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Dead Code Preservation :: Archived AS3 works from wonderfl.net

karate,jumping high forked from: Checkmate vol.5 Sponser

コードがひどいのは気にしないです
タイトル画面等入れる前に力尽きました
/**
 * Copyright _ueueueueue ( http://wonderfl.net/user/_ueueueueue )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/5ico
 */

// forked from checkmate's Checkmate vol.5 Sponser
//コードがひどいのは気にしないです
//タイトル画面等入れる前に力尽きました
package {
	import flash.display.*;
	import flash.events.*;
	import flash.media.Sound;
	import flash.text.*;
	import flash.utils.*;
	import flash.net.*;
	import flash.system.*;
	import jp.progression.commands.*;
	import jp.progression.commands.lists.*;
	import jp.progression.commands.display.*;
	import jp.progression.commands.net.*;
	import jp.progression.commands.tweens.*;
	import jp.progression.events.*;
	import org.si.sion.*;
	import org.si.sion.events.*;
	import caurina.transitions.*;
	
	[SWF(backgroundColor=0x0)]
	
	public class Sponser extends Sprite {
		public static var GRAPHICS_URL:String = "http://swf.wonderfl.net/static/assets/checkmate05/humanSponser.swf";
		
		private var flyJumpMotion:MovieClip;
		private var gameStage:GameStage = new GameStage();
		private var d:SiONDriver = new SiONDriver();
		private var openingMelody:SiONData;
		private var endMelody:SiONData;
		private	var startFrame:int = 11;
		private	var finalFrame:int = 32;
		
		public function Sponser() {
			stage.scaleMode = StageScaleMode.NO_SCALE;
			stage.align = StageAlign.TOP_LEFT;
			
			this.addChild(gameStage);
			
			var mml1:String = "t60;v4[r1e16^32>b32<e32r32a16&a8&a32 d16a16b16<f8&f32&f16>e32d32b16^32e32b16^32<e32r32e8&e8]1;v2[r1>e16^32>b32<e32r32a16&a8&a32 d16a16b16<f8&f32&f16>e32d32b16^32e32b16^32<e32r32e8&e8]1;";
			var mml2:String = "t180;v4[r8d8&d8>a16r32<d16r8g8&g4&g8d8>a8<d8d2]1;v2[r8>d8&d8>a16r32<d16r8g8&g4&g8d8>a8<d8d2]1;";
			openingMelody = d.compile(mml1);
			endMelody = d.compile(mml2);
			opening();
			
			var com:SerialList = new SerialList();
			com.addCommand(
				new LoadSWF( new URLRequest( GRAPHICS_URL ) ),
				function():void {
					var loader:Loader = Loader( this.latestData );
					var domain:ApplicationDomain = loader.contentLoaderInfo.applicationDomain;
					flyJumpMotion = new ( domain.getDefinition( "FlyMotion" ) as Class );
				}
			);
			com.addEventListener(ExecuteEvent.EXECUTE_COMPLETE,onLoadSWF);
			com.execute();
		}
		private function onLoadSWF(e:Event):void {
			setMotion();
		}
		private function setMotion():void {
			flyJumpMotion.stop();
			flyJumpMotion.x = 50;
			flyJumpMotion.y = -200;
			flyJumpMotion.scaleX = -0.25;
			flyJumpMotion.scaleY = 0.25;
			flyJumpMotion.gotoAndStop(startFrame);
			addChild(flyJumpMotion);
			var m:Sprite = new Sprite();
			m.graphics.beginFill(0xffffff);
			m.graphics.drawRect(15, 45, 435, 365);
			addChild(m);
			flyJumpMotion.mask = m;
			flyJumpMotion.addEventListener(Event.ENTER_FRAME, motionPlay);
		}
		private function motionPlay(e:Event):void {
			flyJumpMotion.play();
			flyJumpMotion.y += 2.0;
			if (flyJumpMotion.y >= 545) {
				flyJumpMotion.removeEventListener(Event.ENTER_FRAME, motionPlay);
				removeChild(flyJumpMotion);
				gameOver();
			}
			if (flyJumpMotion.currentFrame == finalFrame) {
				flyJumpMotion.gotoAndPlay(startFrame);
			}
		}
		private function clickHandler(e:Event):void {
			var motion:MovieClip = e.currentTarget as MovieClip;
			motion.gotoAndPlay(1);
		}
		private function delayRemove():void {
			var t:Timer = new Timer(2700, 1);
			t.start();
			t.addEventListener(TimerEvent.TIMER, function(e:Event):void { removeChild(gameStage); addText() } );
		}
		private function addText():void {
			var fmt:TextFormat = new TextFormat();
			fmt.color = 0xffffff;
			var tf:TextField = new TextField();
			tf.defaultTextFormat = fmt;
			tf.x = (stage.stageWidth-tf.width) / 2;
			tf.y = stage.stageHeight / 2;
			tf.autoSize = TextFieldAutoSize.LEFT;
			tf.text = "THE END";
			this.addChild(tf);
		}
		private function opening():void {
			d.play(openingMelody);
		}
		private function gameOver():void {
			d.play(endMelody);
			delayRemove();
		}
	}
}

