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Dead Code Preservation :: Archived AS3 works from wonderfl.net

TextBlockの縦書き+絵文字

**このAS3のコードはMITライセンスですが、
**絵はGPLライセンスです。
http://start.typepad.jp/typecast/
アニメーションしない顔文字のgif
http://mztm.heteml.jp/umhr/wonderfl/emoticons.gif

縦書き+ケータの絵文字。
絵文字の指定方法は絵文字名がsunの
場合は[m:sun]と書く。

文字コードで指定できるようにすれば、
普通にケータイメールビューアーが作れるかもね。

なんかチェックメイトのお題が
テキストエンジンになってたのでついでに応募。
how to useの範囲内の使い方しかしてないので、
賑やかし要員の自覚ありですがw
Adobeさん、さらなるテキスト周りの機能拡充を
期待してますよ!
という願いを込めて。


参考
Adobe Flash CS4 詳細!ActionScript 3.0入門ノート
http://oshige.com/flash/as3note_cs4/

http://help.adobe.com/ja_JP/AS3LCR/Flash_10.0/flash/text/engine/TextBlock.html
http://help.adobe.com/ja_JP/AS3LCR/Flash_10.0/flash/text/engine/EastAsianJustifier.html
http://level0.kayac.com/2008/12/textbox.php
Get Adobe Flash player
by umhr 15 Jul 2015
/**
 * Copyright umhr ( http://wonderfl.net/user/umhr )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/5Lit
 */

/*
**このAS3のコードはMITライセンスですが、
**絵はGPLライセンスです。
http://start.typepad.jp/typecast/
アニメーションしない顔文字のgif
http://mztm.jp/wonderfl/emoticons.gif

縦書き+ケータの絵文字。
絵文字の指定方法は絵文字名がsunの
場合は[m:sun]と書く。

文字コードで指定できるようにすれば、
普通にケータイメールビューアーが作れるかもね。

なんかチェックメイトのお題が
テキストエンジンになってたのでついでに応募。
how to useの範囲内の使い方しかしてないので、
賑やかし要員の自覚ありですがw
Adobeさん、さらなるテキスト周りの機能拡充を
期待してますよ!
という願いを込めて。


参考
Adobe Flash CS4 詳細!ActionScript 3.0入門ノート
http://oshige.com/flash/as3note_cs4/

http://help.adobe.com/ja_JP/AS3LCR/Flash_10.0/flash/text/engine/TextBlock.html
http://help.adobe.com/ja_JP/AS3LCR/Flash_10.0/flash/text/engine/EastAsianJustifier.html
http://level0.kayac.com/2008/12/textbox.php
*/

package {
    import flash.display.DisplayObject;
    import flash.display.Sprite;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.geom.Matrix;
    import flash.text.engine.FontDescription;
    import flash.text.engine.TextBlock;
    import flash.text.engine.TextElement;
    import flash.text.engine.TextLine;
    import flash.text.engine.TextRotation;
    import flash.text.engine.ElementFormat;
    import flash.text.engine.EastAsianJustifier;
    
    import flash.text.engine.GraphicElement;
    import flash.text.engine.GroupElement;
    //import flash.text.engine.TextLine;
    //import flash.text.engine.ElementFormat;
    //import flash.text.engine.FontDescription;
    import flash.text.engine.ContentElement;
    
    
    import flash.text.TextField;
    import flash.events.MouseEvent;
    
    [SWF(width = "465", height = "465", backgroundColor = 0xFFFFFF, frameRate = "30")]
    public class Main3 extends Sprite {
        
