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Dead Code Preservation :: Archived AS3 works from wonderfl.net

焼き肉っぽい何か (軽量版)

////////////////////////////////////////////////////////////////////////////////
// 焼き肉っぽい何か (軽量版)
//
// [AS3.0] Flareクラスに挑戦! (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1128
////////////////////////////////////////////////////////////////////////////////
Get Adobe Flash player
by ProjectNya 08 Mar 2011
    Embed
/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/5n7Q
 */

////////////////////////////////////////////////////////////////////////////////
// 焼き肉っぽい何か (軽量版)
//
// [AS3.0] Flareクラスに挑戦! (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1128
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.display.Shape;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.geom.Rectangle;

    [SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var shape:Shape;
        private var flare:FlareMap;
        private var detection:DetectPixels;
        private static var cx:uint = 232;
        private static var cy:uint = 400;
        private static var fw:uint = 140;
        private static var fh:uint = 400;
        private static var tw:uint = 120;
        private static var th:uint = 30;
        private var fireBtn:Btn;
        private var clearBtn:Btn;
        private var smoke:Smoke;

        public function Main() {
            //Wonderfl.capture_delay(1);
            init();
        }

        private function init():void {
            graphics.beginFill(0x000000);
            graphics.drawRect(0, 0, 465, 465);
            graphics.endFill();
            //
            shape = new Shape();
            shape.graphics.lineStyle(4, 0xFFFFFF, 0.5);
            shape.graphics.drawEllipse(0, 0, tw, th);
            //addChild(shape);
            shape.x = cx - tw*0.5;
            shape.y = 400 - th;
            //
            var rect:Rectangle = new Rectangle(0, 0, fw, fh);
            flare = new FlareMap(rect);
            addChild(flare);
            flare.x = cx;
            flare.y = cy;
            var area:Rectangle = new Rectangle(0, 0, tw, th);
            detection = new DetectPixels(2);
            detection.search(shape, area, 0x66FFFFFF);
            flare.map = detection.pixels();
            flare.offset = {x: 10, y: shape.y};
            flare.setup(4, 2, 25);
            flare.addEventListener(Event.COMPLETE, complete, false, 0, true);
            //
            var circle:Shape = new Shape();
            circle.graphics.beginFill(0x666666, 0.5);
            circle.graphics.drawEllipse(0, 0, tw, th);
            circle.graphics.endFill();
            addChild(circle);
            circle.x = cx - tw*0.5;
            circle.y = 320;
            var meat:Shape = new Shape();
            meat.graphics.beginFill(0xAA0000);
            meat.graphics.drawEllipse(0, 5, 60, 10);
            meat.graphics.endFill();
            meat.graphics.beginFill(0xAA0000);
            meat.graphics.drawRect(0, 5, 60, 5);
            meat.graphics.endFill();
            meat.graphics.beginFill(0x880000);
            meat.graphics.drawEllipse(0, 0, 60, 10);
            meat.graphics.endFill();
            addChild(meat);
            meat.x = cx - 30;
            meat.y = 325;
            //
            var r:Rectangle = new Rectangle(0, 0, 200, 320);
            smoke = new Smoke(r);
            addChild(smoke);
            smoke.x = 132;
            smoke.y = 40;
            //smoke.alpha = 0.75;
            //
            fireBtn = new Btn();
            fireBtn.x = 192;
            fireBtn.y = 440;
            addChild(fireBtn);
            fireBtn.init({id: 0, label: "fire", type: 2});
            fireBtn.addEventListener(MouseEvent.CLICK, fire, false, 0, true);
            clearBtn = new Btn();
            clearBtn.x = 272;
            clearBtn.y = 440;
            addChild(clearBtn);
            clearBtn.init({id: 1, label: "clear", type: 2});
            clearBtn.addEventListener(MouseEvent.CLICK, clear, false, 0, true);
            clearBtn.enabled = false;
        }
        private function fire(evt:MouseEvent):void {
            flare.start();
            smoke.start();
            fireBtn.clicked = true;
            clearBtn.enabled = true;
        }
        private function clear(evt:MouseEvent):void {
            flare.stop();
            smoke.stop();
            clearBtn.enabled = false;
        }
        private function complete(evt:Event):void {
            fireBtn.clicked = false;
        }

