forked from: forked from: forked from: 毛文字
変更箇所
60:if ( color32 != 0 ) {
->if ( color32 == 0 ) {
// forked from tkinjo's forked from: forked from: 毛文字
// forked from tkinjo's forked from: 毛文字
// forked from borealkiss's 毛文字
package {
/**
* 変更箇所
*
* 60:if ( color32 != 0 ) {
* ->if ( color32 == 0 ) {
*/
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.text.TextFormat;
[SWF(width = "465", height = "465", frameRate = "60", backgroundColor = "#ffffff")]
public class Main extends Sprite {
private const TEXT:String = "Привет";
public function Main() {
var hairyText:DisplayObject = createHairyText( TEXT, new TextFormat( null, 100 ), 0.5 );
hairyText.x = ( stage.stageWidth - hairyText.width ) / 2;
hairyText.y = ( stage.stageHeight - hairyText.height ) / 2;
addChild( hairyText );
}
}
}
import flash.display.Bitmap;
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.display.Graphics;
import flash.display.BitmapData;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.text.TextFormat;
function createHairyText( text:String, textFormat:TextFormat = null, limit:Number = 1, longHairLength:Number = 0, alpha:Number = 0.5 ):DisplayObject {
if ( !textFormat )
textFormat = new TextFormat();
if ( !longHairLength )
longHairLength = ( ( textFormat.size ) ? Number( textFormat.size ) : 12 ) / 10; // 12 は Flash Player 固有のフォーマットのフォントサイズ
var bitmapData:BitmapData = textToBitmapData( text, textFormat );
var sprite:Sprite = new Sprite();
var graphics:Graphics = sprite.graphics;
graphics.clear();
graphics.lineStyle( 0, uint( textFormat.color ), alpha );
for ( var i:uint = 0; i < ( bitmapData.width * bitmapData.height ) * limit; i++ ) {
var x:uint = ( limit != 1 ) ? Math.random() * bitmapData.width : i % bitmapData.width;
var y:uint = ( limit != 1 ) ? Math.random() * bitmapData.height : uint( i / bitmapData.width );
var color32:uint = bitmapData.getPixel32( x, y );
if ( color32 == 0 ) {
//Anchor point so that the hair goes outer.
var hairLength:Number = longHairLength * Math.random();
var hairRadian:Number = Math.random() * 2 * Math.PI;
var anchorX:Number = x + hairLength * Math.cos( hairRadian );
var anchorY:Number = y + hairLength * Math.sin( hairRadian );
//Control point for the Bezier curve.
var controlDistance:Number = longHairLength * Math.random();
var controlRadian:Number = Math.random() * 2 * Math.PI;
var controlX:Number = x + controlDistance * Math.cos( controlRadian );
var controlY:Number = y + controlDistance * Math.sin( controlRadian );
graphics.moveTo( x, y );
graphics.curveTo( controlX, controlY, anchorX, anchorY );
}
}
return sprite;
}
import flash.display.BitmapData;
import flash.geom.Matrix;
import flash.text.TextField;
import flash.text.TextFormat;
/**
* テキストをビットマップデータに変換する関数
*/
function textToBitmapData( text:String, textFormat:TextFormat = null ):BitmapData {
// テキストフィールドの作成
var textField:TextField = new TextField();
textField.text = text;
// テキストフォーマットの適用
if( textFormat )
textField.setTextFormat( textFormat );
// テキストフィールドの幅、高さを調節。2 * 2 の意味は参考リンク参照。
textField.width = textField.textWidth + 2 * 2;
textField.height = textField.textHeight + 2 * 2;
// ビットマップデータの作成
var bitmapData:BitmapData = new BitmapData( textField.width - 2 * 2, textField.height - 2 * 2, true, 0 );
// テキストフィールドをビットマップデータ上に描画。
bitmapData.draw( textField, new Matrix(1, 0, 0, 1, -2, -2) );
return bitmapData;
}