Formant Workbench
See also; Formant Singing ? http://mmltalks.appspot.com/m/nxqhS
声は,第2フォルマントまでで母音認識できて,第3フォルマント以上で人物特定ができるらしい.
ので,第3フォルマント以上ってどんな感じなんだろうと思って実験的に作ってみた.
けど,結局良く分からなかったので,途中でやる気が無くなった.
webpage; http://soundimpulse.sakura.ne.jp/formant-workbench/
/**
* Copyright keim_at_Si ( http://wonderfl.net/user/keim_at_Si )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6aTz
*/
package {
import flash.text.*;
import flash.geom.*;
import flash.display.*;
import flash.events.*;
import org.si.sion.*;
import org.si.sion.utils.*;
import org.si.sound.*;
import com.bit101.components.*;
import org.si.sound.mdx.*;
import flash.utils.ByteArray;
import flash.net.*;
public class main extends Sprite {
private var driver:SiONDriver = new SiONDriver();
private var vowel:SiFilterVowel = new SiFilterVowel();
private var formantControler:FormantControler;
private var vowelControler:ControlPad, vowelMap:Bitmap;
private var defaultWave:Vector.<Number> = new Vector.<Number>(1024);
function main() {
driver.debugMode = true;
addEventListener(Event.ADDED_TO_STAGE, _onAddedToStage);
Style_POINTER = 0xff6060;
var i:int, t:Number;
for (i=0, t=0; i<1024; i++, t+=0.0009765625) {
if (t < .3) defaultWave[i] = t * t / 0.09 * (3. - 2 * t / 0.3);
else if (t < .42) defaultWave[i] = 1 - (t - 0.3) * (t - 0.3) / 0.0144;
else defaultWave[i] = 0;
}
driver.setWaveTable(0, defaultWave);
}
private function _onAddedToStage(e:Event) : void {
e.target.removeEventListener(e.type, arguments.callee);
formantControler = new FormantControler(this, 32, 220);
formantControler.onUpdate = _onUpdateFormant;
vowelControler = new ControlPad(this, 32, 32, 180, 180);
vowelControler.onChange = _onChangeVowel;
vowelControler.setPointer(formantControler.freq[0]/1000, (2400-formantControler.freq[1])/1600);
var tf:TextField = new TextField(), mat:Matrix = new Matrix();
tf.defaultTextFormat = new TextFormat(null, 30, 0x808080);
vowelControler.back.addChild(vowelMap = new Bitmap(new BitmapData(180, 180, true, 0)));
_drawVowelMap(30, 25, "i");
_drawVowelMap(80, 20, "e");
_drawVowelMap(150, 90, "a");
_drawVowelMap(35, 130, "u");
_drawVowelMap(70, 140, "o");
for (var i:int=0; i<6; i++) updateFormant(i);
driver.effector.slot0 = [vowel];
new FormantInput(this, updateMML);
function _drawVowelMap(x:Number, y:Number, text:String) : void {
mat.tx = x;
mat.ty = y;
tf.text = text;
vowelMap.bitmapData.draw(tf, mat);
}
}
private function _onUpdateFormant() : void {
updateFormant(formantControler.dragIndex);
}
private function _onChangeVowel() : void {
formantControler.freq[0] = vowelControler.rx * 1000;
formantControler.freq[1] = 2400 - vowelControler.ry * 1600;
formantControler.draw();
updateFormant(0);
updateFormant(1);
}
private function updateFormant(idx:int) : void {
vowel.formant[idx].update(SiFilterVowelFormant.calcFreqIndex(formantControler.freq[idx]), formantControler.band[idx], formantControler.gain[idx]);
}
private function updateMML(mml:String) : void {
driver.play(mml, false);
}
}
}
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import com.bit101.components.*;
import org.si.sion.effector.*;
import org.si.sion.sequencer.SiMMLTable;
import org.si.utils.SLLint;
var Style_POINTER:uint;
class FormantInput extends Sprite {
private var input:InputText, _updateMML:Function;
function FormantInput(parent:DisplayObjectContainer, updateMML:Function) {
parent.addChild(this);
this.x = 210;
this.y = 32;
var test:PushButton = new PushButton(this, 4, 4, "TEST MML", _onTestMML);
input = new InputText(this, 72, 4, "%5@256@v3 kt-12 $cdefgfedc1");
test.setSize(68, 18);
