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Test

...
@author ish-xxxx
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by ish_xxxx 07 Apr 2009

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package  {
	import flash.display.Sprite;
	import flash.events.Event;
	import org.papervision3d.view.Viewport3D;
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.render.BasicRenderEngine;
	import org.papervision3d.scenes.Scene3D;
	import org.papervision3d.cameras.Camera3D;
	import org.papervision3d.lights.PointLight3D;
	import net.hires.debug.Stats;
	/**
	 * ...
	 * @author ish-xxxx
	 */
        [SWF(backgroundColor="0x121212")]
	public class App extends Sprite {
		private var v:Viewport3D, r:BasicRenderEngine, s:Scene3D, l:PointLight3D, world:DisplayObject3D, camera:Camera3D;
		private var container:Sprite;
		private var arr:Array = [];
		public function App() {
			container = addChild( new Sprite ) as Sprite;
			v = container.addChild( new Viewport3D( 0, 0, true, true ) ) as Viewport3D;
			l = new PointLight3D;
			r = new BasicRenderEngine;
			s = new Scene3D;
			world = s.addChild( new DisplayObject3D ) as DisplayObject3D;
			camera = new Camera3D;
			var __len:uint = 100;
			while ( __len-- ) {
				var p:Particle = world.addChild( new Particle( l ) ) as Particle;
				p.name = "p" + String( __len );
				arr.push(p);
			}
			addEventListener( Event.ENTER_FRAME, render );
			addChild( new Stats );
		}
		private function render( ev:Event ) : void {
			var __len:uint = arr.length;
			while ( __len-- ) {
				var p:Particle = arr[__len] as Particle;
				p.fall();
			}
			world.rotationY += ( ( mouseX - 225 ) - world.rotationY ) / 8;
			r.renderScene( s, camera, v );
		}
	}
}
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Sphere;
internal class Particle extends DisplayObject3D {
	private var s:Sphere;
	private var _sp:Number = Math.max( 2, Math.random() * 10 );
	private var m:FlatShadeMaterial;
	public function Particle( __light:PointLight3D ) {
		m = new FlatShadeMaterial( __light, 0xFFFFFF | 0, 0x121212 | 0 );
		s = addChild( new Sphere( m, Math.max( 5, Math.random() * 50 ), 6, 6 ) ) as Sphere;
		s.y = Math.max( 1000, Math.random() * 1300 );
		s.x = Math.random() * 1000 - Math.random() * 1000;
		s.z = Math.random() * 1000 - Math.random() * 1000;
	}
	public function fall() : void {
		s.y -= _sp;
		s.rotationX += _sp / 3;
		s.rotationY += _sp / 5;
		if ( s.y < -1000 ) {
			s.y = 1000;
			_sp = Math.max( 2, Math.random() * 10 );
		}
	}
}