HexMap
ドラッグでスクロール
/**
* Copyright TmskSt ( http://wonderfl.net/user/TmskSt )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6di2
*/
package {
import com.actionscriptbible.Example;
import flash.display.Shape;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.text.TextField;
// ドラッグでスクロール
public class HexMap extends Example {
private static const R:int = 50;
private var MP:Point = new Point;
private var LP:Point = new Point;
private var debugger:TextField = new TextField;
public function HexMap() {
var s:Shape = this.addChild(new Shape) as Shape;
with (s.graphics) lineStyle(1), drawRect(0, 0, 465, 465);
this.addChild(debugger);
debugger.text = "Debugger";
this.stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown)
this.stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
this.addEventListener(Event.ENTER_FRAME, draw);
}
private function onMouseUp(e:MouseEvent):void {
this.stage.removeEventListener(Event.ENTER_FRAME, onMouseMove);
}
private function onMouseDown(e:MouseEvent):void {
LP.x = mouseX, LP.y = mouseY;
this.stage.addEventListener(Event.ENTER_FRAME, onMouseMove);
}
private var vc:Point = new Point;
private static const M_W:int = 3 * R;
private static const M_H:int = R * Math.sqrt(3) >> 0;
private function onMouseMove(e:Event):void {
vc.x -= LP.x - mouseX, vc.y -= LP.y - mouseY;
LP.x = mouseX, LP.y = mouseY;
if (Math.abs(vc.x) > M_W) vc.x = 0;
if (Math.abs(vc.y) > M_H) vc.y = 0;
debugger.text = "x : " + vc.x + "\ny : " + vc.y;
}
private static const $P0:Point = new Point(R * .5, R * Math.sqrt(3) / 2);
private static const $P1:Point = new Point(R , 0);
private function draw(e:Event):void {
this.graphics.clear();
var $CP:Point = new Point(vc.x - R, vc.y - M_H);
var $PA:Point = new Point($CP.x, $CP.y);
var $PB:Point = new Point($CP.x, $CP.y + $P0.y);
var $T:Point = new Point();
var $pointer:Point = new Point();
for (var i:int = 1; i < 80; i++) {
this.graphics.lineStyle(1,0);
this.graphics.moveTo($CP.x, $CP.y);
this.graphics.lineTo($CP.x + ($T.x -= $P0.x), $CP.y + ($T.y += $P0.y));
this.graphics.lineTo($CP.x + ($T.x -= $P1.x), $CP.y + ($T.y += $P1.y));
this.graphics.lineTo($CP.x + ($T.x -= $P0.x), $CP.y + ($T.y -= $P0.y));
$T = new Point(0, 0);
$CP.y += $P0.y * 2;
if ((i % 8) == 0) {
$CP.x += R * 1.5;
$CP.y = (($pointer.x % 2) != 0) ? $PA.y : $PB.y;
$pointer.x ++;
}
$pointer.y ++;
}
}
}
}