forked from: Circle Packing Algorithm
/**
* Copyright foxdie ( http://wonderfl.net/user/foxdie )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6F7Y
*/
// forked from onedayitwillmake's Circle Packing Algorithm
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.geom.Vector3D;
import frocessing.color.ColorHSV;
import frocessing.core.F5Graphics;
[SWF(frameRate = '60', backgroundColor='0x000000')]
public class FlashTest extends Sprite {
protected var _nodes:Vector.<Node> = new Vector.<Node>;
private var iterationCounter:int = 0;
private var CENTER:Point;
private var v:Vector3D;
public var _view:F5Graphics;
public function FlashTest()
{
this.addEventListener(Event.ADDED_TO_STAGE, initCirclePacking)
_view = new F5Graphics(graphics);
}
public function initCirclePacking(e:Event):void
{
CENTER = new Point(stage.stageWidth/2, stage.stageHeight/2);
_view.clear();
var maxSize:Number = 40
var color:ColorHSV = new ColorHSV(0, 0.8, 1.0);
var currentX:int = 10;
var max:Number = 70;
for(var i:int = 0; i < max; i++)
{
var node:Node = new Node();
addChild(node);
node.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
var size:Number;
if(i< 30) size = Math.random()* maxSize/10 + 5;
else size = Math.random()* maxSize + 5;
color.h = size/maxSize * 180 + 120;
node.draw(size, color.value);
node.setPosition(i*8, 200 + Math.random())
_nodes.push(node);
}
addEventListener(Event.ENTER_FRAME, packCircles)
}
private function startDragging(e:MouseEvent):void
{
dragCircle = e.target as Node;
dragCircle._radius = dragCircle._originalRadius * 1.5;
stage.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
}
private function stopDragging(e:MouseEvent):void
{
dragCircle._radius = dragCircle._originalRadius;
dragCircle = null;
stage.removeEventListener(MouseEvent.MOUSE_UP, stopDragging);
}
private var dragCircle:Node;
private function packCircles(e:Event):void
{
_nodes = _nodes.sort(sortOnDistanceToCenter);
v = new Vector3D();
// Push them away from each other
for(var i:int = 0; i < _nodes.length; i++)
{
var ci:Node = _nodes[i];
for (var j:int = i + 1; j<_nodes.length; j++)
{
var cj:Node = _nodes[j];
if(i == j) continue;
//cj.alpha = Math.random()
var dx:Number = cj.x - ci.x;
var dy:Number = cj.y - ci.y;
var r:Number = ci._radius + cj._radius;
var d:Number = (dx*dx) + (dy*dy);
if (d < (r * r) - 0.01 )
{
v.x = dx;
v.y = dy;
v.normalize();
v.scaleBy((r - Math.sqrt(d)) * 0.5);
if(cj != dragCircle) {
cj.x += v.x;
cj.y += v.y;
}
if(ci != dragCircle) {
ci.x -= v.x;
ci.y -= v.y;
}
}
}
}
//return;
// push toward center
var damping:Number = 0.01;///Number(iterationCounter);
//trace(damping)
for(i = 0; i < _nodes.length; i++)
{
var c:Node = _nodes[i];
if(c == dragCircle) continue;
v.x = c.x - CENTER.x;
v.y = c.y - CENTER.y;
v.scaleBy(damping);
c.x -= v.x;
c.y -= v.y;
}
if(dragCircle) {
dragCircle.x = stage.mouseX
dragCircle.y = stage.mouseY
}
}
private function sortOnRandom(a:Node, b:Node):int
{
return Math.random() < 0.5 ? -1 : 1;
}
private function sortOnDistanceToCenter(a:Node, b:Node):int
{
var valueA:int = a.distanceToCenter(CENTER);
var valueB:int = b.distanceToCenter(CENTER);
var comparisonValue:int = 0;
if(valueA > valueB) comparisonValue = -1;
else if(valueA < valueB) comparisonValue = 1;
return comparisonValue;
}
}
}
import frocessing.core.F5Graphics2D;
import flash.display.Sprite;
import flash.geom.Point;
//import gs.TweenMax;
//import gs.easing.*;
class Node extends Sprite
{
private var _view:F5Graphics2D;
public var _originalRadius:Number, _radius:Number, _radiusSquared:Number;
public var _color:uint;
public var _relative:Node;
public function Node()
{
}
public function draw(nodeSize:Number, color:uint = 0xff0000):void
{
size = nodeSize
_color = color;
_view = new F5Graphics2D(this.graphics);
_view.noStroke();
_view.beginDraw();
_view.fillColor = color
_view.fillAlpha = 0.75;
_view.circle(0,0, _radius*0.8);
_view.circle(0,0, _radius * 0.9);
_view.fillAlpha = 0.3;
_view.circle(0,0, _radius);
_view.endDraw();
}
public function setPosition(xpos:Number, ypos:Number, animationTime:Number = 0.0, delay:Number = 0.0):void
{
x = xpos;
y = ypos;
}
/**
* A few circle helper mathematical functions
*/
public function containsPoint(xpos:Number, ypos:Number):Boolean
{
var dx:Number = x - ypos;
var dy:Number = y - ypos;
var distance:Number = Math.sqrt(dx*dx + dy * dy);
// if it's shorter than either radi, we intersect
return distance <= _radius;
}
public function distanceToCenter(centerPoint:Point):Number
{
var dx:Number = x - centerPoint.x;
var dy:Number = y - centerPoint.y;
var distance:Number = dx*dx + dy*dy;
return distance;
}
public function intersects(otherNode:Node):Boolean
{
var dx:Number = otherNode.x - x;
var dy:Number = otherNode.y - y;
var distance:Number = dx*dx + dy * dy;
// if it's shorter than either radi, we intersect
return (distance < _radiusSquared || distance < otherNode._radiusSquared);
}
public function dealloc():void
{
_relative = null;
_view = null;
}
public function set size(value:Number):void
{
_radius = value;
_originalRadius = value;
_radiusSquared = _radius * _radius;
}
}