forked from: パーティクル時計
@author yooKo@selflash
@version 1.0
パーティクルで時計
クリックで別画像に切り替え可
Let's click!
最適化してないから重いかも・・
メモリリークしてるな~
2009/9/26
少し改変。Loaderからdraw()できなかった件で
ton1517のForkしてくれたやつではなぜかすんなりいってた、、orz
本来やりたかった画像の切り替えを3っつに増やした。
/**
* Copyright e_2o ( http://wonderfl.net/user/e_2o )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6Lik
*/
// forked from yooKo's パーティクル時計
/**
*
* @author yooKo@selflash
* @version 1.0
*
* パーティクルで時計
* クリックで別画像に切り替え可
* Let's click!
* 最適化してないから重いかも・・
*
* メモリリークしてるな~
*
* 2009/9/26
* 少し改変。Loaderからdraw()できなかった件で
* ton1517のForkしてくれたやつではなぜかすんなりいってた、、orz
* 本来やりたかった画像の切り替えを3っつに増やした。
*/
package {
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFieldAutoSize;
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.filters.BlurFilter;
import flash.geom.ColorTransform;
import flash.filters.BitmapFilterQuality;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.events.MouseEvent;
import flash.system.LoaderContext;
import flash.net.URLRequest;
import flash.utils.Timer;
import flash.utils.getTimer;
import net.hires.debug.Stats;
[SWF(width = "500", height = "500", backgroundColor = "#000000", frameRate = "60")]
public class RyukyuClock extends Sprite {
private const IMAGE_URL:String = "http://assets.wonderfl.net/images/related_images/7/77/778c/778cc2dcf7decc4d18424bf5d6344fe25ccebbaf";
private const PARTICLE_MAX:int = 10000;
private const TRANSFORM_COLOR:ColorTransform = new ColorTransform(1, 1, 1, .95, 0, 0, 0, 0);
private const FILTER_BLUR:BlurFilter = new BlurFilter(4, 4, BitmapFilterQuality.LOW);
private const POINT:Point = new Point();
private const DEGREE:Number = 1;
private const RADIAN:Number = DEGREE * Math.PI / 180;
private const COS_RADIAN:Number = Math.cos(RADIAN);
private const SIN_RADIAN:Number = Math.sin(RADIAN);
private var _startTime:int ;
private var _loader:Loader;
private var _currentNum:int = 0;
private var _maineParticles:Array = [];
private var _particlesList:Array = [];
private var _clock:Clock;
private var _canvas:BitmapData;
//========================================================================
// コンストラクタ
//========================================================================
public function RyukyuClock() {
_loader = new Loader();
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
_loader.load(new URLRequest(IMAGE_URL), new LoaderContext(true));
}
//========================================================================
// Loader読み込み完了後の処理
//========================================================================
private function loadComplete(e:Event):void {
var o:LoaderInfo = e.target as LoaderInfo;
o.removeEventListener(Event.COMPLETE, loadComplete);
var bmd:BitmapData = new BitmapData(o.content.width, o.content.height, false, 0x000000);
bmd.draw(_loader);
_particlesList.push(createParticle(bmd));
_loader.unload();
init();
}
//========================================================================
// 初期化
//========================================================================
private function init():void {
var tf:TextField = new TextField();
tf.defaultTextFormat = new TextFormat("_sans", 30, 0xFFFFFF);
tf.autoSize = TextFieldAutoSize.LEFT;
tf.text = "http://selflash.jp";
_canvas = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0x000000);
addChild(new Bitmap(_canvas));
createMainParticle();
_clock = new Clock();
upDate();
_clock.addEventListener(Event.CHANGE, upDate);
var bmd:BitmapData = new BitmapData(tf.width, tf.height, false, 0x000000);
bmd.draw(tf);