input.setSize(165, 18);
_updateMML = updateMML;
_onTestMML(null);
}
private function _onTestMML(e:Event) : void {
_updateMML(input.text);
}
}
class ControlPad extends Component {
public var back:Sprite, pointer:Sprite, rx:Number=0.5, ry:Number=0.5, w:Number, h:Number;
public var onStart:Function=null, onChange:Function, onStop:Function=null;
function ControlPad(parent:DisplayObjectContainer, x:Number, y:Number, width:Number, height:Number) {
super(parent, x, y);
addChild(back = new Sprite());
back.filters = [getShadow(2, true)];
back.addEventListener(MouseEvent.MOUSE_DOWN, onBackClick);
addChild(pointer = new Sprite());
pointer.filters = [getShadow(1)];
pointer.buttonMode = true;
pointer.useHandCursor = true;
pointer.addEventListener(MouseEvent.MOUSE_DOWN, onDrag);
setSize(width, height);
w = width - 12;
h = height - 12;
}
override public function draw() : void {
super.draw();
back.graphics.clear();
back.graphics.beginFill(Style.BACKGROUND);
back.graphics.drawRect(0, 0, width, height);
back.graphics.endFill();
pointer.graphics.beginFill(Style_POINTER, 0.5);
pointer.graphics.lineStyle(2,Style.BUTTON_FACE);
pointer.graphics.drawCircle(5, 5, 5);
pointer.graphics.endFill();
updatePointerPosition();
}
protected function onDrag(e:Event) : void {
stage.addEventListener(MouseEvent.MOUSE_UP, onDrop);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onSlide);
pointer.startDrag(false, new Rectangle(0, 0, w, h));
if (onStart != null) onStart();
}
protected function onDrop(e:MouseEvent) : void {
stage.removeEventListener(MouseEvent.MOUSE_UP, onDrop);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onSlide);
stopDrag();
if (onStop != null) onStop();
}
protected function onSlide(e:MouseEvent) : void {
var _rx:Number = rx, _ry:Number = ry;
rx = pointer.x / w;
ry = pointer.y / h;
rx = (rx<0) ? 0 : (rx>1) ? 1 : rx;
ry = (ry<0) ? 0 : (ry>1) ? 1 : ry;
if (_rx != rx || _ry != ry) onChange();
}
protected function onBackClick(e:MouseEvent) : void {
pointer.x = mouseX - 6;
pointer.y = mouseY - 6;
onSlide(e);
onDrag(null);
}
public function setPointer(x:Number, y:Number) : void {
rx = x;
ry = y;
updatePointerPosition();
}
public function updatePointerPosition() : void {
pointer.x = rx * w;
pointer.y = ry * h;
}
}
class FormantControler extends ControlPad {
public var env:Sprite, grid:Shape;
public var freq:Vector.<Number> = Vector.<Number>([800, 1300, 2300, 3500, 4500, 5000])
public var gain:Vector.<Number> = Vector.<Number>([36, 24, 12, 9, 6, 6]);
public var band:Vector.<Number> = Vector.<Number>([3, 3, 2, 3, 3, 3]);
public var dragIndex:int, pt:Vector.<Point>, onUpdate:Function;
public var knob:Vector.<Knob> = new Vector.<Knob>(6);
function FormantControler(parent:DisplayObjectContainer, x:Number, y:Number) {
pt = new Vector.<Point>(6);
dragIndex = 0;
super(parent, x, y, 400, 180);
back.addChild(grid = new Shape());
back.addChild(env = new Sprite());
env.filters = [getShadow(1)];
addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
onChange = _onChange;
onStart = _onStart;
onStop = _onStop;
var i:int, t:Number, dt:Number, g:Graphics = grid.graphics;
g.lineStyle(1, Style.LABEL_TEXT);
for (i=1, t=(dt=w/16)+5; i<16; i++, t+=dt) {
g.moveTo(t, 5);
g.lineTo(t, h+5);
}
for (i=1, t=(dt=h/10)+5; i<10; i++, t+=dt) {
g.moveTo(5, t);
g.lineTo(w+5, t);
}
for (i=0; i<6; i++) {
knob[i] = new Knob(this, i*70+20, 180, "band["+String(i)+"]", function(e:Event):void{
var idx:int = int((e.target.x - 35) / 70);
if (idx<0 || idx>7) return;
dragIndex = idx;
band[dragIndex] = int(e.target.value);
onUpdate();
});
