SoundVisualizer [mini/color] BGM
SoundVisualizer [mini/color] BGM
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6Mcv
*/
////////////////////////////////////////////////////////////////////////////////
// SoundVisualizer [mini/color] BGM
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var visualizer:SoundVisualizer;
private var se:SoundEffect;
private static var bgmPath:String = "http://www.project-nya.jp/images/bgm/project.mp3";
private var playBtn:Btn;
private var stopBtn:Btn;
public function Main() {
//Wonderfl.capture_delay(1);
init();
}
private function init():void {
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
//
visualizer = new SoundVisualizer(50, 0xFFFFFF);
addChild(visualizer);
visualizer.x = 232;
visualizer.y = 232;
visualizer.alpha = 0.4;
//
se = new SoundEffect();
se.addEventListener(Event.COMPLETE, complete, false, 0, true);
se.load(bgmPath);
//
playBtn = new Btn();
addChild(playBtn);
playBtn.x = 232;
playBtn.y = 400;
playBtn.init({label: "play", type: 2});
playBtn.addEventListener(MouseEvent.CLICK, play, false, 0, true);
playBtn.enabled = false;
stopBtn = new Btn();
addChild(stopBtn);
stopBtn.x = 232;
stopBtn.y = 400;
stopBtn.init({label: "stop", type: 2});
stopBtn.addEventListener(MouseEvent.CLICK, stop, false, 0, true);
stopBtn.visible = false;
}
private function complete(evt:Event):void {
se.removeEventListener(Event.COMPLETE, complete);
visualizer.alpha = 1;
playBtn.enabled = true;
}
private function play(evt:MouseEvent):void {
playBtn.visible = false;
stopBtn.visible = true;
//
visualizer.start();
se.play(0.5, true);
}
private function stop(evt:MouseEvent):void {
playBtn.visible = true;
stopBtn.visible = false;
//
visualizer.stop();
se.stop();
}
}
}
//////////////////////////////////////////////////
// SoundVisualizerクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.media.SoundMixer;
import flash.utils.ByteArray;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
class SoundVisualizer extends Sprite {
private var max:uint;
private var color:uint;
private static var bw:uint = 8;
private static var bh:uint = 256;
private static var xoffset:uint = 1;
private static var yoffset:uint = 2;
private var indicators:Array;
private var timer:Timer;
private static var interval:uint = 25;
private var byteArray:ByteArray;
private static var channels:uint = 256;
private var factors:uint;
public function SoundVisualizer(m:uint, c:uint = 0x000000) {
max = m;
color = c;
factors = uint(channels/max);
draw();
}
private function draw():void {
var base:Shape = new Shape();
addChild(base);
var overlay:Sprite = new Sprite();
addChild(overlay);
//
indicators = new Array();
for (var n:uint = 0; n < max; n++) {
var indicator:SoundIndicator = new SoundIndicator(bw, bh, color);
overlay.addChild(indicator);
indicator.x = - uint((bw + xoffset)*max/2) + (bw + xoffset)*n;
indicator.y = uint(bh/2);
indicators.push(indicator);
}
//
var colors:Array = [0x71C2E3, 0x0069A0];
var alphas:Array = [1, 1];
var ratios:Array = [0, 255];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(overlay.width, bh, Math.PI/2, -uint(overlay.width/2), -bh/2);
base.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
base.graphics.drawRect(- uint(overlay.width/2), - bh/2, overlay.width, bh+1);
base.graphics.endFill();
base.mask = overlay;
//
byteArray = new ByteArray();
}
public function start():void {
timer = new Timer(interval);
timer.addEventListener(TimerEvent.TIMER, update, false, 0, true);
timer.start();
}
public function stop():void {
if (timer) {
timer.stop();
timer.removeEventListener(TimerEvent.TIMER, update);
}
reset();
}
public function update(evt:TimerEvent):void {
SoundMixer.computeSpectrum(byteArray, true, factors);
for (var n:uint = 0; n < max; n++) {
var indicator:SoundIndicator = indicators[n];
byteArray.position = factors*4*n;
var percent:Number = byteArray.readFloat();
indicator.update(percent);
}
}
public function reset():void {
for (var n:uint = 0; n < max; n++) {
var indicator:SoundIndicator = indicators[n];
indicator.reset();
}
}
}
//////////////////////////////////////////////////
// SoundIndicatorクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
class SoundIndicator extends Sprite {
private var bar:Shape;
private var color:uint;
private var _width:uint;
private var _height:uint;
public function SoundIndicator(w:uint, h:uint, c:uint = 0x000000) {
_width = w;
_height = h;
color = c;
draw();
reset();
}
private function draw():void {
var base:Shape = new Shape();
addChild(base);
base.graphics.beginFill(color);
base.graphics.drawRect(0, 0, _width, 1);
base.graphics.endFill();
//
bar = new Shape();
addChild(bar);
bar.graphics.beginFill(color);
bar.graphics.drawRect(0, 0, _width, - _height);
bar.graphics.endFill();
}
public function update(percent:Number):void {
bar.scaleY = percent;
bar.height = uint(bar.height);
}
public function reset():void {
bar.scaleY = 0;
}
}
//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;
class Btn extends Sprite {
public var id:uint;
private var shade:Shape;
private var bottom:Shape;
private var light:Shape;
private var base:Shape;
private var txt:TextField;
private var label:String = "";
private static var fontType:String = "_ゴシック";
private var _width:uint = 60;
private static var _height:uint = 20;
private static var corner:uint = 5;
private var type:uint = 1;
private static var bColor:uint = 0xFFFFFF;
private static var sColor:uint = 0x000000;
private static var upColor:uint = 0x666666;
private static var overColor:uint = 0x333333;