import flash.display.*;

class GameStage extends Sprite {
	private var container:Sprite;
	
	private static const STAGE_WIDTH:int = 465;
	private static const STAGE_HEIGHT:int = 465;
	
	function GameStage() {
		container = new Sprite();
		addChild(container);
		drawBg();
		drawLocationGauge();
		drawIcon();
		drawSky();
		drawSea();
		drawGround();
		drawWall(0xffffff,2);
		drawWall(0x0,0);
	}
	private function drawBg():void {
		var bg:Shape = new Shape();
		bg.graphics.beginFill(0x0, 1.0);
		bg.graphics.drawRect(0, 0, STAGE_WIDTH, STAGE_HEIGHT);
		bg.graphics.beginFill(0x3CBAFA, 1.0);
		bg.graphics.drawRect(15, 45, STAGE_WIDTH - 30, STAGE_HEIGHT - 60);
		container.addChild(bg);
	}
	private function drawSky():void {
		var sky:Shape = new Shape();
		sky.graphics.beginFill(0xffffff);
		sky.graphics.drawRect(15, 45, 435, 17);
		sky.graphics.drawRect(15, 64, 435, 14);
		sky.graphics.drawRect(15, 81, 435, 11);
		sky.graphics.drawRect(15, 97, 435, 9);
		sky.graphics.drawRect(15, 112, 435, 7);
		sky.graphics.drawRect(15, 126, 435, 5);
		sky.graphics.drawRect(15, 139, 435, 3);
		sky.graphics.drawRect(15, 151, 435, 1);
		container.addChild(sky);
	}
	private function drawLocationGauge():void {
		var location:Shape = new Shape();
		location.graphics.lineStyle(0, 0xC53467);
		location.graphics.beginFill(0xffffff);
		location.graphics.drawRect(15, 10, STAGE_WIDTH - 30, 10);
		location.graphics.endFill();
		container.addChild(location);
	}
	private function drawIcon():void {
		var icon:Shape = new Shape();
		icon.graphics.beginFill(0x0DB1666);
		icon.graphics.drawRect(0, 0, 14, 14);
		icon.graphics.beginFill(0xffffff);
		icon.graphics.drawRect(3, 3, 8, 8);
		icon.graphics.beginFill(0x740C35);
		icon.graphics.drawRect(5, 5, 4, 4);
		icon.graphics.endFill();
		icon.x = (STAGE_WIDTH + icon.width) / 2;
		icon.y = 8;
		container.addChild(icon);
	}
	private function drawSea():void {
		var sea:Shape = new Shape();
		sea.graphics.beginFill(0x2009A0);
		sea.graphics.drawRect(15, 350, STAGE_WIDTH - 30, 100);
		sea.graphics.endFill();
		container.addChild(sea);
	}
	private function drawWall(color:uint, offset:Number = 0):void {
		var wall:Shape = new Shape();
		wall.graphics.beginFill(color);
		wall.graphics.drawRect(130, 282, 320 - offset, 83);
		wall.graphics.drawRect(135, 254, 7, 28);
		wall.graphics.drawRect(255, 254, 7, 28);
		wall.graphics.drawRect(375, 254, 7, 28);
		wall.graphics.drawRect(130, 265, 5, 7);
		wall.graphics.drawRect(142, 265, 113, 7);
		wall.graphics.drawRect(262, 265, 113, 7);
		wall.graphics.drawRect(382, 265, 68-offset, 7);
		wall.x = offset;
		wall.y = -offset;
		container.addChild(wall);
	}
	private function drawGround():void {
		var shadow:Shape = new Shape();
		shadow.graphics.beginFill(0x0);
		shadow.graphics.moveTo(100, 375);
		shadow.graphics.lineTo(95, 425);
		shadow.graphics.lineTo(80, 425);
		shadow.graphics.lineTo(75, 450);
		shadow.graphics.lineTo(140, 450);
		shadow.graphics.lineTo(140, 375);
		container.addChild(shadow);
		var ground:Shape = new Shape();
		ground.graphics.beginFill(0x857503);
		ground.graphics.moveTo(130, 365);
		ground.graphics.curveTo(104, 368, 100, 375);
		ground.graphics.curveTo(95, 385, 130, 395);
		ground.graphics.curveTo(100, 410, 95, 412);
		ground.graphics.curveTo(78, 422, 80, 425);
		ground.graphics.curveTo(90, 445, 130, 450);
		ground.graphics.lineTo(450, 450);
		ground.graphics.lineTo(450, 365);
		ground.graphics.lineTo(130, 365);
		ground.graphics.endFill();
		container.addChild(ground);
	}
}