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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: forked from: fladdict challenge for amateurs

Every frame you get screen caputre of the stage.
* Generate new frame image with using last frames screen capture.
* This is a starting point of recursive generative art.
/**
 * Copyright mabo99 ( http://wonderfl.net/user/mabo99 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/5v52
 */

// forked from kazmaro's forked from: fladdict challenge for amateurs
// forked from checkmate's fladdict challenge for amateurs
/**
 * Every frame you get screen caputre of the stage.
 * Generate new frame image with using last frames screen capture.
 * This is a starting point of recursive generative art.
 */
 
 package { 
    import flash.display.Bitmap; 
    import flash.display.BitmapData; 
    import flash.display.BlendMode; 
    import flash.display.Sprite; 
    import flash.events.Event; 
    import flash.geom.ColorTransform; 
    import flash.geom.Matrix; 
    import flash.geom.Point; 
     
    public class Beginner extends Sprite { 
          
        public var canvas:BitmapData; 
        public var drawHere:BitmapData;
        public var mat:Matrix; 
		
		
		private var bitmap:Bitmap;  
         
        public function Beginner() { 
            canvas = new BitmapData(550,400,false,0xFFFFFF); 
            bitmap = new Bitmap(canvas); 
            addChild(bitmap); 
            addEventListener(Event.ENTER_FRAME, _update); 
        } 
         
        public function _update(e:Event):void{ 
            if(drawHere) 
			{
                drawHere.dispose();
			}
            drawHere = canvas.clone(); 
            update(); 
        } 
		
		
		  
        public function update():void{ 
            drawStep(); 
            transformStep(); 
             
            renderStep(); 
            fadeStep(); 
        } 
         
        //private var size_stage:uint = 100; 

        public function drawStep():void { 
            for (var i:int = 0; i < 700; ++i){ 
                drawHere.setPixel( stage.mouseX + (Math.random()-0.5)*200, stage.mouseY + (Math.random()-0.5)*200, Math.random()*0xFFFFFF); 
				//trace(i);
            } 
        } 

        public function transformStep():void { 
              var scale_change:Number = 1.2; 
              var noise_rotate:Number = 0.2; 

              mat = new Matrix(); 
              mat.translate(-stage.mouseX,-stage.mouseY); 
              mat.scale(scale_change, scale_change); 
              mat.rotate((Math.random()-0.5)*noise_rotate); 
              mat.translate(stage.mouseX, stage.mouseY); 
          } 


        public function renderStep():void{ 
            canvas.draw(drawHere, mat, null, BlendMode.NORMAL); 
        } 


        public function fadeStep():void{ 
              var mul:Number = 1.1; 
              var alpha:Number = 0.7; 
              var ct:ColorTransform = new ColorTransform(mul,mul,mul,alpha,0,0,0,0) 
                canvas.colorTransform(drawHere.rect, ct); 
          }    

		
    } 
	
}