DSG_study2
/**
* Copyright miyaoka ( http://wonderfl.net/user/miyaoka )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/66r5
*/
// forked from miyaoka's DSG_study
package
{
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import com.bit101.components.*;
[SWF(width = "465", height = "465", backgroundColor = 0xffffff, frameRate = "60")]
public class DSG_study2 extends Sprite
{
public function DSG_study2()
{
//bg
var mtr:Matrix = new Matrix();
mtr.createGradientBox(stage.stageWidth*2, stage.stageHeight*2, 0, -stage.stageWidth/2, -stage.stageHeight/2);
graphics.beginGradientFill(
GradientType.RADIAL,
[0x999999, 0xffffff],
[1, 1],
[30, 255],
mtr
);
graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
//dsg
var d:DSG_Shape = new DSG_Shape();
d.x = stage.stageWidth - 16;
d.y = stage.stageHeight/2;
addChild(d);
//freq
var t:Label = new Label();
var s:Slider = new Slider(Slider.VERTICAL, this, stage.stageWidth-16, 16, function ():void
{
t.y = mouseY - 10;
t.x = s.x - t.width;
d.note = s.value;
t.text = d.freq.toFixed(0) + "Hz (" + s.value.toFixed(0) + ")";
});
s.width = 16;
s.height = stage.stageHeight - 16*2;
s.setSliderParams(0, 127, 69);
s.backClick = true;
var l:Label = new Label(this, 320, 0, "Frequency(MIDI note number)");
addChild(l);
addChild(s);
addChild(t);
//sampling rate
var t2:Label = new Label();
var s2:Slider = new Slider(Slider.HORIZONTAL, this, 0, stage.stageHeight-16, function ():void
{
t2.text = (s2.value / 1000).toFixed(1) + "KHz";
t2.x = mouseX;
t2.y = s2.y - t.height;
d.samplingRate = s2.value;
});
s2.height = 16
s2.width = stage.stageWidth - 16;
s2.setSliderParams(1000, 88200, 44100);
s2.backClick = true;
var l2:Label = new Label(this, 0, 420, "SamplingRate");
addChild(l2);
addChild(s2);
addChild(t2);
}
}
}
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import caurina.transitions.Tweener;
import flash.media.Sound;
import flash.utils.getTimer;
class DSG_Shape
extends Sprite
{
private static const BUFFER_LENGTH:uint = 2048;
private static const PI2:Number = Math.PI * 2;
private var drawHeight:Number = 100;
private var drawWidth:Number = BUFFER_LENGTH;
private var snd:Sound;
public var amp:Number = 0.5;
private var sp:Shape = new Shape;
private var bmp:Bitmap;
private var phase:Number = 0;
private var phaseStep:Number;
public function DSG_Shape():void
{
note = 69;
addEventListener(Event.ADDED_TO_STAGE, init);
}
private var _note:Number;
public function set note(num:Number):void
{
_note = Math.max(0, Math.min(127, num));
freq = 440 * Math.pow(2, (_note - 69) / 12);
}
public function get note():Number
{
return _note;
}
private var _freq:Number;
public function set freq(num:Number):void
{
_freq = num;
phaseStep = _freq * PI2 / samplingRate;
}
public function get freq():Number
{
return _freq;
}
private var _samplingRate:Number = 44100;
public function set samplingRate(num:Number):void
{
_samplingRate = num;
freq = freq;
}
public function get samplingRate():Number
{
return _samplingRate;
}
private function init(e:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
var bmd:BitmapData = new BitmapData(stage.stageWidth, drawHeight*2+10, false, 0);
bmp = new Bitmap(bmd);
bmp.x = -bmd.width;
bmp.y = -bmd.height / 2;
addChild(bmp);
snd = new Sound();
snd.addEventListener(SampleDataEvent.SAMPLE_DATA, sampleDataHandler);
snd.play();
}
private function sampleDataHandler(e:SampleDataEvent):void {
var g:Graphics = sp.graphics;
g.clear();
g.lineStyle(2, 0x0);
g.moveTo(0, Math.sin(phase) * amp * drawHeight);
var w:Number = drawWidth / BUFFER_LENGTH;
for (var i:int = 0; i < BUFFER_LENGTH; i++)
{
var sample:Number = Math.sin(phase += phaseStep) * amp;
e.data.writeFloat(sample);
e.data.writeFloat(sample);
//
g.lineTo(i*w, sample * drawHeight);
}
var bmd1:BitmapData = bmp.bitmapData;
var bmd2:BitmapData = new BitmapData(bmd1.width, bmd1.height, true, 0);
bmd2.draw(bmd1, new Matrix(1, 0, 0, 1, -drawWidth));
bmd2.draw(sp, new Matrix(1, 0, 0, 1, bmd2.width - drawWidth, bmd2.height / 2));
bmp.bitmapData = bmd2;
bmd1.dispose();
}
}