    }

}


//////////////////////////////////////////////////
// FlareMapクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.filters.BlurFilter;
import flash.display.BlendMode;
//import sketchbook.colors.ColorUtil;

class FlareMap extends Sprite {
    private var rect:Rectangle;
    private var fire:Rectangle;
    private var flare:BitmapData;
    private var bitmapData:BitmapData;
    private var bitmap:Bitmap;
    private var rPalette:Array;
    private var gPalette:Array;
    private var bPalette:Array;
    private static var point:Point = new Point(0, 0);
    private var speed:Point = new Point(0, -6);
    private var unit:uint = 8;
    private var segments:uint = 8;
    private var blur:BlurFilter;
    private var mapList:Array;
    public var offset:Object = {x: 0, y: 0};
    private var faded:uint = 0;
    public static const COMPLETE:String = Event.COMPLETE;

    public function FlareMap(r:Rectangle) {
        rect = r;
        initialize();
        draw();
    }

    public function setup(s:uint = 6, u:uint = 8, seg:uint = 8):void {
        speed.y = - s;
        unit = u;
        segments = seg;
    }
    public function set map(list:Array):void {
        mapList = list;
    }
    private function initialize():void {
        rPalette = new Array();
        gPalette = new Array();
        bPalette = new Array();
        for (var n:uint = 0; n < 256; n++) {
            var luminance:uint = (n < 128) ? n*2 : 0;
            //var rgb:Object = ColorUtil.HLS2RGB(n*360/256, luminance, 100);
            var rgb:Object = HLS2RGB(n*360/256, luminance, 100);
            var color:uint = rgb.r << 16 | rgb.g << 8 | rgb.b;
            rPalette[n] = color;
            gPalette[n] = 0;
            bPalette[n] = 0;
        }
        blur = new BlurFilter(2, 8, 3);
        blendMode = BlendMode.ADD;
    }
    private function draw():void {
        fire = new Rectangle(0, 0, rect.width, rect.height + 10);
        flare = new BitmapData(fire.width, fire.height, false, 0xFF000000);
        bitmapData = new BitmapData(rect.width, rect.height, false, 0xFF000000);
        bitmap = new Bitmap(bitmapData);
        addChild(bitmap);
        bitmap.x = - rect.width*0.5;
        bitmap.y = - rect.height;
    }
    public function start():void {
        addEventListener(Event.ENTER_FRAME, apply, false, 0, true);
    }
    public function stop():void {
        removeEventListener(Event.ENTER_FRAME, apply);
        faded = 0;
        addEventListener(Event.ENTER_FRAME, clear, false, 0, true);
    }
    private function apply(evt:Event):void {
        if (!mapList) return;
        flare.lock();
        bitmapData.lock();
        for (var n:uint = 0; n < segments; n++) {
            var id:uint = Math.random()*mapList.length;
            var px:int = mapList[id].x + offset.x;
            var py:int = mapList[id].y + offset.y;
            var range:Rectangle = new Rectangle(px, py, unit, 2)
            flare.fillRect(range, 0xFFFFFF);
        }
        flare.applyFilter(flare, fire, speed, blur);
        bitmapData.paletteMap(flare, rect, point, rPalette, gPalette, bPalette);
        flare.unlock();
        bitmapData.unlock();
    }
    private function clear(evt:Event):void {
        faded ++;
        flare.lock();
        bitmapData.lock();
        flare.applyFilter(flare, fire, speed, blur);
        bitmapData.paletteMap(flare, rect, point, rPalette, gPalette, bPalette);
        if (faded > 20) {
            bitmapData.fillRect(rect, 0x000000);
            removeEventListener(Event.ENTER_FRAME, clear);
            dispatchEvent(new Event(FlareMap.COMPLETE));
        }
        flare.unlock();
        bitmapData.unlock();
    }
    private function createEggMask(target:Shape):void {
        var w:Number = rect.width;
        var h:Number = rect.height*1.5;
        target.graphics.beginFill(0xFFFFFF);
        target.graphics.moveTo(-w*0.5, -h*0.2);
        target.graphics.curveTo(-w*0.4, -h, 0, -h);
        target.graphics.curveTo(w*0.4, -h, w*0.5, -h*0.2);
        target.graphics.curveTo(w*0.5, 0, 0, 0);
        target.graphics.curveTo(-w*0.5, 0, -w*0.5, -h*0.2);
        target.graphics.endFill();
    }
    private function HLS2RGB(h:Number, l:Number, s:Number):Object{
        var max:Number;
        var min:Number;
        h = (h < 0)? h % 360+360 : (h>=360)? h%360: h;
        l = (l < 0)? 0 : (l > 100)? 100 : l;
        s = (s < 0)? 0 : (s > 100)? 100 : s;
        l *= 0.01;
        s *= 0.01;
        if (s == 0) {
            var val:Number = l*255;
            return {r:val, g:val, b:val};
        }
        if (l < 0.5) {
            max = l*(1 + s)*255;
        } else {
            max = (l*(1 - s) + s)*255;
        }
        min = (2*l)*255 - max;
        return _hMinMax2RGB(h, min, max);
    }
    private function _hMinMax2RGB(h:Number, min:Number, max:Number):Object{
        var r:Number;
        var g:Number;
        var b:Number;
        var area:Number = Math.floor(h/60);
        switch(area){
            case 0:
                r = max;
                g = min + h * (max - min)/60;
                b = min;
                break;
            case 1:
                r = max - (h - 60)*(max - min)/60;
                g = max;
                b = min;
                break;
            case 2:
                r = min ;
                g = max;
                b = min + (h - 120)*(max - min)/60;
                break;
            case 3:
                r = min;
                g = max - (h - 180)*(max - min)/60;
                b =max;
                break;
            case 4:
                r = min + (h - 240)*(max - min)/60;
                g = min;
                b = max;
                break;
            case 5:
                r = max;
                g = min;
                b = max - (h - 300)*(max - min)/60;
                break;
            case 6:
                r = max;
                g = min + h*(max - min)/60;
                b = min;
                break;
        }
        r = Math.min(255, Math.max(0, Math.round(r)));
        g = Math.min(255, Math.max(0, Math.round(g)));
        b = Math.min(255, Math.max(0, Math.round(b)));
        return {r:r, g:g, b:b};
    }

