seaside horses
triple fork
from just some horses
and http://wonderfl.net/c/2h6P
and http://wonderfl.net/c/2HBv
/**
* Copyright codeonwort ( http://wonderfl.net/user/codeonwort )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/5Haj
*/
// forked from yonatan's just some horses
// forked from yonatan's CMLMovieClipTexture
package {
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;
import flash.net.*;
import flash.system.*;
[SWF(width="465", height="465", frameRate="24", backgroundColor="0xc0c0c0")]
public class FlashTest extends Sprite {
private var horses:Array = [];
private var frameCnt:int = 0;
public static const FOCUS:Number = 300;
public static const MAX_Z:Number = 4000;
public static const MIN_Z:Number = 20;
public static const NUM_HORSES:int = 40;
public function FlashTest() {
var url:String = "http://assets.wonderfl.net/images/related_images/d/d5/d5ef/d5efb19c4e6af524be0c935a932a653b475d2200";
var loader:Loader = new Loader;
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoad);
loader.load(new URLRequest(url), new LoaderContext(true));
graphics.beginGradientFill("linear", [14731661,16365684,15116397,13341025,10843990],
[0,1,1,1,1],[115,121,142,177,255], new Matrix/*(0.0000,0.2838,-0.2838,0.0000,232.5400,232.5400)*/,
"reflect", "rgb", 0);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
var sac:SeaAndCloudsMain = new SeaAndCloudsMain
sac.scaleY = 0.5
addChild(sac)
var se:SuperExpressMain = addChild(new SuperExpressMain) as SuperExpressMain
se.scaleY = 0.6
se.y = 50
}
private function onLoad(e:Event):void {
var bmd:BitmapData = Bitmap(e.target.content).bitmapData;
var vmargin:int = 10;
var hmargin:int = 40;
var w:int = bmd.width / 4 - hmargin*2;
var h:int = bmd.height / 3 - vmargin*2;
var rect:Rectangle = new Rectangle(0, 0, w, h);
var frame:BitmapData;
for(var y:int=0; y<3; y++) {
for(var x:int=0; x<4; x++) {
frame = new BitmapData(w, h, true, 0);
rect.x = x*bmd.width/4+hmargin;
rect.y = y*bmd.height/3+vmargin;
frame.copyPixels(bmd, rect, frame.rect.topLeft);
Horse.animation.push(frame);
}
}
Horse.animation.pop(); // lose last frame
for each(frame in Horse.animation) createAlpha(frame);
for(var i:int=0; i<NUM_HORSES; i++) {
var horse:Horse = new Horse;
var z:Number = MAX_Z - (MAX_Z-MIN_Z)/NUM_HORSES*i;
horse.scaleX = horse.scaleY = 1/(z/FOCUS);
horse.y = 310 - 50/(z/FOCUS);
horse.x = Math.random()*465;
horse.frame = Math.random() * Horse.animation.length*2;
horses.push(horse);
var blury:Number = Math.abs(z - (MIN_Z + MAX_Z)*0.3) / 1000;
var blurx:Number = blury * horse.scaleX * 8;
horse.filters = [new BlurFilter(blurx, blury)];
addChild(horse);
}
addEventListener("enterFrame", onEnterFrame);
}
private function createAlpha(bmd:BitmapData):void {
for(var x:int=0; x<bmd.width; x++) {
for(var y:int=0; y<bmd.height; y++) {
var c:uint = bmd.getPixel(x, y);
var match:Number = (
Math.abs(0xb0 - (c & 0xff)) +
Math.abs(0xb0 - ((c >> 8) & 0xff)) +
Math.abs(0xb0 - ((c >> 16) & 0xff)));
match /= (3*0xb0);
match += 0.3;
match = Math.min(1, Math.pow(match, 5));
bmd.setPixel32(x, y, c | ((match*0xff) << 24));
}
}
}
private var bmp:Bitmap = new Bitmap;
private function onEnterFrame(e:Event):void {
for each(var horse:Horse in horses) horse.update();
}
}
}
import flash.display.*;
class Horse extends Bitmap {
public static var animation:Array = [];
public var frame:int;
public function update():void {
bitmapData = animation[frame>>1];
x += 0.5*(width * (0.15 + (0.6+0.4*Math.cos(frame/22*Math.PI+1.6))*0.1));
if(x > 465) x = -465 - width;
if(++frame == 22) frame = 0;
}
}
// It was a tricky task to scroll seamless mountains.
