
}
// アニメーション
private var rot:Number = 45; // 角度
private var pitch:Number = 500; // 高さ
private function loop(e:Event):void
{
rot += 0.1;
pitch = 500 * Math.sin(getTimer() / 2500) + 900;
// 角度に応じてカメラの位置を設定
world.camera.x = 1000 * Math.sin(rot * Math.PI / 180);
world.camera.z = 1000 * Math.cos(rot * Math.PI / 180);
world.camera.y = pitch;
}
private function setupUI():void
{
var bmp:Bitmap = new Bitmap(new BitmapData(10, 10, false, USER_COLOR));
bmp.x = 10;
bmp.y = 26;
addChild(bmp);
var txtFormat:TextFormat = new TextFormat();
txtFormat.font = "Arial";
var text1:TextField = new TextField();
text1.selectable = false;
text1.defaultTextFormat = txtFormat;
text1.x = 8;
text1.y = 6;
text1.autoSize = "left";
text1.htmlText = "<font color='#FFFFFF' size='14'>Online Share Tenorion</font>";
addChild(text1);
var text:TextField = new TextField();
text.selectable = false;
text.defaultTextFormat = txtFormat;
text.x = 25;
text.y = 24;
text.htmlText = "<font color='#FFFFFF' size='9'>YOUR COLOR</font>";
addChild(text);
// BackGround Color
var bgMatrix:Matrix = new Matrix();
bgMatrix.rotate(90 * Math.PI / 180);
graphics.clear()
graphics.beginGradientFill("linear", [0x332244, 0x000000], [100, 100], [0, 255], bgMatrix);
graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
}
}
}