_particlesList.push(createParticle(bmd));
var timer:Timer = new Timer(1);
timer.addEventListener(TimerEvent.TIMER, loop);
timer.start();
stage.addEventListener(MouseEvent.CLICK, onClick);
addChild(new Stats());
}
//========================================================================
// メインで使うパーティクルを作成
//========================================================================
private function createMainParticle():void {
for (var i:int = 0; i < PARTICLE_MAX; i++) {
var p:Particle = new Particle();
var rad:Number = Math.random() * ( Math.PI * 2 );
p.x = stage.stageWidth / 2 + 150 * Math.cos( rad );
p.y = stage.stageHeight / 2 + 150 * Math.sin( rad );
p.ex = p.x;
p.ey = p.y;
p.tx = p.x;
p.ty = p.y;
p.c = 0xFFFFFF;
_maineParticles.push(p);
}
}
//========================================================================
// 実行される度に時計の表示に必要なパーティクルを作り直す
//========================================================================
private function upDate(e:Event = null):void {
var o:Sprite = _clock;
var bmd:BitmapData = new BitmapData(o.width, o.height, false, 0x000000);
bmd.draw(o);
_particlesList[1] = createParticle(bmd);
}
//========================================================================
// 引数のBitmapDataのパーティクルを作成して返す
//========================================================================
private function createParticle(bmd:BitmapData):Array {
var particles:Array = [];
for ( var _x:Number = 0; _x < bmd.width; _x++ ) {
for ( var _y:Number = 0; _y < bmd.height; _y++ ) {
var c:uint = bmd.getPixel( _x, _y );
if ( c != 0x000000 ) {
var p:Particle = new Particle();
p.x = _x + stage.stageWidth / 2 - bmd.width / 2;
p.y = _y + stage.stageHeight / 2 - bmd.height / 2;
p.c = c;
particles.push( p );
}
}
}
return particles;
}
//========================================================================
// loopメソッド
//========================================================================
private function loop(e:TimerEvent):void {
var wait:Number;
var now:int = getTimer();
_canvas.lock();
_canvas.colorTransform(_canvas.rect, TRANSFORM_COLOR);
_canvas.applyFilter(_canvas, _canvas.rect, POINT, FILTER_BLUR);
for ( var i:int = 0; i < PARTICLE_MAX; i++ ) {
var p:Particle = _maineParticles[i];
var _x:Number = p.ex - stage.stageWidth / 2;
var _y:Number = p.ey - stage.stageHeight / 2;
var x1:Number = COS_RADIAN * _x - SIN_RADIAN * _y;
var y1:Number = COS_RADIAN * _y + SIN_RADIAN * _x;
p.ex = stage.stageWidth / 2 + x1 + ((Math.random() - .5) * .5);
p.ey = stage.stageHeight / 2 + y1 + ((Math.random() - .5) * .5);
if (_particlesList[_currentNum][i]) {
var cp:Particle = _particlesList[_currentNum][i];
wait = ( 1 - ( cp.x / 350 ) ) * 4000;
if ( _startTime + wait > now ) continue ;
if (Math.abs(cp.x - p.x) < .5 && Math.abs(cp.y - p.y) < .5) {
p.x = cp.x;
p.y = cp.y;
}else {
p.x += (cp.x - p.x) * .08;
p.y += (cp.y - p.y) * .08;
}
}else {
if (Math.abs(p.ex - p.x) < .5 && Math.abs(p.ey - p.y) < .5) {
p.x = p.ex;
p.y = p.ey;
}else {
p.x += (p.ex - p.x) * .05;
p.y += (p.ey - p.y) * .05;
}
}
_canvas.setPixel( p.x, p.y, p.c );
}
_canvas.unlock();
}
//========================================================================
// クリック時の処理
//========================================================================
private function onClick(e:MouseEvent = null):void {
_startTime = getTimer();
(_currentNum < 2) ? _currentNum++ : _currentNum = 0;
shuffle(_maineParticles);
}
//========================================================================
// 引数で渡された配列の中身をシャッフルする
