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forked from: [PV3D] Refrection Cube

ReflectionView
// forked from clockmaker's [PV3D] Refrection Cube
// forked from mash's papervision3d simple example (cube)
/**
* ReflectionView
*/
package {
    import flash.events.*;
    import flash.filters.*;
    import flash.utils.*;
    import org.papervision3d.materials.shadematerials.*;
    import org.papervision3d.objects.primitives.*;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.core.effects.view.ReflectionView;
    import org.papervision3d.lights.*;

    [SWF(frameRate="60")]
    public class Main extends ReflectionView {

        public function Main() {
           
            var cube:Cube = Cube(scene.addChild(new Cube(new MaterialsList(
            {
                all : new FlatShadeMaterial(new PointLight3D(), 0x2288cc, 0x004466)
            }))));
            
           
            surfaceHeight = -600
            viewportReflection.filters = [new BlurFilter(8, 8, 2)];
            viewportReflection.alpha = .4;
            
      
            addEventListener(Event.ENTER_FRAME,function():void {
                cube.yaw(2)
                camera.y = 500 + 800 * Math.sin(getTimer() / 1000);
                singleRender()
            });
        }
    }
}