In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: PV3Dその8 Pixels使ってみる

久々のPV3D。
やっぱASは打ってて楽しい。
/**
 * Copyright shaktool ( http://wonderfl.net/user/shaktool )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/6ZVi
 */

// forked from sake's PV3Dその8 Pixels使ってみる
/*
   久々のPV3D。
   やっぱASは打ってて楽しい。
*/
package
{
	import flash.events.Event;
	import flash.filters.BlurFilter;

	import org.papervision3d.core.effects.BitmapLayerEffect;
	import org.papervision3d.core.effects.utils.BitmapClearMode;
	import org.papervision3d.core.geom.Pixels;
	import org.papervision3d.core.geom.renderables.Pixel3D;
	import org.papervision3d.view.BasicView;
	import org.papervision3d.view.layer.BitmapEffectLayer;

	[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="40")]

	public class PV3D_pixels extends BasicView
	{
		private var pixels:Pixels;
		private var rotateX:Number;
		private var rotateY:Number;

		public function PV3D_pixels()
		{
			super(0, 0, true, true);

			var layer:BitmapEffectLayer=new BitmapEffectLayer(viewport, 800, 800, true, 0, BitmapClearMode.CLEAR_PRE, true);
			viewport.containerSprite.addLayer(layer);
			layer.addEffect(new BitmapLayerEffect(new BlurFilter(2, 2, 4), true));

			camera.z=-500;

			rotateX=rotateY=0;

			pixels=new Pixels(layer);
			scene.addChild(pixels);

			for(var i:int=0; i < 1000; i++)
			{
				// 赤
				var theta1:Number=360 * Math.random() * Math.PI / 180;
				var theta2:Number=(180 * Math.random() - 90) * Math.PI / 180;
				var radius:Number=300 * Math.random();
				var xx:Number=radius * Math.cos(theta2) * Math.sin(theta1);
				var yy:Number=radius * Math.sin(theta2 * 2);
				var zz:Number=radius * Math.cos(theta2) * Math.cos(theta1);
				var p:Pixel3D=new Pixel3D((0xff00ffff), xx, yy, zz);
				pixels.addPixel3D(p);

				// 黄色
				theta1=360 * Math.random() * Math.PI / 180;
				theta2=(180 * Math.random() - 90) * Math.PI / 180;
				radius=300 * Math.random();
				xx=radius * Math.cos(theta2) * Math.sin(theta1);
				yy=radius * Math.sin(theta2);
				zz=radius * Math.cos(theta2) * Math.cos(theta1);
				p=new Pixel3D((0xff00ff00), xx, yy, zz);
				pixels.addPixel3D(p);

				// 白
				theta1=360 * Math.random() * Math.PI / 180;
				theta2=(180 * Math.random() - 90) * Math.PI / 180;
				radius=200 * Math.random();
				xx=radius * Math.cos(theta2) * Math.sin(theta1);
				yy=radius * Math.sin(theta2);
				zz=radius * Math.cos(theta2) * Math.cos(theta1);
				p=new Pixel3D((0xffffffff), xx, yy, zz);
				pixels.addPixel3D(p);

				// オレンジ
				theta1=360 * Math.random() * Math.PI / 180;
				theta2=(180 * Math.random() - 90) * Math.PI / 180;
				radius=300 * Math.random();
				xx=radius * Math.cos(theta2) * Math.sin(theta1);
				yy=radius * Math.sin(theta2);
				zz=radius * Math.cos(theta2) * Math.cos(theta1);
				p=new Pixel3D((0xffff00ff), xx, yy, zz);
				pixels.addPixel3D(p);
			}

			addEventListener(Event.ENTER_FRAME, onFrame);
		}

		private function onFrame(e:Event):void
		{
			rotateX+=(-viewport.containerSprite.mouseX - rotateX) * 0.1;
			rotateY+=(-viewport.containerSprite.mouseY - rotateY) * 0.1;
			pixels.rotationY=rotateX;
			pixels.rotationX=rotateY;

			startRendering();
		}
	}
}