余弦定理を使う:IK reach (6)
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/5ZvB
*/
// forked from _wonder's セグメントを描画:IK drag (1)
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
public class InverseKinematics extends Sprite {
private var seg0:Segment;
private var seg1:Segment;
public function InverseKinematics() {
init();
}
private function init():void {
seg0 = new Segment(100, 20);
addChild( seg0 );
seg1 = new Segment(100, 20);
addChild( seg1 );
seg1.x = stage.stageWidth / 2;
seg1.y = stage.stageHeight / 2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
var dx:Number = mouseX - seg1.x;
var dy:Number = mouseY - seg1.y;
var dist:Number = Math.sqrt( dx*dx + dy*dy );
var a:Number = 100;
var b:Number = 100;
var c:Number = Math.min( dist, a+b );
var B:Number = Math.acos( (b*b-a*a-c*c)/(-2*a*c) );
var C:Number = Math.acos( (c*c-a*a-b*b)/(-2*a*b) );
var D:Number = Math.atan2( dy, dx );
var E:Number = D + B + Math.PI + C;
seg1.rotation = (D+B) * 180 / Math.PI;
seg0.x = seg1.getPin().x;
seg0.y = seg1.getPin().y;
seg0.rotation = E * 180 / Math.PI;
}
}
}
import flash.display.Sprite;
import flash.geom.Point;
class Segment extends Sprite {
private var color:uint;
private var segmentWidth:Number;
private var segmentHeight:Number;
public var vx:Number = 0;
public var vy:Number = 0;
public function Segment(segmentWidth:Number,segmentHeight:Number,color:uint=0xffffff){
this.segmentWidth = segmentWidth;
this.segmentHeight = segmentHeight;
this.color = color;
init();
}
public function init():void {
//セグメントの描画
graphics.lineStyle( 0 );
graphics.beginFill( color );
graphics.drawRoundRect( -segmentHeight / 2, -segmentHeight / 2, segmentWidth+segmentHeight, segmentHeight, segmentHeight, segmentHeight );
graphics.endFill();
//ピン
graphics.drawCircle( 0, 0, 2 );
graphics.lineStyle( 0, 0xcc0000 );
graphics.beginFill( 0xcc0000 );
graphics.drawCircle( segmentWidth, 0, 2 );
}
public function getPin():Point {
var angle:Number = rotation * Math.PI / 180;
var xPos:Number = x + Math.cos( angle ) * segmentWidth;
var yPos:Number = y + Math.sin( angle ) * segmentWidth;
return new Point( xPos, yPos );
}
}