}


//////////////////////////////////////////////////
// DetectPixelsクラス
//////////////////////////////////////////////////

import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.display.IBitmapDrawable;

class DetectPixels {
    private var bd:IBitmapDrawable;
    private var rect:Rectangle;
    private var map:BitmapData;
    private var mapList:Array;
    private var accuracy:uint;
    private var threshold:uint = 0x80FFFFFF;

    public function DetectPixels(a:uint = 1) {
        accuracy = a;
    }

    public function search(t:IBitmapDrawable, r:Rectangle, th:uint = 0x80FFFFFF):void {
        bd = t;
        rect = r;
        threshold = th;
        var w:uint = rect.width/accuracy;
        var h:uint = rect.height/accuracy;
        detect(w, h);
    }
    private function detect(w:uint, h:uint):void {
        map = new BitmapData(w, h, true, 0x00000000);
        var matrix:Matrix = new Matrix();
        matrix.translate(-rect.x, -rect.y);
        matrix.scale(1/accuracy, 1/accuracy);
        map.lock();
        map.draw(bd, matrix);
        map.unlock();
        mapList = new Array();
        for (var x:uint = 0; x < w; x++) {
            for (var y:uint = 0; y < h; y++) {
                var color:uint = map.getPixel32(x, y);
                if (color >= threshold) {
                    var px:int = x*accuracy + rect.x;
                    var py:int = y*accuracy + rect.y;
                    var point:Point = new Point(px, py);
                    mapList.push(point);
                }
            }
        }
    }
    public function pixels():Array {
        return mapList;
    }

