Mouse Direction AS3.0
Mouse Direction AS3.0
* This script checks the direction of the mouse, it can have update and xy sensetivity
* It uses Enterframe and inline's to check the absolute position of the mouse on the stage
/**
* Copyright lewis_c1986 ( http://wonderfl.net/user/lewis_c1986 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6One
*/
/*
* Mouse Direction AS3.0
* This script checks the direction of the mouse, it can have update and xy sensetivity
* It uses Enterframe and inline's to check the absolute position of the mouse on the stage
*/
package {
import flash.display.Sprite;
import flash.text.TextField;
import flash.events.Event;
import flash.events.MouseEvent;
public class FlashTest extends Sprite {
private var lastX:Number = 0;
private var lastY:Number = 0;
//sensetivity tweaking vars
private var update:Number = 0;
private var sensetivity:Number = 1;
private var Xadj:Number = 1;
private var Yadj:Number = 1;
private var xDir:String = "still";
private var yDir:String = "still";
private var tf:TextField = new TextField();
public function FlashTest() {
// write as3 code here..
addChild(tf);
tf.text = "bob";
tf.autoSize = "left";
addEventListener(Event.ENTER_FRAME, mouseMove);
}
private function mouseMove(e:Event):void
{
mouseDir(e);
tf.text = "direction"+" x:"+xDir+" y:"+yDir;
}
private function mouseDir(e:Event):void
{
if(update == sensetivity)
{
//relative mouse tracking
xDir = (mouseX > lastX+Xadj) ? ("right") : ((mouseX < lastX-Xadj) ? ("left") : ("still"));
yDir = (mouseY > lastY+Yadj) ? ("down") : ((mouseY < lastY-Yadj) ? ("up") : ("still"));
lastX = mouseX;
lastY = mouseY;
update = 0;
}
else
update++;
}
}
}