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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: orbital

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by mmayu 07 May 2011
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/**
 * Copyright mmayu ( http://wonderfl.net/user/mmayu )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/6rG7
 */

// forked from Scmiz's orbital
package {
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            stage.frameRate = 60;
            
            this.graphics.beginFill(0x000000);
            this.graphics.drawRect(0, 0, 465, 465);
            this.graphics.endFill();
            
            //for (var index:uint = 0; index < 500; ++index) {
                var r:uint = 192 + (64 * Math.random());
                var g:uint = 192 + (64 * Math.random());
                var b:uint = 192 + (64 * Math.random());
                var color:uint = (r << 16) + (g << 8) + (b << 0);
                var radius:Number = Math.random() * 300 + 5;
                var size:Number = radius * (Math.random() * 0.25);
                var rotate:Number = Math.random() * Math.PI * 2;
                var frame:uint = Math.random() * 90 + 30;
              //  var star:Star = new Star(color, size, radius, rotate, frame);
                this.addChild(star);
            }
        }
    }
}

import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;

class Star extends Sprite
{
    private var _prevPos:Array;
    
    private var _radius:Number;
    private var _rotate:Number;
    private var _frame:uint;
    
    public function Star(color:uint, size:Number, radius:Number, rotate:Number, frame:uint) {
        _radius = radius;
        _rotate = rotate;
        _frame = frame;
        
        this.graphics.beginFill(color);
        this.graphics.drawCircle(0, 0, size);
        this.graphics.endFill();

        this.addEventListener(Event.ENTER_FRAME, update);
    }
    
    private function update(e:Event):void {
        
        _rotate += (Math.PI * 2) / _frame;

        this.x = 232.5 + (Math.cos(_rotate) * _radius);
        this.y = 232.5 + (Math.sin(_rotate) * _radius);
        
        return;
    }
}