}


//////////////////////////////////////////////////
// Thresholdクラス
//////////////////////////////////////////////////

import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;

class Threshold extends BitmapData {
    private var source:BitmapData;
    private static var point:Point = new Point();
    private var operation:String;
    private var _threshold:uint;
    private var color:uint;
    private var mask:uint;
    public static const OPERATION_LOW:String = "<=";
    public static const OPERATION_HIGH:String = ">=";

    public function Threshold(bd:BitmapData, o:String = OPERATION_LOW, t:uint = 0x000000, c:uint = 0x00000000, m:uint = 0xFFFFFFFF) {
        super(bd.rect.width, bd.rect.height, true, 0xFFFFFFFF);
        source = bd;
        apply(o, t, c, m);
    }

    public function apply(o:String, t:uint, c:uint, m:uint):void {
        operation = o;
        _threshold = t;
        color = c;
        mask = m;
        lock();
        reset();
        threshold(source, rect, point, operation, _threshold, color, mask, false);
        unlock();
    }
    public function reset(fill:uint = 0xFFFFFFFF):void {
        fillRect(rect, fill);
    }

}


//////////////////////////////////////////////////
// Smokeクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.display.BlendMode;
import flash.geom.Matrix;
import flash.geom.ColorTransform;
import flash.utils.Timer;
import flash.events.TimerEvent;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.tweens.ITween;
import org.libspark.betweenas3.events.TweenEvent;
import org.libspark.betweenas3.easing.*;

class Smoke extends Sprite {
    private var rect:Rectangle;
    private var area:Rectangle;
    private var bitmapData:BitmapData;
    private var bitmap:Bitmap;
    private var particles:Array;
    private static var radian:Number = Math.PI/180;
    private var timer:Timer;
    private static var interval:uint = 40;
    private static var point:Point = new Point();

    public function Smoke(r:Rectangle) {
        rect = r;
        var bw:uint = rect.width;
        var bh:uint = rect.height;
        area = new Rectangle(bw*0.3, bh*0.75, bw*0.4, bh*0.25 - 32);
        init();
        blendMode = BlendMode.SCREEN;
    }

    private function init():void {
        bitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
        bitmap = new Bitmap(bitmapData);
        addChild(bitmap);
        particles = new Array();
    }
    public function start():void {
        timer = new Timer(interval);
        timer.addEventListener(TimerEvent.TIMER, create, false, 0, true);
        timer.start();
        addEventListener(Event.ENTER_FRAME, update, false, 0, true);
    }
    public function stop():void {
        if (timer) {
            timer.stop();
            timer = null;
        }
    }
    private function create(evt:TimerEvent):void {
        for (var n:uint = 0; n < 3; n++) {
            var fog:Fog = new Fog();
            fog.vx = 0;
            fog.vy = -10;
            var px:Number = area.x + Math.random()*area.width;
            var py:Number = area.y + Math.random()*area.height;
            var r:Number = Math.atan2(fog.vy, fog.vx);
            r += 20*(0.5 - Math.random())*radian;
            var tx:Number = Math.cos(r)*(Math.random() + 0.5)*area.width*1.5;
            var ty:Number = Math.sin(r)*(Math.random() + 0.5)*area.height*2;
            var nx:Number = tx*0.3*Math.random();
            var ny:Number = ty*0.3*Math.random();
            var itween:ITween = BetweenAS3.tween(fog, 
                {x: px + tx, y: py + ty, scaleX: 2.5, scaleY: 2.5, alpha: 0, _blurFilter: {blurX: 16, blurY: 16}}, 
                {x: px + nx, y: py + ny, scaleX: 0.8, scaleY: 0.8, alpha: 0.8, _blurFilter: {blurX: 4, blurY: 4, quality: 1}}, 
                1, Cubic.easeOut
            );
            itween.addEventListener(TweenEvent.COMPLETE, complete, false, 0, true);
            itween.play();
            particles.push(fog);
        }
    }
    public function update(evt:Event = null):void {
        bitmapData.lock();
        bitmapData.fillRect(rect, 0x00000000);
        for (var n:uint = 0; n < particles.length; n++) {
            var fog:Fog = particles[n];
            if (fog) {
                var matrix:Matrix = new Matrix();
                matrix.scale(fog.scaleX, fog.scaleY);
                matrix.translate(fog.x, fog.y);
                var colorTrans:ColorTransform = new ColorTransform();
                colorTrans.alphaMultiplier = fog.alpha;
                bitmapData.draw(fog, matrix, colorTrans);
            }
        }
        bitmapData.unlock();
    }
    private function complete(evt:TweenEvent):void {
        evt.target.removeEventListener(TweenEvent.COMPLETE, complete);
        //
        var fog:Fog = Fog(evt.target.target);
        particles.shift();
        fog = null;
        if (particles.length < 1) {
            update();
            removeEventListener(Event.ENTER_FRAME, update);
        }
    }