private static var offColor:uint = 0x999999;
private static var gColor:uint = 0x0099FF;
private var blueGlow:GlowFilter;
private var shadeGlow:GlowFilter;
private var _clicked:Boolean = false;
private var _enabled:Boolean = true;
public function Btn() {
}
public function init(option:Object):void {
if (option.id != undefined) id = option.id;
if (option.label != undefined) label = option.label;
if (option.width != undefined) _width = option.width;
if (option.type != undefined) type = option.type;
draw();
}
private function draw():void {
switch (type) {
case 1 :
bColor = 0xFFFFFF;
sColor = 0x000000;
upColor = 0x666666;
overColor = 0x333333;
offColor = 0x999999;
break;
case 2 :
bColor = 0x000000;
sColor = 0xFFFFFF;
upColor = 0x666666;
overColor = 0x999999;
offColor = 0x333333;
break;
}
blueGlow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
shade = new Shape();
bottom = new Shape();
light = new Shape();
base = new Shape();
txt = new TextField();
addChild(shade);
addChild(bottom);
addChild(light);
addChild(base);
addChild(txt);
createBase(shade, _width, _height, corner, sColor);
shade.filters = [shadeGlow];
createBase(bottom, _width, _height, corner, sColor, 0.3);
createBase(light, _width, _height, corner, gColor);
light.filters = [blueGlow];
createBase(base, _width, _height, corner, bColor);
txt.x = -_width*0.5;
txt.y = -_height*0.5;
txt.width = _width;
txt.height = _height - 1;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = 12;
tf.align = TextFormatAlign.CENTER;
txt.defaultTextFormat = tf;
txt.text = label;
enabled = true;
mouseChildren = false;
}
private function rollOver(evt:MouseEvent):void {
_over();
}
private function rollOut(evt:MouseEvent):void {
_up();
}
private function press(evt:MouseEvent):void {
_down();
}
private function release(evt:MouseEvent):void {
_up();
}
private function click(evt:MouseEvent):void {
}
private function _up():void {
txt.y = -_height*0.5;
txt.textColor = upColor;
base.y = -1;
light.visible = false;
light.y = -1;
}
private function _over():void {
txt.y = -_height*0.5;
txt.textColor = overColor;
base.y = -1;
light.visible = true;
light.y = -1;
}
private function _down():void {
txt.y = -_height*0.5 + 1;
txt.textColor = overColor;
base.y = 0;
light.visible = true;
light.y = 0;
}
private function _off():void {
txt.y = -_height*0.5 + 1;
txt.textColor = offColor;
base.y = 0;
light.visible = false;
light.y = 0;
}
public function get clicked():Boolean {
return _clicked;
}
public function set clicked(param:Boolean):void {
_clicked = param;
enabled = !_clicked;
if (_clicked) {
_down();
} else {
_up();
}
}
public function get enabled():Boolean {
return _enabled;
}
public function set enabled(param:Boolean):void {
_enabled = param;
buttonMode = _enabled;
mouseEnabled = _enabled;
useHandCursor = _enabled;
if (_enabled) {
_up();
addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
addEventListener(MouseEvent.CLICK, click, false, 0, true);
} else {
_off();
removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
removeEventListener(MouseEvent.MOUSE_DOWN, press);
removeEventListener(MouseEvent.MOUSE_UP, release);
removeEventListener(MouseEvent.CLICK, click);
}
}
private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
target.graphics.beginFill(color, alpha);
target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
target.graphics.endFill();
}
}
//////////////////////////////////////////////////
// SoundEffectクラス
//////////////////////////////////////////////////
import flash.events.EventDispatcher;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.net.URLRequest;
import flash.media.SoundLoaderContext;
class SoundEffect extends EventDispatcher {
public var id:String;
private var sound:Sound;
private var channel:SoundChannel;
private var level:Number;
private var volume:Number = 1;
private var looping:Boolean = false;
public var initialized:Boolean = false;
public var playing:Boolean = false;
public function SoundEffect() {
}
public function init(Snd:Class):void {
sound = new Snd();
}
public function load(filePath:String):void {
sound = new Sound();
sound.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
sound.addEventListener(Event.COMPLETE, initialize, false, 0, true);
try {
sound.load(new URLRequest(filePath), new SoundLoaderContext(10, true));
} catch (err:Error) {
trace(err.message);
}
}
private function progress(evt:ProgressEvent):void {
dispatchEvent(evt);
}
private function initialize(evt:Event):void {
initialized = true;
channel = sound.play();
channel.stop();
dispatchEvent(evt);
}
public function play(lv:Number, loop:Boolean = false):void {
playing = true;
if (channel) channel.stop();
level = lv;
looping = loop;
channel = sound.play();
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*volume;
channel.soundTransform = transform;
if (looping) {
channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
}
}
public function stop():void {
playing = false;
if (channel) {
channel.stop();
channel.removeEventListener(Event.SOUND_COMPLETE, complete);
}
}
public function setVolume(v:Number):void {
volume = v;
if (channel) {
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*volume;
channel.soundTransform = transform;
}
}
private function complete(evt:Event):void {
channel.removeEventListener(Event.SOUND_COMPLETE, complete);
if (looping) {
channel = sound.play(0);
channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*volume;
channel.soundTransform = transform;
} else {
playing = false;
}
}
}