// Click to see how it works.
// 繋ぎ目のない山を無限スクロールさせるのにちょっと悩みました。
// クリックでどうなってるのかネタバレします。
// 架線柱のティアリングがひどいなあ……。
import flash.display.*;
import flash.events.*;
import flash.geom.*;
internal class SuperExpressMain extends Sprite
{
public static const WIDTH:Number = 465;
public static const HEIGHT:Number = 465;
private var debug:Boolean = false;
private var entities:Vector.<Entity> = new Vector.<Entity>();
public function SuperExpressMain():void
{
// 空を描画
var fogR:Number = 116;
var fogG:Number = 126;
var fogB:Number = 143;
var mountainR:Number = 23;
var mountainG:Number = 21;
var mountainB:Number = 32;
const NUMBER_OF_MOUNTAINS:int = 3;
for (var i:int = 0; i < NUMBER_OF_MOUNTAINS; i++) {
var blend:Number = i / (NUMBER_OF_MOUNTAINS - 1);
var _r:Number = lerp(fogR, mountainR, blend);
var _g:Number = lerp(fogG, mountainG, blend);
var _b:Number = lerp(fogB, mountainB, blend);
var baseHeight:Number = HEIGHT / 2 + i * 25;
var color:uint = (_r << 16) | (_g << 8) | _b;
var mountain:Mountain = new Mountain(-Math.pow(i + 1, 2) / 5, baseHeight, color);
entities.push(addChild(mountain));
}
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
private function enterFrameHandler(e:Event):void
{
for each (var entity:Entity in entities)
{
entity.update();
}
}
}
import flash.display.*;
import flash.filters.BlurFilter;
import flash.filters.GlowFilter;
import flash.geom.Matrix;
class Entity extends Sprite
{
public function update():void { };
}
class Mountain extends Entity
{
private var heightMap:Vector.<Number> = new Vector.<Number>();
private const SEGMENT_LENGTH:Number = 10;
private var baseHeight:Number;
private var color:uint;
private var speed:Number;
function Mountain(speed:Number, baseHeight:Number, color:uint)
{
this.baseHeight = baseHeight;
this.color = color;
this.speed = speed;
generateHeightMap();
createShape();
}
public override function update():void
{
x += speed;
if (x < -(width - SuperExpressMain.WIDTH)) {
var removeSegmentNumber:int = (width - SuperExpressMain.WIDTH) / SEGMENT_LENGTH;
heightMap.splice(0, removeSegmentNumber);
x += removeSegmentNumber * SEGMENT_LENGTH;
generateHeightMap();
createShape();
}
}
private function generateHeightMap():void
{
// 再帰で分割していく
divide(baseHeight, baseHeight, 0, 200);
function divide(left:Number, right:Number, depth:int, offset:Number):void
{
if (depth < 6) {
var half:Number = (left + right) / 2 + rnd( -offset / 2, offset / 2);
divide(left, half, depth + 1, offset / 2);
divide(half, right, depth + 1, offset / 2);
} else {
// 十分に分割したら順番に書き出し
heightMap.push(left);
}
}
}
private function createShape():void
{
var g:Graphics = graphics;
g.clear();
g.beginFill(color);
g.moveTo(0, SuperExpressMain.HEIGHT);
for (var i:int = 0; i < heightMap.length; i++) {
g.lineTo(i * SEGMENT_LENGTH, heightMap[i]);
}
g.lineTo((i - 1) * SEGMENT_LENGTH, SuperExpressMain.HEIGHT);
g.endFill();
// デバッグ表示
g.lineStyle(1, color);
g.moveTo(0, heightMap[0]);
g.lineTo(0, SuperExpressMain.HEIGHT * 2);
}
}
const SPEED:Number = 80;
class PoleAndWire extends Entity
