流星群
絶景ナリ
/**
* Copyright okoi ( http://wonderfl.net/user/okoi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/5zQb
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BlurFilter;
import flash.geom.Point;
import flash.display.GradientType;
import flash.geom.Matrix;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
[SWF(width = "465", height = "465")]
/**
* ...
* @author
*/
public class Main extends Sprite
{
private var stars:/*MoveStar*/Array;
private var _starImg:Star;
private var _canvas:BitmapData;
private var _step:int = 0;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
var mat:Matrix = new Matrix();
mat.createGradientBox( stage.stageWidth, stage.stageHeight, 45 );
graphics.beginFill( 0 );
graphics.beginGradientFill(
GradientType.LINEAR,
[0x000022, 0x000077],
[1, 1],
[0, 255],
mat,
SpreadMethod.PAD,
InterpolationMethod.LINEAR_RGB,
0.0 );
graphics.drawRect( 0, 0, stage.stageWidth, stage.stageHeight );
graphics.endFill();
_canvas = new BitmapData( stage.stageWidth, stage.stageHeight, true, 0 );
addChild( new Bitmap( _canvas ) );
_starImg = new Star();
stars = new Array();
addEventListener( Event.ENTER_FRAME, Update );
}
private function Update(e:Event) : void
{
var i:int = 0;
if( _step % 3 == 0 ) GenerateMoveStar();
_step++;
for ( i = stars.length - 1; i >= 0; i-- )
{
stars[i].Update();
if ( stars[i].x < -stage.stageWidth/2 || stars[i].y > stage.stageHeight + stage.stageHeight/2 )
{
stars.splice( i, 1 );
}
}
_canvas.lock();
//_canvas.fillRect( _canvas.rect, 0 );
_canvas.applyFilter( _canvas, _canvas.rect, new Point(), new BlurFilter(4, 4, 10) );
for ( i = 0; i < stars.length; i++ )
{
_canvas.draw( _starImg, stars[i].mat, stars[i].color, "add" );
}
_canvas.unlock();
}
private function GenerateMoveStar() : void
{
var p1:Point = new Point( stage.stageWidth / 2, - stage.stageHeight / 2 );
var p2:Point = new Point( stage.stageWidth + stage.stageWidth / 2, stage.stageHeight / 2 );
var ratio:Number = Math.random();
var xx:Number = p1.x + (p2.x - p1.x) * ratio;
var yy:Number = p1.y + (p2.y - p1.y) * ratio;
var star:MoveStar = new MoveStar();
var angle:Number = 135;
var scale:Number = 1 - (Math.random() * 0.7);
star.Init( xx, yy, angle, scale );
var starnum:int = stars.length;
var i:int = 0;
for ( i = 0; i < starnum; i++ )
{
if ( stars[i].scale >= scale ) break;
}
stars.splice( i, 0, star );
}
}
}
import flash.display.Shape;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import frocessing.color.ColorHSV;
class Star extends Shape {
public function Star () {
x = 100;
y = 100;
// 星を描く
graphics.beginFill(0xFFFFFF);
for ( var i:int = 0; i < 10; i++ )
{
var radius:Number = 50;
var angle:Number = (90 + i * (360 / 10)) % 360;
if ( i % 2 == 0 ) radius = 25;
var xx:Number = Math.cos( angle * Math.PI / 180 ) * radius;
var yy:Number = Math.sin( angle * Math.PI / 180 ) * radius;
if ( i == 0 ) graphics.moveTo( xx, yy );
else graphics.lineTo( xx, yy );
}
graphics.endFill();
}
}
class MoveStar {
private var _x:Number;
public function get x():Number { return _x; }
private var _y:Number;
public function get y():Number { return _y; }
private var _mx:Number;
private var _my:Number;
private var _scale:Number;
public function get scale():Number { return _scale; }
private var _mat:Matrix;
public function get mat():Matrix { return _mat; }
private var _color:ColorTransform;
public function get color():ColorTransform { return _color; }
private var _rotate:int;
public function MoveStar() {
}
public function Init(__x:Number, __y:Number, __angle:Number, __scale:Number) : void
{
_x = __x;
_y = __y;
_scale = __scale;
var speed:Number = 30 * _scale * _scale;
var tempAngle:Number = Math.random() * 10 - 5;
_mx = Math.cos( (__angle + tempAngle) * Math.PI / 180 ) * speed;
_my = Math.sin( (__angle + tempAngle) * Math.PI / 180 ) * speed;
_mat = new Matrix( _scale, 0, 0, _scale, _x, _y );
var hsv:ColorHSV = new ColorHSV( Math.random() * 360, 0.8, 1, 0.5 );
_color = new ColorTransform( 0, 0, 0, 1, hsv.r, hsv.g, hsv.b, hsv.a );
_rotate = 0;
}
public function Update() : void
{
_x += _mx;
_y += _my;
_rotate = (_rotate + 5) % 360;
_mat = new Matrix( _scale, 0, 0, _scale, 0, 0 );
_mat.rotate( _rotate * Math.PI / 180 );
_mat.translate( _x, _y );
}
}