キラキラ (4)
////////////////////////////////////////////////////////////////////////////////
// キラキラ (4)
//
// [AS3.0] LightFoliumクラスだ! (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1123
// [AS3.0] MiniVisualizerクラスだ! (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1344
// [AS3.0] TwinkleParticlesクラスだ! (4)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1371
////////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6lWr
*/
////////////////////////////////////////////////////////////////////////////////
// キラキラ (4)
//
// [AS3.0] LightFoliumクラスだ! (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1123
// [AS3.0] MiniVisualizerクラスだ! (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1344
// [AS3.0] TwinkleParticlesクラスだ! (4)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1371
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.events.Event;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var twinkle:TwinkleParticles;
private var visualizer:SoundVisualizer;
private var se:SoundEffect;
private static var bgmPath:String = "http://www.project-nya.jp/images/bgm/project.mp3";
public function Main() {
//Wonderfl.capture_delay(1);
init();
}
private function init():void {
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
//
var label:Label = new Label(400, 80, 40, Label.CENTER);
addChild(label);
label.x = 32;
label.y = 202;
label.textColor = 0xFFFFFF;
label.alpha = 0.3;
label.text = "Twinkle Particles";
//
twinkle = new TwinkleParticles();
addChild(twinkle);
//
visualizer = new SoundVisualizer(8, 0xFFFFFF);
addChild(visualizer);
visualizer.x = 442;
visualizer.y = 12;
visualizer.alpha = 0.4;
//
se = new SoundEffect();
se.addEventListener(Event.COMPLETE, complete, false, 0, true);
se.load(bgmPath);
}
private function complete(evt:Event):void {
se.removeEventListener(Event.COMPLETE, complete);
se.play(0.5, true);
visualizer.alpha = 1;
visualizer.start();
//
twinkle.start();
}
}
}
//////////////////////////////////////////////////
// TwinkleParticlesクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.ColorTransform;
import flash.geom.Point;
import flash.filters.BlurFilter;
import frocessing.color.ColorHSV;
class TwinkleParticles extends Sprite {
private var particles:Array;
private var rect:Rectangle;
private var bitmapData:BitmapData;
private var bitmap:Bitmap;
private var container:Sprite;
private static var colorTrans:ColorTransform;
private static var point:Point = new Point();
private static var blur:BlurFilter;
private var count:uint = 0;
private var color:ColorHSV;
private static var cx:uint = 232;
private static var cy:uint = 232;
private static var radius:uint = 160;
private static var radian:Number = Math.PI/180;
private var nx:uint = 1;
private var ny:uint = 1;
public function TwinkleParticles() {
particles = new Array();
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
}
private function init(evt:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
rect = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);
bitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
bitmap = new Bitmap(bitmapData);
addChild(bitmap);
container = new Sprite();
addChild(container);
colorTrans = new ColorTransform(1, 1, 1, 0.6, 0, 0, 0, 0);
blur = new BlurFilter(16, 16, 3);
color = new ColorHSV(0, 0.5);
}
public function start():void {
addEventListener(Event.ENTER_FRAME, create, false, 0, true);
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
private function create(evt:Event):void {
count += 2;
if (count%90 == 0) nx = nx%10 + 1;
if (count%900 == 0) ny = ny%10 + 1;
color.h = count;
var particle:Particle = new Particle(color.value);
particle.x = cx + radius*Math.sin(count*nx*radian)*Math.cos(count*radian);
particle.y = cy + radius*Math.sin(count*ny*radian)*Math.sin(count*radian);
container.addChild(particle);
particles.push(particle);
}
private function update(evt:Event):void {
for (var n:uint = 0; n < particles.length; n++) {
var particle:Particle = particles[n];
particle.update();
if (particle.life < 0 || particle.y > stage.stageHeight + 50) {
container.removeChild(particle);
particles.splice(n, 1);
particle = null;
}
}
draw();
}
private function draw():void {
bitmapData.lock();
bitmapData.draw(container, null, colorTrans);
bitmapData.applyFilter(bitmapData, rect, point, blur);
bitmapData.unlock();
}
}
//////////////////////////////////////////////////
// Particleクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.filters.GlowFilter;
class Particle extends Sprite {
private var glow:GlowFilter;
private var _width:uint = 12;
private var _height:uint = 18;
private var blur:uint = 8;
private static var color:uint = 0xFFFFFF;
private static var max:uint = 50;
public var life:int = max;
private static var radius:Number = 3;
private var dx:Number = 0;
private var gravity:Number = - 6;
private static var acceleration:Number = 0.8;
public function Particle(rgb:uint = 0xFFFFFF, w:uint = 12, h:uint = 18, b:uint = 8) {
_width = w;
_height = h;
blur = b;
glow = new GlowFilter(rgb, 1, blur, blur, 2, 3, false, false);
draw();
init();
}
private function init():void {
dx = Math.random()*radius*2 - radius;
}
public function update():void {
if (life < 0) return;
life --;
x += dx;
gravity += acceleration;
y += gravity;
alpha = (life/max < 0.5) ? life*2/max : 1;
blink();
}
private function blink():void {
if (life%4 == 0) {
visible = false;
} else {
visible = true;
}
}
private function draw():void {
graphics.beginFill(color);
graphics.moveTo(0, -_height/2);
graphics.curveTo(0, 0, -_width/2, 0);
graphics.curveTo(0, 0, 0, _height/2);
graphics.curveTo(0, 0, _width/2, 0);
graphics.curveTo(0, 0, 0, -_height/2);
graphics.endFill();
filters = [glow];
}
}
//////////////////////////////////////////////////
// Labelクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFieldAutoSize;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
class Label extends Sprite {
private var txt:TextField;
private static var fontType:String = "_ゴシック";
private var _width:uint = 20;
private var _height:uint = 20;
private var size:uint = 12;
public static const LEFT:String = TextFormatAlign.LEFT;
public static const CENTER:String = TextFormatAlign.CENTER;
public static const RIGHT:String = TextFormatAlign.RIGHT;
public function Label(w:uint, h:uint, s:uint = 12, align:String = LEFT) {
_width = w;
_height = h;
size = s;
draw(align);
}
private function draw(align:String):void {
txt = new TextField();
addChild(txt);
txt.width = _width;
txt.height = _height;
txt.autoSize = align;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = size;
tf.align = align;
txt.defaultTextFormat = tf;
textColor = 0x000000;
}
public function set text(param:String):void {
txt.text = param;
}
public function set textColor(param:uint):void {
txt.textColor = param;
}
}
//////////////////////////////////////////////////
// SoundVisualizerクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.media.SoundMixer;
import flash.utils.ByteArray;
class SoundVisualizer extends Sprite {
private var max:uint;
private var color:uint;
private static var bw:uint = 4;
private static var bh:uint = 16;
private static var xoffset:uint = 1;
private static var yoffset:uint = 2;
private var indicators:Array;
private var timer:Timer;
private static var interval:uint = 25;
private var byteArray:ByteArray;
private static var channels:uint = 256;
private var factors:uint;
public function SoundVisualizer(m:uint, c:uint = 0x000000) {
max = m;
color = c;
factors = uint(channels/max);
draw();
}
private function draw():void {
indicators = new Array();
for (var n:uint = 0; n < max; n++) {
var indicator:SoundIndicator = new SoundIndicator(bw, bh, color);
addChild(indicator);
indicator.x = - uint((bw + xoffset)*max/2) + (bw + xoffset)*n;
indicator.y = uint(bh/2);
indicators.push(indicator);
}
byteArray = new ByteArray();
}
public function start():void {
timer = new Timer(interval);
timer.addEventListener(TimerEvent.TIMER, update, false, 0, true);
timer.start();
}
public function stop():void {
if (timer) {
timer.stop();
timer.removeEventListener(TimerEvent.TIMER, update);
}
reset();
}
public function update(evt:TimerEvent):void {
try {
SoundMixer.computeSpectrum(byteArray, true, factors);
} catch (err:Error) {
trace(err.message);
}
for (var n:uint = 0; n < max; n++) {
var indicator:SoundIndicator = indicators[n];
byteArray.position = factors*4*n;
var percent:Number = byteArray.readFloat();
indicator.update(percent);
}
}
public function reset():void {
for (var n:uint = 0; n < max; n++) {
var indicator:SoundIndicator = indicators[n];
indicator.reset();
}
}
}
//////////////////////////////////////////////////
// SoundIndicatorクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
class SoundIndicator extends Sprite {
private var bar:Shape;
private var color:uint;
private var _width:uint;
private var _height:uint;
public function SoundIndicator(w:uint, h:uint, c:uint = 0x000000) {
_width = w;
_height = h;
color = c;
draw();
reset();
}
private function draw():void {
var base:Shape = new Shape();
addChild(base);
base.graphics.beginFill(color);
base.graphics.drawRect(0, 0, _width, 1);
base.graphics.endFill();
//
bar = new Shape();
addChild(bar);
bar.graphics.beginFill(color);
bar.graphics.drawRect(0, 0, _width, - _height);
bar.graphics.endFill();
}
public function update(percent:Number):void {
bar.scaleY = percent;
bar.height = uint(bar.height);
}
public function reset():void {
bar.scaleY = 0;
}
}
//////////////////////////////////////////////////
// SoundEffectクラス
//////////////////////////////////////////////////
import flash.events.EventDispatcher;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.net.URLRequest;
import flash.media.SoundLoaderContext;
class SoundEffect extends EventDispatcher {
public var id:String;
private var sound:Sound;
private var channel:SoundChannel;
private var level:Number;
private var volume:Number = 1;
private var looping:Boolean = false;
public var initialized:Boolean = false;
public var playing:Boolean = false;
public function SoundEffect() {
}
public function init(Snd:Class):void {
sound = new Snd();
}
public function load(filePath:String):void {
sound = new Sound();
sound.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
sound.addEventListener(Event.COMPLETE, initialize, false, 0, true);
try {
sound.load(new URLRequest(filePath), new SoundLoaderContext(10, true));
} catch (err:Error) {
trace(err.message);
}
}
private function progress(evt:ProgressEvent):void {
dispatchEvent(evt);
}
private function initialize(evt:Event):void {
initialized = true;
channel = sound.play();
channel.stop();
dispatchEvent(evt);
}
public function play(lv:Number, loop:Boolean = false):void {
playing = true;
if (channel) channel.stop();
level = lv;
looping = loop;
channel = sound.play();
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*volume;
channel.soundTransform = transform;
if (looping) {
channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
}
}
public function stop():void {
playing = false;
if (channel) {
channel.stop();
channel.removeEventListener(Event.SOUND_COMPLETE, complete);
}
}
public function setVolume(v:Number):void {
volume = v;
if (channel) {
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*volume;
channel.soundTransform = transform;
}
}
private function complete(evt:Event):void {
channel.removeEventListener(Event.SOUND_COMPLETE, complete);
if (looping) {
channel = sound.play(0);
channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*volume;
channel.soundTransform = transform;
} else {
playing = false;
}
}
}