knob[i].radius = 10;
knob[i].labelPrecision = 0;
knob[i].minimum = 0;
knob[i].maximum = 7;
knob[i].value = band[i];
}
}
override public function draw() : void {
super.draw();
updateEnvelop();
}
protected function updateEnvelop() : void {
var i:int, g:Graphics = env.graphics;
g.clear();
g.lineStyle(2,Style.BUTTON_FACE);
for (i=0; i<6; i++) {
pt[i] = new Point((freq[i]/6400)*w, h-((gain[i]+12)/60)*h);
g.moveTo(pt[i].x+5, h-36+5);
g.lineTo(pt[i].x+5, pt[i].y+5);
}
}
protected function _onStart() : void { removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove); }
protected function _onStop() : void { addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove); }
protected function onMouseMove(e:MouseEvent) : void {
var i:int, dx:Number=pt[0].x-mouseX, dy:Number=pt[0].y-mouseY, d2:Number=dx*dx+dy*dy;
for (dragIndex=0, i=1; i<6; i++) {
dx = pt[i].x - mouseX;
dy = pt[i].y - mouseY;
if (dx*dx+dy*dy < d2) {
d2 = dx*dx+dy*dy;
dragIndex = i;
}
}
pointer.x = pt[dragIndex].x;
pointer.y = pt[dragIndex].y;
}
protected function _onChange() : void {
freq[dragIndex] = rx * 6400;
gain[dragIndex] = (1-ry) * 60 - 12;
updatePointerPosition();
updateEnvelop();
onUpdate();
}
}
// Vowel filter
//----------------------------------------------------------------------------------------------------
class SiFilterVowel extends SiEffectBase {
//------------------------------------------------------------ variables
static public const FORMANT_COUNT:int = 6;
public var formant:Vector.<SiFilterVowelFormant>;
public var outputLevel:Number = 1;
// tap matrix
private var _t0i0:Number, _t0i1:Number, _t0o0:Number, _t0o1:Number;
private var _t1i0:Number, _t1i1:Number, _t1o0:Number, _t1o1:Number;
private var _t2i0:Number, _t2i1:Number, _t2o0:Number, _t2o1:Number;
private var _t3i0:Number, _t3i1:Number, _t3o0:Number, _t3o1:Number;
private var _t4i0:Number, _t4i1:Number, _t4o0:Number, _t4o1:Number;
private var _t5i0:Number, _t5i1:Number, _t5o0:Number, _t5o1:Number;
//------------------------------------------------------------ constructor
function SiFilterVowel() {
SiFilterVowelFormant.initialize();
formant = new Vector.<SiFilterVowelFormant>(FORMANT_COUNT, true);
for (var i:int=0; i<FORMANT_COUNT; i++) formant[i] = new SiFilterVowelFormant();
formant[0].update(SiFilterVowelFormant.calcFreqIndex(800), 3, 30);
formant[1].update(SiFilterVowelFormant.calcFreqIndex(1300), 2, 18);
formant[2].update(SiFilterVowelFormant.calcFreqIndex(2200), 3, 10);
formant[3].update(SiFilterVowelFormant.calcFreqIndex(3500), 3, 10);
formant[4].update(SiFilterVowelFormant.calcFreqIndex(4500), 3, 10);
formant[5].update(SiFilterVowelFormant.calcFreqIndex(5000), 3, 10);
}
//------------------------------------------------------------ operation
override public function prepareProcess() : int {
_t0i0 = _t0i1 = _t0o0 = _t0o1 = 0;
_t1i0 = _t1i1 = _t1o0 = _t1o1 = 0;
_t2i0 = _t2i1 = _t2o0 = _t2o1 = 0;
_t3i0 = _t3i1 = _t3o0 = _t3o1 = 0;
_t4i0 = _t4i1 = _t4o0 = _t4o1 = 0;
_t5i0 = _t5i1 = _t5o0 = _t5o1 = 0;
return 1;
}
override public function process(channels:int, buffer:Vector.<Number>, startIndex:int, length:int) : int {
startIndex <<= 1;
length <<= 1;
var i:int, output:Number, input:Number, imax:int=startIndex+length,
f1ab1:Number = formant[0].ab1, f1a2:Number = formant[0].a2, f1b0:Number = formant[0].b0, f1b2:Number = formant[0].b2,
f2ab1:Number = formant[1].ab1, f2a2:Number = formant[1].a2, f2b0:Number = formant[1].b0, f2b2:Number = formant[1].b2,
f3ab1:Number = formant[2].ab1, f3a2:Number = formant[2].a2, f3b0:Number = formant[2].b0, f3b2:Number = formant[2].b2,