        private var numFromName:Array = ["sun","cloud","rain","snow","thunder","typhoon","mist","sprinkle","aries","taurus","gemini","cancer","leo","virgo","libra","scorpius","sagittarius","capricornus","aquarius","pisces","sports","baseball","golf","tennis","soccer","ski","basketball","motorsports","train","pocketbell","subway","bullettrain","car","rvcar","bus","ship","airplane","house","building","postoffice","hospital","bank","atm","hotel","24hours","gasstation","parking","signaler","toilet","restaurant","cafe","bar","beer","fastfood","boutique","hairsalon","karaoke","movie","upwardright","carouselpony","music","art","drama","event","ticket","smoking","nosmoking","camera","bag","book","ribbon","present","birthday","telephone","mobilephone","memo","tv","game","cd","heart","spade","diamond","club","eye","ear","rock","scissors","paper","downwardright","upwardleft","foot","shoe","eyeglass","wheelchair","newmoon","moon1","moon2","moon3","fullmoon","dog","cat","yacht","xmas","downwardleft","phoneto","mailto","faxto","info01","info02","mail","by-d","d-point","yen","free","id","key","enter","clear","search","new","flag","freedial","sharp","mobaq","one","two","three","four","five","six","seven","eight","nine","zero","ok","heart01","heart02","heart03","heart04","smile","angry","despair","sad","wobbly","up","note","cute","spa","kissmark","shine","flair","annoy","punch","bomb","notes","down","sleepy","sign01","sign02","sign03","impact","sweat01","sweat02","dash","sign04","sign05","slate","pouch","pen","shadow","chair","night","soon","on","end","clock","appli01","appli02","t-shirt","moneybag","rouge","denim","snowboard","bell","door","dollar","pc","loveletter","wrench","pencil","crown","ring","sandclock","bicycle","japanesetea","watch","think","confident","coldsweats01","coldsweats02","pout","gawk","lovely","good","bleah","wink","happy02","bearing","catface","crying","weep","ng","clip","copyright","tm","run","secret","recycle","r-mark","danger","ban","empty","pass","full","leftright","updown","school","wave","fuji","clover","cherry","tulip","banana","apple","bud","maple","cherryblossom","riceball","cake","bottle","noodle","bread","snail","chick","penguin","fish","delicious","happy01","horse","pig","wine","shock"];
        private var inputTF:TextField = new TextField();
        private var commentBase:Sprite = new Sprite();
        private var loadFiles_array:Array;
        private var MultiLoader:MultiLoaderClass = new MultiLoaderClass("http://mztm.jp/crossdomain.xml");
        private var emotionIcon:Object = {};
        public function Main3():void {
            //xmlの読み込み
            loadFiles_array = MultiLoader.setLoad(["http://mztm.jp/wonderfl/emoticons.gif"],onComp);
        }
        private function onComp():void{
            for (var i:int = 0; i < 250; i++) {
                var bd:BitmapData = new BitmapData(20, 20, false);
                bd.draw(loadFiles_array[0],new Matrix(1,0,0,1,-20*(i%20),-20*(Math.floor(i*0.05))))
                emotionIcon["m"+i] = new Bitmap(bd);
            }
            
            
            
            addChild(commentBase);
            inputTF.x = 12;
            inputTF.y = this.stage.stageHeight-24-110;
            inputTF.width = this.stage.stageWidth - 24;
            inputTF.height = 108;
            inputTF.text = "ASオタク[m:pc][m:shadow][m:book]の諸君ハロー[m:sign01]\n[m:impact]むしむし蒸し暑い日[m:sun]が続いていますね[m:wobbly]。涼しい部屋[m:chair]でゲーム[m:tv][m:game]ばっかりしてないで、海[m:wave]へ山[m:fuji]へ外[m:shoe]で遊び[m:run]ましょう!\nそれと食事[m:restaurant]も忘れちゃいけない[m:sign02]暑い日にこそ熱い食べ物[m:noodle]で、たくさん汗[m:sweat01]をかいて[m:beer]たくさん笑って[m:smile]、ぐっすり[m:sleepy]眠れば、心も体も夏バテ知らず[m:up]\n心技体揃ってこそコレFlash[m:shine]クリエイター[m:happy01]なり。\nとか無理してたくさん絵文字を使ってみましたが、なんか電車内のレンタルパレットの広告みたいですよね。ヤングっぽいケータイ文章の勘所が全くわかりません。\n***\nこのAS3のコードはMITライセンスですが、絵はGPLライセンスです。ご注意ください。";
            inputTF.border = true;
            inputTF.type = "input";
            inputTF.wordWrap = true;
            addChild(inputTF);
            var btnText:TextField = new TextField();
            btnText.x = this.stage.stageWidth-90;
            btnText.y = this.stage.stageHeight - 18;
            btnText.width = 170;
            btnText.height = 21;
            btnText.text = "to TextBlock";
            btnText.selectable = false;
            addChild(btnText);
            
            var button:Sprite = new Sprite();
            button.graphics.lineStyle (2, 0x999999, 1.0);
            button.graphics.beginFill (0xCCCCCC, 0);
            button.graphics.drawRoundRect (this.stage.stageWidth-110, this.stage.stageHeight - 22 , 100 , 20 , 10 , 10);
            button.buttonMode = true;
            button.addEventListener(MouseEvent.CLICK,CLICK);
            addChild(button);
            
            
            CLICK();
        }
        private function CLICK(e:MouseEvent = null):void {
            while (commentBase.numChildren) {
                commentBase.removeChildAt(0);
            }
            var fontDescription:FontDescription = new FontDescription("MS Mincho");
            var format:ElementFormat = new ElementFormat();
            format.fontSize = 15;
            format.fontDescription = fontDescription;
            
            
            var txt_array:Array = inputTF.text.split("\r");
            var linePosition:Number = stage.stageWidth - 30;
            
            for (var i:int = 0; i < txt_array.length; i++) {
                setTB(groupElementFromText(txt_array[i]));
            }
            function setTB(groupElmt:GroupElement):void{
                var textBlock:TextBlock = new TextBlock(groupElmt,null,(new EastAsianJustifier()),TextRotation.ROTATE_90);
                var previousLine:TextLine = null;
                while (true) {
                    var textLine:TextLine = textBlock.createTextLine(previousLine,300);
                    if (textLine == null) 
                        break;
                    textLine.y = 16;
                    textLine.x = linePosition;
                    linePosition -= 24;
                    commentBase.addChild(textLine);                
                    previousLine = textLine;
                }
            }
        }
        private function groupElementFromText(txt:String):GroupElement{
            var i:int;
            var format:ElementFormat = new ElementFormat((new FontDescription("MS Mincho")),15);
            var format3:ElementFormat = new ElementFormat();
            format3.baselineShift = (20-format.fontSize)/2;
            
