回転軸を透視投影
/**
* Copyright Kay ( http://wonderfl.net/user/Kay )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/5jtx
*/
// forked from Kay's forked from: 透視投影テスト
// forked from Kay's 透視投影テスト
/*
* 単純なボックスを並べた透視投影テスト
* 各Boxに回転を加える
* --------------------------------------------
* Boxを3軸とCircleに変更
*/
package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
[SWF(width=465,height=465,frameRate=30)]
public class Main extends Sprite {
private const SW:Number = stage.stageWidth;
private const SH:Number = stage.stageHeight;
public var proj:PerspectiveProjection = new PerspectiveProjection();
public function Main():void {
var bg:Sprite = new Sprite();
bg.graphics.beginFill(0xeeeeee);
bg.graphics.drawRect(0,0,SW,SH);
bg.graphics.endFill();
addChild(bg);
proj.fieldOfView = 30;
var container:Sprite = new Sprite();
addChild(container);
container.x = SW/2;
container.y = SH/2;
var boxNum:uint = 3;
var dist:Number = 150;
var shift:Number = dist*(boxNum-1)/2;
for (var v:int = 0; v < boxNum; v++) {
var nY:Number = dist*v-shift;
for (var h:int = 0; h < boxNum; h++) {
var nX:Number = dist*h-shift;
var box:Box = new Box();
container.addChild(box);
box.mtx.prepend(proj.toMatrix3D());
box.mtx.prependTranslation(nX, nY, proj.focalLength);
box.xRender();
box.addEventListener(Event.ENTER_FRAME, xRotate);
}
}
}
public function xRotate(e:Event):void {
// Box空間ではなくBox座標を回転させる
e.target.rMtx.appendRotation(2,Vector3D.Y_AXIS);
e.target.xRender();
}
}
}
import flash.display.*;
import flash.geom.*;
class Box extends Sprite {
private const len:Number=50;
private var vertices3D:Vector.<Number> = new Vector.<Number>();
private var vertices2D:Vector.<Number> = new Vector.<Number>();
//private var indices:Vector.<int> = new Vector.<int>();
private var uvt:Vector.<Number> = new Vector.<Number>();
public var mtx:Matrix3D = new Matrix3D();
public var rMtx:Matrix3D = new Matrix3D();
public function Box():void {
// 円周座標を登録
var radius:Number = len;
var vRing:Vector.<Number> = new Vector.<Number>();
for (var i:int = 0; i < 36; i++) {
var radian:Number = Math.PI/180 * i*10;
vRing.push(radius*Math.cos(radian),radius*Math.sin(radian));
}
// Z回転軸
for (i = 0; i < 36; i++) {
vertices3D.push(vRing[i*2+0],vRing[i*2+1],0);
}
// Y回転軸
for (i = 0; i < 36; i++) {
vertices3D.push(vRing[i*2+0],0,vRing[i*2+1]);
}
// X回転軸
for (i = 0; i < 36; i++) {
vertices3D.push(0,vRing[i*2+0],vRing[i*2+1]);
}
}
public function xRender():void {
var bgVerts:Vector.<Number> = vertices3D.slice(0,108);
Utils3D.projectVectors(mtx,bgVerts,vertices2D,uvt);
graphics.clear();
/*
// 背景色
graphics.beginFill(0xffffff,0.2);
graphics.moveTo(vertices2D[35*2+0],vertices2D[35*2+1]);
for (var i:int = 0; i < 36; i++) {
graphics.lineTo(vertices2D[i*2+0],vertices2D[i*2+1]);
}
graphics.endFill();
*/
// 回転させた座標に透視投影を反映して2D化する
var tempVerts:Vector.<Number>=new Vector.<Number> ;
rMtx.transformVectors(vertices3D, tempVerts);
Utils3D.projectVectors(mtx,tempVerts,vertices2D,uvt);
// Z軸
graphics.lineStyle(0,0xff0000,0.5);
graphics.moveTo(vertices2D[45*2+0],vertices2D[45*2+1]);
graphics.beginFill(0xff0000,0.1);
graphics.lineTo(vertices2D[63*2+0],vertices2D[63*2+1]);
graphics.moveTo(vertices2D[35*2+0],vertices2D[35*2+1]);
for (var i:int = 0; i < 36; i++) {
graphics.lineTo(vertices2D[i*2+0],vertices2D[i*2+1]);
}
graphics.endFill();
// Y軸
graphics.lineStyle(0,0x0000ff,0.5);
graphics.moveTo(vertices2D[90*2+0],vertices2D[90*2+1]);
graphics.beginFill(0x0000ff,0.1);
graphics.lineTo(vertices2D[72*2+0],vertices2D[72*2+1]);
graphics.moveTo(vertices2D[71*2+0],vertices2D[71*2+1]);
for (i = 36; i < 72; i++) {
graphics.lineTo(vertices2D[i*2+0],vertices2D[i*2+1]);
}
graphics.endFill();
// X軸
graphics.lineStyle(0,0x00ff00,0.5);
graphics.moveTo(vertices2D[0],vertices2D[1]);
graphics.beginFill(0x00ff00,0.1);
graphics.lineTo(vertices2D[18*2+0],vertices2D[18*2+1]);
graphics.moveTo(vertices2D[107*2+0],vertices2D[107*2+1]);
for (i = 72; i < 108; i++) {
graphics.lineTo(vertices2D[i*2+0],vertices2D[i*2+1]);
}
graphics.endFill();
}
}