offset spring
/**
* Copyright majoraze ( http://wonderfl.net/user/majoraze )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6Bnd
*/
package {
import flash.display.Sprite;
import flash.events.Event;
public class OffsetSpring extends Sprite {
private var ball:Ball;
private var spring:Number = .1;
private var vx:Number = 0;
private var vy:Number = 0;
private var friction:Number = 0.9;
private var springLength:Number = 100; //the value of offset
public function OffsetSpring() {
init();
}
private function init():void {
ball = new Ball(20);
addChild(ball);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
var dx:Number = ball.x - mouseX;
var dy:Number = ball.y - mouseY;
var angle:Number = Math.atan2(dy,dx);
var targetX:Number = mouseX + Math.cos(angle) * springLength;
var targetY:Number = mouseY + Math.sin(angle) * springLength;
vx += (targetX - ball.x) * spring;
vy += (targetY - ball.y) * spring;
vx *= friction;
vy *= friction;
ball.x += vx;
ball.y += vy;
graphics.clear();
graphics.lineStyle(1);
graphics.moveTo(ball.x, ball.y);
graphics.lineTo(mouseX, mouseY);
}
}
}
//ball class
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
private var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball(radius:Number = 40, color:uint = 0xff0000) {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill()
}
}