forked from: forked from: forked from: 文字列を文字に切り離しての円運動
文字列を文字に切り離しての円運動
use papervision3d
必要なクラスのimport
// forked from wonderful's forked from: forked from: 文字列を文字に切り離しての円運動
// forked from wonderful's forked from: 文字列を文字に切り離しての円運動
// forked from katan_t's 文字列を文字に切り離しての円運動
/*
* 文字列を文字に切り離しての円運動
* use papervision3d
*/
package {
//必要なクラスのimport
import flash.display.Sprite;
import org.papervision3d.view.Viewport3D;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.materials.special.Letter3DMaterial;
import org.papervision3d.typography.Text3D;
import org.papervision3d.typography.fonts.HelveticaBold;
import flash.events.Event;
public class Sample10 extends Sprite { //Spriteクラス継承
public var viewport:Viewport3D;
public var scene:Scene3D;
public var camera:Camera3D;
public var renderer:BasicRenderEngine;
private var degrees_arr:Array = new Array();//角度格納用配列
private var text_arr:Array = new Array();//文字格納配列
private var text_str:String = "CREATIVE LIFE ttttttttttt";//表示文字列
private var degrees_arr2:Array = new Array();//角度格納用配列
private var text_arr2:Array = new Array();//文字格納配列
private var text_str2:String = "CREATIVE LIFE ttttttttttt";//表示文字列
private var letterformat:Letter3DMaterial;
private var letterformat2:Letter3DMaterial;
private var basicx_int:int = 90;//基準x座標
private var basicy_int:int = 100;//基準z座標
private var basicz_int:int = 0;//基準z座標
private var basicz_int2:int = -330;//基準z座標
private var diameter_int:int = 400;//半径
private var diameter_int2:int = 880;//半径
private var speed_int:int = 2;//毎回の移動角度
//コンストラクタ
public function Sample10() {
init();//初期化関数開始
}
//初期化関数
public function init():void{
viewport = new Viewport3D(stage.stageWidth , stage.stageHeight);
addChild(viewport);//viewportを表示ツリーに追加
renderer = new BasicRenderEngine();
scene = new Scene3D();
camera = new Camera3D();
camera.x = 120;
camera.y =200;
camera.z = -2500;
//文字の設定 引数は色コード・透過度
letterformat = new Letter3DMaterial(0x00ddff , 0.8);
letterformat2 = new Letter3DMaterial(0x0000ff , 0.8);
//文字の分解とText3Dインスタンス生成
for(var i:int = 0 ; i < text_str.length ; i++){
text_arr.push(new Text3D(text_str.charAt(text_str.length - i -1) , new HelveticaBold() , letterformat));
degrees_arr.push(i * 360 / text_str.length);//角度を均等に分割
scene.addChild(text_arr[i]);
}
for(var t:int = 0 ; t < text_str2.length ; t++){
text_arr2.push(new Text3D(text_str2.charAt(text_str2.length - t -1) , new HelveticaBold() , letterformat2));
degrees_arr2.push(t * 360 / text_str2.length);//角度を均等に分割
scene.addChild(text_arr2[t]);
}
addEventListener(Event.ENTER_FRAME , onEnterFrame);//ENTER_FRAMEイベント定義
}
//ENTER_FRAME時関数
public function onEnterFrame(event:Event):void {
//各文字の座標及び角度計算と角度の増加
for(var i:int = 0 ; i < text_str.length ; i++){
text_arr[i].x = Math.sin(degrees_arr[i] * Math.PI/180) * diameter_int + basicx_int;
text_arr[i].z = Math.cos(degrees_arr[i] * Math.PI/180) * diameter_int + basicz_int;
//rotationYにおいての文字の反転が行えなかったため、scaleXを位置によって変更することで反転表示に対応
if(degrees_arr[i] > 90 && degrees_arr[i] < 270){
text_arr[i].rotationY = degrees_arr[i] + 180;
text_arr[i].scaleX = 1;
}
else{
text_arr[i].rotationY = degrees_arr[i];
text_arr[i].scaleX = -1;
}
degrees_arr[i] += speed_int;
trace( degrees_arr[i]);
degrees_arr[i] %= 360;
}
for(var j:int = 0 ; j < text_str2.length ; j++){
text_arr2[j].x = Math.sin(degrees_arr2[j] * Math.PI/20) * diameter_int2 + basicx_int;
text_arr2[j].y = Math.tan(degrees_arr2[j] * Math.PI/40) * diameter_int2 + basicy_int;
text_arr2[j].z = Math.cos(degrees_arr2[j] * Math.PI/180) * diameter_int2 + basicz_int2;
//rotationYにおいての文字の反転が行えなかったため、scaleXを位置によって変更することで反転表示に対応
if(degrees_arr2[j] > 90 && degrees_arr2[j] < 270){
text_arr2[j].rotationY = degrees_arr2[j] + 180;
text_arr2[j].scaleX = 1;
}
else{
text_arr2[j].rotationY = degrees_arr2[j];
text_arr2[j].scaleX = -1;
}
degrees_arr2[j] += 0.1;
trace( degrees_arr2[i]);
degrees_arr2[j] %= 360;
}
renderer.renderScene(scene, camera, viewport);//描画
}
}
}