{
private const SPACING:Number = SuperExpressMain.WIDTH * 5;
private const POLE_THICK:Number = 40;
private const WIRE_TOP:Number = 20;
private const WIRE_BOTTOM:Number = 100;
function PoleAndWire()
{
var g:Graphics = graphics;
g.beginFill(0x333344);
g.drawRect(-POLE_THICK / 2, 0, POLE_THICK, SuperExpressMain.HEIGHT);
g.endFill();
g.lineStyle(1, 0x222233);
g.moveTo(POLE_THICK / 2, WIRE_TOP);
g.curveTo(SPACING / 2, WIRE_BOTTOM, SPACING - POLE_THICK, WIRE_TOP);
g.moveTo(-POLE_THICK / 2, WIRE_TOP);
g.curveTo(-SPACING / 2, WIRE_BOTTOM, -SPACING + POLE_THICK, WIRE_TOP);
x = (SPACING + SuperExpressMain.WIDTH) / 2;
}
public override function update():void
{
x -= SPEED;
if (x < (-SPACING + SuperExpressMain.WIDTH) / 2) {
x += SPACING;
}
}
}
class Tunnel extends Entity
{
// |ENTRANCE|SPACE|LIGHT|SPACE|ENTRANCE|
// ^ origin
private const LIGHT:Number = 100;
private const SPACE:Number = SuperExpressMain.WIDTH * 1.4;
private const ENTRANCE:Number = SuperExpressMain.WIDTH * 1.5;
private const WIDTH:Number = LIGHT + SPACE * 2 + ENTRANCE * 2;
private const ENTRANCE_COLOR:uint = 0x888899;
private const DARKNESS_COLOR:uint = 0x0A0908;
private const LIGHT_COLOR:uint = 0xFFF0E0;
private var lightCount:int;
private var light:Shape;
function Tunnel()
{
var g:Graphics = graphics;
var matrix:Matrix = new Matrix();
matrix.createGradientBox(ENTRANCE, SuperExpressMain.HEIGHT);
g.beginGradientFill(GradientType.LINEAR, [ENTRANCE_COLOR, DARKNESS_COLOR], null, [0, 255], matrix);
g.drawRect(0, 0, ENTRANCE, SuperExpressMain.HEIGHT);
matrix.createGradientBox(ENTRANCE, SuperExpressMain.HEIGHT, 0, WIDTH - ENTRANCE, 0);
g.beginGradientFill(GradientType.LINEAR, [DARKNESS_COLOR, ENTRANCE_COLOR], null, [0, 255], matrix);
g.drawRect(WIDTH - ENTRANCE, 0, ENTRANCE, SuperExpressMain.HEIGHT);
g.endFill();
g.beginFill(DARKNESS_COLOR);
g.drawRect(ENTRANCE, 0, LIGHT + SPACE * 2, SuperExpressMain.HEIGHT);
g.endFill();
light = new Shape();
light.graphics.beginFill(LIGHT_COLOR);
light.graphics.drawRect(WIDTH / 2, SuperExpressMain.HEIGHT * 0.55, LIGHT, 20);
light.graphics.endFill();
addChild(light);
prepareNextTunnel();
// 最初のトンネルまでは定距離にする。
x = SPEED * 600;
}
public override function update():void
{
x -= SPEED;
if (x < -(WIDTH - ENTRANCE - SuperExpressMain.WIDTH)) {
if (--lightCount >= 0) {
// ライトをループ
x += SPACE * 2 + LIGHT - SuperExpressMain.WIDTH;
trace(length);
}
}
if (x < -WIDTH * 2) {
prepareNextTunnel();
}
}
private function prepareNextTunnel():void
{
x = SPEED * rnd(300, 1500);
lightCount = rnd(6, 60);
}
}
// 線形補間
function lerp(n0:Number, n1:Number, p:Number):Number
{
return n0 * (1 - p) + n1 * p;
}
// [min, max)の乱数を取得
function rnd(min:Number, max:Number):Number
{
return min + Math.random() * (max - min);
// return lerp(min, max, Math.random());
}
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import net.hires.debug.Stats;
internal class SeaAndCloudsMain extends Sprite
{
public static const WIDTH:Number = 465;
public static const HEIGHT:Number = 465;
private var debug:Boolean = false;
