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Dead Code Preservation :: Archived AS3 works from wonderfl.net

虹色変化

//////////////////////////////////////////////////////////////////////////////
虹色変化
//////////////////////////////////////////////////////////////////////////////
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by ProjectNya 27 May 2010
/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/6pL9
 */

////////////////////////////////////////////////////////////////////////////////
// 虹色変化
////////////////////////////////////////////////////////////////////////////////

package {

	import flash.display.Sprite;
	import flash.display.Shape;
	import flash.events.Event;
	import flash.geom.ColorTransform;
	import frocessing.color.ColorHSV;

	[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]

	public class Main extends Sprite {
		private var circle:Shape;
		private var colorTrans:ColorTransform;
		private var color:ColorHSV;

		public function Main() {
			//Wonderfl.capture_delay(1);
			init();
		}

		private function init():void {
			graphics.beginFill(0x000000);
			graphics.drawRect(0, 0, 465, 465);
			graphics.endFill();
			circle = new Shape();
			addChild(circle);
			circle.x = 232;
			circle.y = 232;
			circle.graphics.beginFill(0x000000);
			circle.graphics.drawCircle(0, 0, 120);
			circle.graphics.endFill();
			color = new ColorHSV(0, 1);
			colorTrans = new ColorTransform();
			colorTrans.color = color.value;
			circle.transform.colorTransform = colorTrans;
			addEventListener(Event.ENTER_FRAME, update, false, 0, true);
		}
		private function update(evt:Event):void {
			color.h ++;
			colorTrans.color = color.value;
			circle.transform.colorTransform = colorTrans;
		}

	}

}