forked from: jiglibサンプル改造
jiglibサンプル改造
3D文字をドラッグで動かす
/**
* Copyright brendansean ( http://wonderfl.net/user/brendansean )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6IFo
*/
// forked from TX_298's jiglibサンプル改造
package
{
/**
* jiglibサンプル改造
* 3D文字をドラッグで動かす
*/
import flash.events.*;
import flash.geom.Point;
import jiglib.math.JNumber3D;
import jiglib.physics.RigidBody;
import jiglib.plugin.papervision3d.Papervision3DPhysics;
import jiglib.plugin.papervision3d.constraint.MouseConstraint;
import jiglib.geometry.JBox;
import jiglib.plugin.papervision3d.*;
import org.papervision3d.cameras.CameraType;
import org.papervision3d.core.math.Number3D;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.view.BasicView;
import org.papervision3d.view.layer.ViewportLayer;
import org.papervision3d.view.layer.util.ViewportLayerSortMode;
import org.papervision3d.core.geom.*
import org.papervision3d.core.geom.renderables.*;
import org.papervision3d.core.math.*;
import org.papervision3d.core.proto.MaterialObject3D
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.events.FileLoadEvent;
import flash.net.*;
import flash.utils.*;
[SWF(width="465", height="465", backgroundColor="#000000", frameRate="60")]
public class MouseConstraintTest extends BasicView
{
private var physics:Papervision3DPhysics;
private var sceneLight:PointLight3D;
private var mouseConstraint:MouseConstraint;
private var vplObjects:ViewportLayer;
public var letters:Array=new Array();
private var spacer:int = 30;
public function MouseConstraintTest()
{
super(stage.stageWidth, stage.stageHeight, true, true, CameraType.TARGET);
physics = new Papervision3DPhysics(scene, 8);
setupVPLayer();
setupLighting();
createFloor();
setCamera();
createText();
startRendering();
}
private function setupVPLayer():void
{
vplObjects = new ViewportLayer(viewport, null);
vplObjects.layerIndex = 2;
vplObjects.sortMode = ViewportLayerSortMode.Z_SORT;
viewport.containerSprite.addLayer(vplObjects);
}
private function setupLighting():void
{
sceneLight = new PointLight3D(true, true);
sceneLight.x = 0;
sceneLight.y = 400;
sceneLight.z = -300;
}
private function createFloor():void
{
physics.createGround(new WireframeMaterial(0xFFFFFF, 0), 1800, 0);
var floor:Plane = new Plane(new WireframeMaterial(0xFFFFFF), 10000, 10000, 10000*0.001, 10000*0.001);
floor.rotationX = 90;
floor.y = -200
scene.addChild(floor);
}
private function setCamera():void
{
camera.y = 800
camera.focus = 250;
camera.zoom = 1;
}
private function createText():void {
var val:URLVariables = new URLVariables();
val.text="COMRAD";
val.depth=3.5;
val.bevel=2;
val.font = "ipagp";
var req:URLRequest = new URLRequest("http://www.3dtext.in/api/for_wonderfl_demo_key");
req.data=val;
var loader:URLLoader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.BINARY;
loader.addEventListener(Event.COMPLETE, completeHandler);
loader.load(req);
}
private function completeHandler(event:Event):void
{
var randomBox:RigidBody;
var flatShadedMaterial:FlatShadeMaterial = new FlatShadeMaterial(sceneLight, 0x77ee77);
flatShadedMaterial.interactive = true;
var prevSphere:RigidBody;
var data:ByteArray = event.target.data;
data.endian = Endian.LITTLE_ENDIAN
var q:int; var sum:int = 0
try {
while (q = data.readUnsignedShort()) {
var t:TriangleMesh3D = new TriangleMesh3D(flatShadedMaterial, new Array(), new Array());
var arr: Array = new Array();
if(q>1)for (var a:int = 0; a < q; a++) {
var v1:Vertex3D = new Vertex3D(data.readFloat(), data.readFloat(),data.readFloat())
var v2:Vertex3D = new Vertex3D(data.readFloat(), data.readFloat(),data.readFloat())
var v3:Vertex3D = new Vertex3D(data.readFloat(), data.readFloat(),data.readFloat())
t.geometry.vertices.push(v1);t.geometry.vertices.push(v2);t.geometry.vertices.push(v3);
t.geometry.faces.push(new Triangle3D(t, [v1,v2,v3],flatShadedMaterial, [new NumberUV(data.readFloat(),data.readFloat()),new NumberUV(data.readFloat(),data.readFloat()),new NumberUV(data.readFloat(),data.readFloat())]));
}
for (var i:int = 0; i < 9; i++) {arr.push(data.readFloat());}
t.extra = { stat:arr }; sum += arr[0];
letters.push(t);
}
} catch (err:Error) {
}finally {
var xy:Array = [new Point(-220,200),new Point(0,250),new Point(220,300),new Point(-90,700),new Point(90,800),new Point(0,1200)];
if (letters.length > 1) { sum +=(letters.length - 1)* spacer; }
letters[0].x = -sum / 2+letters[0].extra.stat[0]/2;
for (var i:int = 0; i < letters.length; i++ ) {
scene.addChild(letters[i]);
var jbox:JBox = new JBox(new Pv3dMesh(letters[i]), letters[i].extra.stat[0], letters[i].extra.stat[2], letters[i].extra.stat[1]);
physics.addBody(jbox);
jbox.mass = 2;jbox.y = xy[i].y + 75;jbox.x = xy[i].x;
physics.getMesh(jbox).addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress);
vplObjects.addDisplayObject3D(physics.getMesh(jbox));
}
}
}
private function handleMousePress(event:InteractiveScene3DEvent):void
{
mouseConstraint = new MouseConstraint(event.displayObject3D, new Number3D(0, 0, 0.3), camera, viewport);
stage.addEventListener(MouseEvent.MOUSE_UP, removeMouseConstraint);
}
private function removeMouseConstraint(e:MouseEvent):void
{
stage.removeEventListener(MouseEvent.MOUSE_UP, removeMouseConstraint);
mouseConstraint.destroy();
mouseConstraint = null;
}
override protected function onRenderTick(event:Event = null):void
{
physics.step();
renderer.renderScene(scene, camera, viewport);
}
}
}