private var sun:SunLight;
private var entities:Vector.<Entity> = new Vector.<Entity>();
private var sunBlock:BitmapData = new BitmapData(WIDTH, HEIGHT);
private var renderedSky:BitmapData = new BitmapData(WIDTH, (HEIGHT+1)/2);
private var scene:Sprite = new Sprite;
private var clouds:Clouds
private var sea:Sea;
public static const CLOUD_NUM:int = 50;
public static const ERROR_SEEDS:Array = [346, 514, 1155, 1519, 1690, 1977, 2327, 2337, 2399, 2860, 2999, 3099, 4777, 4952, 5673, 6265, 7185, 7259, 7371, 7383, 7717, 7847, 8032, 8350, 8676, 8963, 8997, 9080, 9403, 9615, 9685];
public var loading:LoadingScene;
public function SeaAndCloudsMain():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
loading = new LoadingScene();
addChild(loading);
addEventListener(Event.ENTER_FRAME, onLoading);
}
// cloud constants
public static const FOCUS:Number = 500;
public static const MAX_Z:Number = 5000;
public static const MIN_Z:Number = 300;
private function onLoading(...arg):void {
for (var i:int = 0; i < 3; i++) {
if(Clouds.bmps.length >= CLOUD_NUM){
start();
break;
}
var seed:int = Math.random() * 10000 + 1;
if (ERROR_SEEDS.indexOf(seed) >= 0) seed++;
var ct:Number = (Math.random() < 0.2)? Math.random() * 0.3 : Math.random() * 1.5;
var z:Number = MAX_Z - (MAX_Z-MIN_Z)/CLOUD_NUM*(Clouds.bmps.length);
var w:Number = 400/(z/FOCUS);
var h:Number = 200/(z/FOCUS);
var bmp:Bitmap = new Bitmap(Painter.createCloud(w, h, seed, ct, Color.cloudBase, Color.cloudLight, Color.cloudShadow));
bmp.x = Math.random() * (SeaAndCloudsMain.WIDTH + bmp.width) - bmp.width;
bmp.y = HEIGHT*0.5 - HEIGHT*0.5 * FOCUS/z;
Clouds.bmps.push(bmp);
loading.setProgress(Clouds.bmps.length / CLOUD_NUM);
}
}
public function start():void
{
removeEventListener(Event.ENTER_FRAME, onLoading);
removeChild(loading);
stage.quality = StageQuality.MEDIUM;
var matrix:Matrix = new Matrix();
matrix.createGradientBox(WIDTH, HEIGHT, Math.PI / 2);
//graphics.beginGradientFill(GradientType.LINEAR, [0x45719B, 0xA08E74], null, [0, 128], matrix);
graphics.beginGradientFill(GradientType.LINEAR, [0x35415B, 0xA08E74], null, [0, 128], matrix);
graphics.drawRect(0, 0, WIDTH, HEIGHT);
graphics.endFill();
clouds = new Clouds;
addChild(clouds);
sea = new Sea(renderedSky);
sea.y = HEIGHT/2;
scene.addChild(sea);
addChild(scene);
sun = new SunLight(sunBlock);
addChild(sun);
sun.scrollRect = new Rectangle(0,0,WIDTH,(HEIGHT+1)/2);
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
private function enterFrameHandler(e:Event):void
{
clouds.update();
sunBlock.fillRect(sunBlock.rect, 0);
sunBlock.draw(clouds);
sunBlock.fillRect(new Rectangle(0, sea.y+2, WIDTH, (HEIGHT+1)/2-2), 0xff000000); // sea blocks sun rays (extra rows for smoother transition)
sun.update();
renderedSky.fillRect(renderedSky.rect, 0);
renderedSky.draw(this);
sea.update();
}
}
import flash.display.*;
import flash.filters.*;
import flash.geom.*;
import flash.utils.*;
class SunLight extends Entity {
public static const FXW:int = 0x100;
public static const FXH:int = 0x100;