//========================================================================
private function shuffle(list:Array):void{
var i:int = list.length;
while (--i) {
var j:Number = Math.floor(Math.random() * (i + 1));
if (i == j) continue;
var k:Particle = list[i];
list[i] = list[j];
list[j] = k;
}
}
}
}
//========================================================================
// Particleクラス
//========================================================================
class Particle {
public var x:Number = 0;
public var y:Number = 0;
public var tx:Number = 0;
public var ty:Number = 0;
public var ex:Number = 0;
public var ey:Number = 0;
public var c:int = 0;
}
//========================================================================
// Clockクラス
//========================================================================
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.TimerEvent;
import flash.text.TextField;
import flash.events.Event;
import flash.text.TextFormat;
import flash.text.TextFieldAutoSize;
import flash.utils.Timer;
class Clock extends Sprite {
// 各テキストフィールド
private var _hoursField:TextField;
private var _minutesField:TextField;
private var _secondsField:TextField;
private var _dotField:TextField;
private var _txtFormat:TextFormat;
// 時刻
private var _hours:String;
private var _minutes:String;
private var _seconds:String;
// TeraClock
private var _clock:TeraClock;
public function Clock() {
// テキストフォーマット
_txtFormat = new TextFormat();
_txtFormat.font = "BPdotsUnicaseSquare"
_txtFormat.size = 39;
_txtFormat.color = 0xFFFFFF;
_txtFormat.kerning = true;
// 時を表示するテキストフィールドを作成する
_hoursField = new TextField();
_txtFormat.size = 60;
_hoursField.defaultTextFormat = _txtFormat;
_hoursField.autoSize = TextFieldAutoSize.LEFT;
_hoursField.x = 13;
_hoursField.y = 10;
this.addChild(_hoursField);
// 分を表示するテキストフィールドを作成する
_minutesField = new TextField();
_minutesField.defaultTextFormat = _txtFormat;
_minutesField.x = 103;
_minutesField.y = 10;
this.addChild(_minutesField);
// 秒を表示するテキストフィールドを作成する
_secondsField = new TextField();
_secondsField.defaultTextFormat = _txtFormat;
_secondsField.x = 190;
_secondsField.y = 10;
this.addChild(_secondsField);
// コロンを表示するテキストフィールドを作成する
_dotField = new TextField();
_dotField.defaultTextFormat = _txtFormat;
_dotField.text = ":";
_dotField.x = 75;
_dotField.y = 10;
this.addChild(_dotField);
_dotField = new TextField();
_dotField.defaultTextFormat = _txtFormat;
_dotField.text = ":";
_dotField.x = 165;
_dotField.y = 10;
this.addChild(_dotField);
// TeraClockを使用して時計の表示を更新する
_clock = new TeraClock();
_hoursField.text = _clock.hours2;
_minutesField.text = _clock.minutes2;
_secondsField.text = _clock.seconds2;
_clock.addEventListener(TeraClock.HOURS_CHANGED, _hoursChangeHandler);
_clock.addEventListener(TeraClock.SECONDS_CHANGED, _secondsChangeHandler);
_clock.addEventListener(TeraClock.MINUTES_CHANGED, _minutesChangeHandler);
dispatchEvent(new Event(Event.CHANGE));
}
// 1時間毎に表示を更新してCHANGEイベントをdispatchする。
private function _hoursChangeHandler(e:Event):void {
_hoursField.text = _clock.hours2;
dispatchEvent(new Event(Event.CHANGE));
}
// 1分毎に表示を更新してCHANGEイベントをdispatchする。
private function _minutesChangeHandler(e:Event):void {
_minutesField.text = _clock.minutes2;
dispatchEvent(new Event(Event.CHANGE));
}
// 1秒毎に表示を更新してCHANGEイベントをdispatchする。
private function _secondsChangeHandler(e:Event):void {
_secondsField.text = _clock.seconds2;
dispatchEvent(new Event(Event.CHANGE));
}
}