}


//////////////////////////////////////////////////
// Fogクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;

class Fog extends Sprite {
    private static var radius:uint = 16;
    public var px:Number = 0;
    public var py:Number = 0;
    public var vx:Number = 0;
    public var vy:Number = 0;

    public function Fog() {
        draw();
    }

    private function draw():void {
        var matrix:Matrix = new Matrix();
        matrix.createGradientBox(radius*2, radius*2, 0, -radius, -radius);
        var colors:Array = [0xFFFFFF, 0xFFFFFF, 0xFFFFFF];
        var alphas:Array = [1, 0.7, 0];
        var ratios:Array = [0, 161, 255];
        graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
        graphics.drawCircle(0, 0, radius);
        graphics.endFill();
    }

}


//////////////////////////////////////////////////
// PerlinNoiseクラス
//////////////////////////////////////////////////

import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.ColorTransform;

class PerlinNoise extends BitmapData {
    private var source:BitmapData;
    private var base:uint;
    private var octaves:uint;
    private var seed:uint;
    private static var point:Point = new Point();
    private var offsets:Array = [point, point];
    private var color:ColorTransform;
    private var multiplier:Object = {r: 1, g: 1, b: 1};
    private var offset:Object = {r: 0x00, g: 0x00, b: 0x00};

    public function PerlinNoise(rect:Rectangle, b:uint = 20, o:uint = 2, s:uint = 1) {
        super(rect.width, rect.height, false, 0xFF000000);
        source = new BitmapData(rect.width, rect.height, false, 0xFF000000);
        create(b, o, s);
    }

    public function create(b:uint, o:uint, s:uint):void {
        base = b;
        octaves = o;
        seed = s;
        if (seed == 0) seed = Math.floor(Math.random()*1000);
        lock();
        source.perlinNoise(base, base, octaves, seed, false, true, 0, true, offsets);
        draw(source);
        unlock();
    }
    public function colorize(m:Object, o:Object):void {
        multiplier = m;
        offset = o;
        color = new ColorTransform(multiplier.r, multiplier.g, multiplier.b, 1, offset.r, offset.g, offset.b, 0);
        lock();
        draw(source, null, color);
        unlock();
    }

}


//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;

class Btn extends Sprite {
    public var id:uint;
    private var shade:Shape;
    private var bottom:Shape;
    private var light:Shape;
    private var base:Shape;
    private var txt:TextField;
    private var label:String = "";
    private static var fontType:String = "_ゴシック";
    private var _width:uint = 60;
    private static var _height:uint = 20;
    private static var corner:uint = 5;
    private var type:uint = 1;
    private static var bColor:uint = 0xFFFFFF;
    private static var sColor:uint = 0x000000;
    private static var upColor:uint = 0x666666;
    private static var overColor:uint = 0x333333;
    private static var offColor:uint = 0x999999;
    private static var gColor:uint = 0x0099FF;
    private var blueGlow:GlowFilter;
    private var shadeGlow:GlowFilter;
    private var _clicked:Boolean = false;
    private var _enabled:Boolean = true;