private var src:BitmapData = new BitmapData(FXW, FXH, true, 0);
private var dst:BitmapData = new BitmapData(FXW, FXH, true, 0);
private var sun:Shape = new Shape;
private var obstruction:Bitmap;
private var scaleDown:Matrix = new Matrix;
private var scaleUp:Matrix = new Matrix;
private var mtx:Matrix = new Matrix;
private var canvas:Bitmap = new Bitmap(dst);
private var blur:BlurFilter = new BlurFilter(5, 5, 1);
public function SunLight(obstruction:BitmapData) {
this.blendMode = "add";
this.obstruction = new Bitmap(obstruction);
var m:Matrix = new Matrix;
m.createGradientBox(FXW, FXH, 0, 0, 0);
sun.graphics.beginGradientFill("radial", [0x0C0a08, 0x0a0806, 0x060504, 0x020201, 0], [1, 1, 1, 1, 1], [0, 10, 34, 64, 255], m);
sun.graphics.drawRect(0, 0, FXW, FXH);
sun.graphics.endFill();
sun.cacheAsBitmap = true;
scaleDown.scale(FXW/SeaAndCloudsMain.WIDTH, FXH/SeaAndCloudsMain.HEIGHT);
scaleUp.scale(SeaAndCloudsMain.WIDTH/FXW, SeaAndCloudsMain.HEIGHT/FXH);
addChild(canvas);
canvas.transform.matrix = scaleUp;
}
public override function update():void {
src.lock();
dst.lock();
src.fillRect(src.rect, 0);
src.draw(sun);
src.draw(obstruction, scaleDown, null, "erase");
canvas.bitmapData = process(src);
src.unlock();
dst.unlock();
}
private function process(src:BitmapData):BitmapData {
var dst:BitmapData = this.dst;
mtx.identity();
mtx.translate(-FXW/34, -FXH/34);
mtx.scale(17/16, 17/16);
var cnt:int = 5;
var tmp:BitmapData;
while(cnt--) {
mtx.concat(mtx);
dst.copyPixels(src, src.rect, src.rect.topLeft);
dst.draw(src, mtx, null, "add");
dst.applyFilter(dst, dst.rect, dst.rect.topLeft, blur);
tmp = src;
src = dst;
dst = tmp;
}
return src;
}
}
class Clouds extends Entity {
public static var bmps:Array = [];
public function Clouds() {
for each(var bmp:Bitmap in bmps) addChild(bmp);
}
public override function update():void {
for each(var bmp:Bitmap in bmps) {
bmp.x -= bmp.width * 0.002;
if(bmp.x + bmp.width < 0) {
bmp.x = SeaAndCloudsMain.WIDTH;
}
}
}
}
class Sea extends Entity {
private const nearScale:Number = 0.25;
private var vertices:Vector.<Number> = new Vector.<Number>;
private var uvt:Vector.<Number> = new Vector.<Number>;
private var indices:Vector.<int> = new Vector.<int>;
private const octaves:int = 3;
private const seed:int = 1;
private var offsets:Array = [];
private var output:BitmapData = new BitmapData(SeaAndCloudsMain.WIDTH, (SeaAndCloudsMain.HEIGHT+1)/2, false);
private var noise:BitmapData = new BitmapData(SeaAndCloudsMain.WIDTH/2, (SeaAndCloudsMain.HEIGHT+3)/4, true);
private var upsideDown:BitmapData = new BitmapData(SeaAndCloudsMain.WIDTH, (SeaAndCloudsMain.HEIGHT+1)/2, true);
private var seaShape:Shape = new Shape;
private var seaBmd:BitmapData = new BitmapData(SeaAndCloudsMain.WIDTH, (SeaAndCloudsMain.HEIGHT+1)/2, true);
private var seaBmp:Bitmap;
private var ct:ColorTransform = new ColorTransform(1.5, 0.8, 0.75, 1, -128, 48, 64);
private const seaMtx:Matrix = new Matrix(1, 0, 0, 1, 0, 0);