f4ab1:Number = formant[3].ab1, f4a2:Number = formant[3].a2, f4b0:Number = formant[3].b0, f4b2:Number = formant[3].b2,
f5ab1:Number = formant[4].ab1, f5a2:Number = formant[4].a2, f5b0:Number = formant[4].b0, f5b2:Number = formant[4].b2,
f6ab1:Number = formant[5].ab1, f6a2:Number = formant[5].a2, f6b0:Number = formant[5].b0, f6b2:Number = formant[5].b2;
for (i=startIndex; i<imax;) {
input = buffer[i];
output = f1b0 * input + f1ab1 * _t0i0 + f1b2 * _t0i1 - f1ab1 * _t0o0 - f1a2 * _t0o1;
_t0i1 = _t0i0; _t0i0 = input; _t0o1 = _t0o0; _t0o0 = input = output;
output = f2b0 * input + f2ab1 * _t1i0 + f2b2 * _t1i1 - f2ab1 * _t1o0 - f2a2 * _t1o1;
_t1i1 = _t1i0; _t1i0 = input; _t1o1 = _t1o0; _t1o0 = input = output;
output = f3b0 * input + f3ab1 * _t2i0 + f3b2 * _t2i1 - f3ab1 * _t2o0 - f3a2 * _t2o1;
_t2i1 = _t2i0; _t2i0 = input; _t2o1 = _t2o0; _t2o0 = input = output;
output = f4b0 * input + f4ab1 * _t3i0 + f4b2 * _t3i1 - f4ab1 * _t3o0 - f4a2 * _t3o1;
_t3i1 = _t3i0; _t3i0 = input; _t3o1 = _t3o0; _t3o0 = input = output;
output = f5b0 * input + f5ab1 * _t4i0 + f5b2 * _t4i1 - f5ab1 * _t4o0 - f5a2 * _t4o1;
_t4i1 = _t4i0; _t4i0 = input; _t4o1 = _t4o0; _t4o0 = input = output;
output = f6b0 * input + f6ab1 * _t5i0 + f6b2 * _t5i1 - f6ab1 * _t5o0 - f6a2 * _t5o1;
_t5i1 = _t5i0; _t5i0 = input; _t5o1 = _t5o0; _t5o0 = input = output;
output *= outputLevel;
if (output < -1) output = -1;
else if (output > 1) output = 1;
buffer[i] = output; i++;
buffer[i] = output; i++;
}
return 1;
}
}
class SiFilterVowelFormant {
static private var _alphaTable:Vector.<Vector.<Number>> = null;
static private var _cosTable:Vector.<Number> = null;
static private var _gainTable:Vector.<Number> = null;
static private var _ibandList:Array = [0.25, 0.5, 0.75, 1, 1.5, 2, 3, 4];
static public function initialize() : void {
if (!_alphaTable) {
var iband:int, ifreq:int, igain:int, band:Number, freq:Number, table:Vector.<Number>,
omg:Number, cos:Number, sin:Number, angh:Number;
_alphaTable = new Vector.<Vector.<Number>>(8, true);
for (iband=0; iband<8; iband++) {
_alphaTable[iband] = table = new Vector.<Number>(1024, true);
band = _ibandList[iband];
for (ifreq=0, freq=50; ifreq<1024; ifreq++, freq*=1.0218971486541166) { // 2^(1/32)
omg = freq * 0.00014247585730565955; // 2*pi/44100
sin = Math.sin(omg);
angh = 0.34657359027997264 * band * omg / sin; // log(2)*0.5
table[ifreq] = sin * (Math.exp(angh) - Math.exp(-angh)) * 0.5; // sin * sinh(angh)
}
}
_cosTable = new Vector.<Number>(1024, true);
for (ifreq=0, freq=50; ifreq<1024; ifreq++, freq*=1.0218971486541166) { // 2^(1/32)
_cosTable[ifreq] = Math.cos(freq * 0.00014247585730565955);
}
_gainTable = new Vector.<Number>(128, true);
for (igain=0; igain<128; igain++) {
_gainTable[igain] = Math.pow(10, (igain-32)*0.025);
}
}
}
static public function calcFreqIndex(frequency:Number) : int {
var ifreq:int = (Math.log(frequency) * 1.4426950408889633 - 5.643856189774724) * 32; // * 1/loge(2) - log2(50)
if (ifreq < 0) return 0;
if (ifreq > 1023) return 1023;
return ifreq
}
public var ab1:Number, a2:Number, b0:Number, b2:Number;
function SiFilterVowelFormant() {
clear();
}
public function clear() : void {
b0 = 1;
ab1 = a2 = b2 = 0;
}
public function update(ifreq:int, iband:int, gain:int) : void {
gain += 32;
if (gain < 0) gain = 0;
else if (gain > 127) gain = 127;
var alp:Number = _alphaTable[iband][ifreq],
A:Number = _gainTable[gain],
alpA:Number = alp * A,
alpiA:Number = alp / A,
ia0:Number = 1 / (1+alpiA);
ab1 = -2 * _cosTable[ifreq] * ia0;
a2 = (1-alpiA) * ia0;
b0 = (1+alpA) * ia0;
b2 = (1-alpA) * ia0;
}
}