            //[m:sun]の部分を取り出す。
            var pattern:RegExp = /\[m:[a-zA-Z0-9]+\]/g;
            var num_array:Array = txt.match(pattern);
            var str_array:Array = txt.split(pattern);
            var _length:int = Math.max(num_array.length , str_array.length);
            var txt_array:Array = [];
            //文章と絵文字を組み合わせる。
            for (i = 0; i < _length; i++) {
                if(str_array[i]){
                    txt_array.push(str_array[i])
                }
                if(num_array[i]){
                    var num:int = numFromName.indexOf(num_array[i].slice(3,-1));
                    txt_array.push(num)
                }
            }
            
            //文章と絵文字を場合分けしてgroupVectorに入れる。
            var groupVector:Vector.<ContentElement> = new Vector.<ContentElement>();
            for (i = 0; i < txt_array.length; i++) {
                if(isNaN(txt_array[i])){
                    var textElement:TextElement = new TextElement(txt_array[i], format); 
                    groupVector.push(textElement);
                }else{
                    var graphicElmt1:GraphicElement = new GraphicElement(newBitmap({draw:emotionIcon["m"+txt_array[i]]}) ,24, 24, format3);
                    graphicElmt1.textRotation = TextRotation.ROTATE_270;
                    groupVector.push(graphicElmt1);
                }
            }
            
            var groupElmt:GroupElement = new GroupElement(groupVector);
            return groupElmt;
        }
        private function newBitmap(... args):Bitmap {
            var _length:int = args.length;
            var bd:BitmapData;
            var bitmap:Bitmap;
            var strObj:Object = { width:100 , height:100, transparent:true, fillColor:0xFFFFFFFF };
            var tempDO:DisplayObject;
            for (var i:int = 0; i < _length; i++) {
                var _obj:Object = args[i];
                for (var _str:String in _obj) {
                    if (_str == "draw") {
                        tempDO = _obj[_str];
                        strObj.width = _obj[_str].width;
                        strObj.height = _obj[_str].height;
                    }else {
                        strObj[_str] = _obj[_str];
                    }
                }
            }
            bd = new BitmapData(strObj.width, strObj.height, strObj.transparent, strObj.fillColor);
            if (tempDO) {
                bd.draw(tempDO)
            }
            bitmap = new Bitmap(bd);
            return bitmap;
        }
    }
}


class MultiLoaderClass{
    import flash.system.Security;
    import flash.net.URLRequest;
    import flash.net.URLLoader;
    import flash.events.Event;
    import flash.events.IOErrorEvent;
    import flash.display.Loader;

    private var onComplete:Function = function():void{};
    private var loadNum:int;
    private var loadCompNum:int;

    public function MultiLoaderClass(_str:String = null){
        if(_str != null){
            Security.loadPolicyFile(_str);
        }
    }

    public function setLoad(__item_array:Array,_onComp:Function = null):Array{
        loadCompNum = loadNum = 0;
        onComplete = _onComp;
        var _array:Array = new Array();
        var _length:int = __item_array.length;
        for (var i:int = 0; i < _length; i++) {
            if(__item_array[i] == null){continue};
            var _extension:String = __item_array[i].substr(-4,4).toLowerCase();//拡張子を取り出す。
            if(_extension == ".xml"){
                loadNum ++;
                _array[i] = fnURLLoader(__item_array[i]);
            }else if(_extension == ".jpg" || _extension == ".png" || _extension == ".gif"){
                loadNum ++;
                _array[i] = fnLoader(__item_array[i]);
            }else{
                //_array[i] = null;
            }
        }
        return _array;
    }
    private function fnURLLoader(__url:String):URLLoader{
        var _loader : URLLoader = new URLLoader();
        _loader.load(new URLRequest(__url));
        _loader.addEventListener (Event.COMPLETE,completeHandler);
        _loader.addEventListener (IOErrorEvent.IO_ERROR, ioErrorHandler);
        return _loader;
    }

    private function fnLoader(__url:String):Loader{
        var _loader:Loader = new Loader();
        _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
        _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
        _loader.load(new URLRequest(__url));
        //_loader.name = __url;
        return _loader;
    }

    private function completeHandler(event:Event = null):void {
        loadCompNum ++;
        if(loadCompNum == loadNum){
            onComplete();
        }
        //var loaderInfo:LoaderInfo=event.currentTarget as LoaderInfo;
        //var loader:Loader=loaderInfo.loader;
        //addChild(loader);
    }

    private function ioErrorHandler(event:IOErrorEvent):void {
        //event.text = "Error #2035: URL が見つかりません。 URL: file:///~~~~~";
        //event.text = "Error #2036: 読み込みが未完了です。 URL: http://~~~~~";
        //から、URLのみを取り出す。
        //trace(String(event.text).substr(String(event.text).indexOf(" URL: ")+6),"*****");
        completeHandler();
    }
}