private const upsideDownMtx:Matrix = new Matrix(1, 0, 0, -1, 0, SeaAndCloudsMain.HEIGHT/2);
private var dispFilter:DisplacementMapFilter = new DisplacementMapFilter(seaBmd, null, 0, 8, 0, SeaAndCloudsMain.HEIGHT/-2, "clamp");
//dispFilter = new DisplacementMapFilter(seaBmd, null, 0, 8, 0, Main.HEIGHT/2, "clamp");
private var backdrop:BitmapData;
private var cachedOctaves:Array = []; // precalculated perlin noise
public function Sea(backdrop:BitmapData) {
vertices.push(0, 0, SeaAndCloudsMain.WIDTH-1, 0, 0, SeaAndCloudsMain.HEIGHT/2-1, SeaAndCloudsMain.WIDTH-1, SeaAndCloudsMain.HEIGHT/2-1);
uvt.push(
0, 0, nearScale,
1, 0, nearScale,
(1-nearScale)/2, 1, 1,
(1+nearScale)/2, 1, 1);
indices.push(0, 1, 2, 2, 1, 3);
this.backdrop = backdrop;
seaBmp = new Bitmap(seaBmd);
initNoise();
addChild(new Bitmap(output));
}
private function initNoise():void {
for(var i:int = 0; i < octaves; i++) {
var bmd:BitmapData = new BitmapData(SeaAndCloudsMain.WIDTH/2, (SeaAndCloudsMain.HEIGHT+3)/4, true, 0);
var pr:Number = 1/Math.pow(2, i);
bmd.perlinNoise(24*pr, 2*pr, 1, 0, true, true, 0xF, false);
pr /= 2;
bmd.colorTransform(bmd.rect, new ColorTransform(pr, pr, pr, pr));
cachedOctaves.push(bmd);
}
}
private function fastPerlin(dst:BitmapData, xOffsets:Array):void {
dst.fillRect(dst.rect, 0);
for(var i:int = 0; i < octaves; i++) {
var offset:int = xOffsets[i];
if(offset >= 0) {
offset %= dst.width;
} else {
offset = dst.width - (-offset % dst.width);
}
var mtx:Matrix = new Matrix;
mtx.tx = offset;
dst.draw(cachedOctaves[i], mtx, null, "add");
mtx.tx = offset - dst.width;
dst.draw(cachedOctaves[i], mtx, null, "add");
}
}
override public function update():void {
for(var i:int = 0; i < octaves; i++) offsets[i] = ((i&1)*2-1) * (1+i)*getTimer()/150;
fastPerlin(noise, offsets);
seaShape.graphics.clear();
seaShape.graphics.beginBitmapFill(noise, null, false, true);
seaShape.graphics.drawTriangles(vertices, indices, uvt);
seaShape.graphics.endFill();
seaBmd.fillRect(seaBmd.rect, 0);
seaBmd.draw(seaShape, seaMtx);
// reflection
upsideDown.fillRect(upsideDown.rect, 0);
upsideDown.draw(backdrop, new Matrix(1, 0, 0, -1, 0, SeaAndCloudsMain.HEIGHT/2));
output.applyFilter(upsideDown, upsideDown.rect, upsideDown.rect.topLeft, dispFilter);
output.colorTransform(output.rect, ct); // blue-green tint
}
}
class Color {
/**雲の色*/
static public var cloudBase:uint = 0x725040;
/**雲のハイライト色*/
static public var cloudLight:uint = 0xFDDFC9;
/**雲の影の色*/
static public var cloudShadow:uint = 0x38231E;
}
class LoadingScene extends Sprite {
private var _lineWidth:Number = 200;
private var _loadedLine:Sprite;
public function LoadingScene() {
var bg:Sprite = addChild(Painter.createGradientRect(SeaAndCloudsMain.WIDTH, SeaAndCloudsMain.HEIGHT, [0x000000], [1])) as Sprite;
var baseLine:Sprite = addChild(Painter.createGradientRect(_lineWidth, 2, [0x444444], [1])) as Sprite;
_loadedLine = addChild(Painter.createGradientRect(_lineWidth, 2, [0x96644E], [1])) as Sprite;
baseLine.x = _loadedLine.x = int((SeaAndCloudsMain.WIDTH - _lineWidth) / 2);