    public function Btn() {
    }

    public function init(option:Object):void {
        if (option.id != undefined) id = option.id;
        if (option.label != undefined) label = option.label;
        if (option.width != undefined) _width = option.width;
        if (option.type != undefined) type = option.type;
        draw();
    }
    private function draw():void {
        switch (type) {
        case 1 :
            bColor = 0xFFFFFF;
            sColor = 0x000000;
            upColor = 0x666666;
            overColor = 0x333333;
            offColor = 0x999999;
            break;
        case 2 :
            bColor = 0x000000;
            sColor = 0xFFFFFF;
            upColor = 0x666666;
            overColor = 0x999999;
            offColor = 0x333333;
            break;
        }
        blueGlow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
        shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
        shade = new Shape();
        bottom = new Shape();
        light = new Shape();
        base = new Shape();
        txt = new TextField();
        addChild(shade);
        addChild(bottom);
        addChild(light);
        addChild(base);
        addChild(txt);
        createBase(shade, _width, _height, corner, sColor);
        shade.filters = [shadeGlow];
        createBase(bottom, _width, _height, corner, sColor, 0.3);
        createBase(light, _width, _height, corner, gColor);
        light.filters = [blueGlow];
        createBase(base, _width, _height, corner, bColor);
        txt.x = -_width*0.5;
        txt.y = -_height*0.5;
        txt.width = _width;
        txt.height = _height - 1;
        txt.type = TextFieldType.DYNAMIC;
        txt.selectable = false;
        //txt.embedFonts = true;
        //txt.antiAliasType = AntiAliasType.ADVANCED;
        var tf:TextFormat = new TextFormat();
        tf.font = fontType;
        tf.size = 12;
        tf.align = TextFormatAlign.CENTER;
        txt.defaultTextFormat = tf;
        txt.text = label;
        enabled = true;
        mouseChildren = false;
    }
    private function rollOver(evt:MouseEvent):void {
        _over();
    }
    private function rollOut(evt:MouseEvent):void {
        _up();
    }
    private function press(evt:MouseEvent):void {
        _down();
    }
    private function release(evt:MouseEvent):void {
        _up();
    }
    private function click(evt:MouseEvent):void {
    }
    private function _up():void {
        txt.y = -_height*0.5;
        txt.textColor = upColor;
        base.y = -1;
        light.visible = false;
        light.y = -1;
    }
    private function _over():void {
        txt.y = -_height*0.5;
        txt.textColor = overColor;
        base.y = -1;
        light.visible = true;
        light.y = -1;
    }
    private function _down():void {
        txt.y = -_height*0.5 + 1;
        txt.textColor = overColor;
        base.y = 0;
        light.visible = true;
        light.y = 0;
    }
    private function _off():void {
        txt.y = -_height*0.5 + 1;
        txt.textColor = offColor;
        base.y = 0;
        light.visible = false;
        light.y = 0;
    }
    public function get clicked():Boolean {
        return _clicked;
    }
    public function set clicked(param:Boolean):void {
        _clicked = param;
        enabled = !_clicked;
        if (_clicked) {
            _down();
        } else {
            _up();
        }
    }
    public function get enabled():Boolean {
        return _enabled;
    }
    public function set enabled(param:Boolean):void {
        _enabled = param;
        buttonMode = _enabled;
        mouseEnabled = _enabled;
        useHandCursor = _enabled;
        if (_enabled) {
            _up();
            addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
            addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
            addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
            addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
            addEventListener(MouseEvent.CLICK, click, false, 0, true);
        } else {
            _off();
            removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
            removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
            removeEventListener(MouseEvent.MOUSE_DOWN, press);
            removeEventListener(MouseEvent.MOUSE_UP, release);
            removeEventListener(MouseEvent.CLICK, click);
        }
    }
    private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
        target.graphics.beginFill(color, alpha);
        target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
        target.graphics.endFill();
    }

}