/***********************************************************************************************************************
//========================================================================
// これより下trick7さんのTeraClockライブラリの中身をそのまま記述
//========================================================================
/**
* trick7さんのTeraClockライブラリ
* @author tera
* ソース
* http://www.trick7.com/blog/2008/09/02-074335.php
*/
import flash.display.*;
import flash.events.Event;
import flash.events.EventDispatcher;
class TeraClock extends Sprite {
public static const HOURS_CHANGED:String = "hoursChanged";
public static const MINUTES_CHANGED:String = "minutesChanged";
public static const SECONDS_CHANGED:String = "secondsChanged";
private var _hours:int;
private var _minutes:int;
private var _seconds:int;
private var _preSeconds:int;
private var _gmt:int;
public function TeraClock(GMT:int = 9) {
_gmt = GMT%24;
this.enterFrameListener(null);
addEventListener(Event.ENTER_FRAME, enterFrameListener);
}
private function enterFrameListener(e:Event):void {
var date:Date = new Date();
if(_gmt>=0){
_hours = (date.getUTCHours() + _gmt) % 24;
}else {
_hours = (24+(date.getUTCHours() + _gmt)) % 24;
}
_minutes = date.getUTCMinutes();
_seconds = date.getUTCSeconds();
if (_seconds != _preSeconds) {
dispatchEvent(new Event(SECONDS_CHANGED));
if (_seconds == 0) {
dispatchEvent(new Event(MINUTES_CHANGED));
if (_minutes == 0) {
dispatchEvent(new Event(HOURS_CHANGED));
}
}
}
_preSeconds = _seconds;
}
public function get hours():int { return _hours; }
public function get minutes():int { return _minutes; }
public function get seconds():int { return _seconds; }
public function get milliseconds():int { return (new Date()).getUTCMilliseconds(); }
public function get hoursUpper():int { return _hours / 10; }
public function get minutesUpper():int { return _minutes / 10; }
public function get secondsUpper():int { return _seconds / 10; }
public function get hoursLower():int { return _hours % 10; }
public function get minutesLower():int { return _minutes % 10; }
public function get secondsLower():int { return _seconds % 10; }
public function get hours2():String { return niketa(_hours); }
public function get minutes2():String { return niketa(_minutes); }
public function get seconds2():String { return niketa(_seconds); }
public function get milliseconds2():String { return niketa((new Date()).getUTCMilliseconds() / 10); }
public function get milliseconds3():String { return keta((new Date()).getUTCMilliseconds(), 3); }
private function niketa(num:int):String {
if (num < 10) {
return String("0"+num);
}else {
return String(num);
}
}
private function keta(num:int, keta:int):String {
var str:String = String(num);
while(str.length < keta) str = "0" + str;
return str;
}
public function get hoursDegree():Number {
return ((_hours % 12) * 30) + (_minutes / 2) + (_seconds/120);
}
public function get minutesDegree():Number {
return (_minutes * 6) + (_seconds / 10);
}
public function get secondsDegree():Number {
return _seconds * 6;
}
public function getDifferenceTime(s:int, m:int, h:int):Object {
var time:Array = [_seconds, _minutes, _hours, 0];
var dt:Array = [s, m, h];
var cap:Array = [60, 60, 24];
for(var i:int = 0; i < 3; ++i) {
time[i] += dt[i];
if(time[i] < 0) {
time[i + 1] += Math.floor(time[i] / cap[i]);
time[i] = time[i] % cap[i] + cap[i];
continue;
}
if(time[i] >= cap[i]) {
time[i + 1] += Math.floor(time[i] / cap[i]);
time[i] = time[i] % cap[i];
continue;
}
}
return { seconds:time[0], minutes:time[1], hours:time[2], date:time[3] };
}
}