baseLine.y = _loadedLine.y = int((SeaAndCloudsMain.HEIGHT - baseLine.height) / 2);
setProgress(0);
}
public function setProgress(per:Number):void {
_loadedLine.width = _lineWidth * per;
}
}
class Painter {
/**
* 雲画像生成
* @param width 幅
* @param height 高さ
* @param seed ランダムシード値
* @param contrast コントラスト0~
* @param color ベースの色
* @param light 明るい色
* @param shadow 暗い色
*/
static public function createCloud(width:int, height:int, seed:int, contrast:Number = 1, color:uint = 0xFFFFFF, light:uint = 0xFFFFFF, shadow:uint = 0xDDDDDD):BitmapData {
var gradiation:Sprite = new Sprite();
var drawMatrix:Matrix = new Matrix();
drawMatrix.createGradientBox(width, height);
gradiation.graphics.beginGradientFill("radial", [0x000000, 0x000000], [0, 1], [0, 255], drawMatrix);
gradiation.graphics.drawRect(0, 0, width, height);
gradiation.graphics.endFill();
var alphaBmp:BitmapData = new BitmapData(width, height);
alphaBmp.perlinNoise(width / 3, height / 2.5, 5, seed, false, true, 1|2|4, true);
var zoom:Number = 1 + (contrast - 0.1) / (contrast + 0.9);
if (contrast < 0.1) zoom = 1;
if (contrast > 2.0) zoom = 2;
var ctMatrix:Array = [contrast + 1, 0, 0, 0, -128 * contrast, 0, contrast + 1, 0, 0, -128 * contrast, 0, 0, contrast + 1, 0, -128 * contrast, 0, 0, 0, 1, 0];
alphaBmp.draw(gradiation, new Matrix(zoom, 0, 0, zoom, -(zoom - 1) / 2 * width, -(zoom - 1) / 2 * height));
alphaBmp.applyFilter(alphaBmp, alphaBmp.rect, new Point(), new ColorMatrixFilter(ctMatrix));
var image:BitmapData = new BitmapData(width, height, true, 0xFF << 24 | color);
image.copyChannel(alphaBmp, alphaBmp.rect, new Point(), 4, 8);
image.applyFilter(image, image.rect, new Point(), new GlowFilter(light, 1, 4, 4, 1, 3, true));
var bevelSize:Number = Math.min(width, height) / 30;
image.applyFilter(image, image.rect, new Point(), new BevelFilter(bevelSize, 45, light, 1, shadow, 1, bevelSize/5, bevelSize/5, 1, 3));
var image2:BitmapData = new BitmapData(width, height, true, 0);
image2.draw(Painter.createGradientRect(width, height, [light, color, shadow], [1, 0.2, 1], null, 90), null, null, BlendMode.MULTIPLY);
image2.copyChannel(alphaBmp, alphaBmp.rect, new Point(), 4, 8);
image.draw(image2, null, null, BlendMode.MULTIPLY);
alphaBmp.dispose();
return image;
}
/**
* グラデーションスプライト生成
*/
static public function createGradientRect(width:Number, height:Number, colors:Array, alphas:Array, ratios:Array = null, rotation:Number = 0):Sprite {
var i:int, rts:Array = new Array();
if(ratios == null) for (i = 0; i < colors.length; i++) rts.push(int(255 * i / (colors.length - 1)));
else for (i = 0; i < ratios.length; i++) rts[i] = Math.round(ratios[i] * 255);
var sp:Sprite = new Sprite();
var mtx:Matrix = new Matrix();
mtx.createGradientBox(width, height, Math.PI / 180 * rotation, 0, 0);
if (colors.length == 1 && alphas.length == 1) sp.graphics.beginFill(colors[0], alphas[0]);
else sp.graphics.beginGradientFill("linear", colors, alphas, rts, mtx);
sp.graphics.drawRect(0, 0, width, height);
sp.graphics.endFill();
return sp;
}
}