forked from: スロットマシン (2)
スロットマシン (2)
[AS3.0] スロットマシンっぽいの (2)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1451
/**
* Copyright sugikota74 ( http://wonderfl.net/user/sugikota74 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/50GE
*/
// forked from ProjectNya's スロットマシン (2)
////////////////////////////////////////////////////////////////////////////////
// スロットマシン (2)
//
// [AS3.0] スロットマシンっぽいの (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1451
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.events.Event;
import flash.events.MouseEvent;
[SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private static var lines:uint = 3;
private var machine:SlotMachine;
private var startBtn:Btn;
private var btns:Array;
private var slotId:uint = 0;
private var list:Array;
private var checked:uint = 0;
private var label:Label;
public function Main() {
//Wonderfl.capture_delay(1);
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
init();
}
private function init():void {
var icons:Array = new Array();
icons.push({icon: Icon, id: 0});
icons.push({icon: Icon, id: 0});
icons.push({icon: Icon, id: 0});
icons.push({icon: Icon, id: 0});
icons.push({icon: Icon, id: 0});
icons.push({icon: Icon, id: 0});
icons.push({icon: Icon, id: 0});
icons.push({icon: Icon, id: 70});
icons.push({icon: Icon, id: 8});
icons.push({icon: Icon, id: 9});
machine = new SlotMachine();
addChild(machine);
machine.x = 232;
machine.y = 202;
machine.initialize(icons, 15, 120);
machine.setup(80, 80, lines);
machine.addEventListener(SlotEvent.SELECT, selected, false, 0, true);
machine.addEventListener(SlotEvent.COMPLETE, complete, false, 0, true);
//
startBtn = new Btn();
addChild(startBtn);
startBtn.x = 232;
startBtn.y = 312;
startBtn.init({label: "start"});
startBtn.addEventListener(MouseEvent.CLICK, start, false, 0, true);
btns = new Array();
for (var n:uint = 0; n < lines; n++) {
var stopBtn:Btn = new Btn();
addChild(stopBtn);
stopBtn.x = 232 + 82*(n - 1);
stopBtn.y = 272;
stopBtn.init({label: "stop"});
stopBtn.addEventListener(MouseEvent.CLICK, stop, false, 0, true);
stopBtn.enabled = false;
btns.push(stopBtn);
}
label = new Label(200, 20, 14, Label.CENTER);
addChild(label);
label.x = 132;
label.y = 420;
label.textColor = 0x333333;
}
private function start(evt:MouseEvent):void {
slotId = 1;
startBtn.selected = true;
manage();
machine.start();
list = new Array();
checked = 0;
label.text= "";
}
private function stop(evt:MouseEvent):void {
machine.stop(slotId - 1);
slotId ++;
manage();
}
private function selected(evt:SlotEvent):void {
var id:uint = evt.value;
list.push(id);
checked ++;
if (checked > lines - 1) match();
}
private function match():void {
if (list[0] == list[1] && list[0] == list[2]) {
label.textColor = 0xCC0000;
label.text = "match";
} else if (list[0] == list[1] || list[0] == list[2] || list[1] == list[2]) {
label.textColor = 0x333333;
label.text = "reach";
} else {
label.textColor = 0x999999;
label.text = "no match";
}
}
private function complete(evt:SlotEvent):void {
startBtn.selected = false;
slotId = 0;
manage();
}
private function manage():void {
for (var n:uint = 0; n < lines; n++) {
var stopBtn:Btn = btns[n];
if (n == slotId - 1) {
stopBtn.enabled = true;
} else {
stopBtn.enabled = false;
}
}
}
}
}
//////////////////////////////////////////////////
// SlotMachineクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.events.Event;
import flash.filters.DropShadowFilter;
class SlotMachine extends Sprite {
private var lines:uint;
private var slotWidth:uint;
private var slotHeight:uint;
private var icons:Array;
private var slots:Array;
private static var baseColor:uint = 0x333333;
private var speed:Number;
private var radius:Number;
private var completed:uint = 0;
private var overlay:Shape;
public function SlotMachine() {
init();
}
private function init():void {
slots = new Array();
}
public function initialize(list:Array, s:Number, r:Number):void {
icons = list;
speed = s;
radius = r;
}
public function setup(w:uint, h:uint, n:uint):void {
slotWidth = w;
slotHeight = h;
lines = n;
draw();
for (var n:uint = 0; n < lines; n++) {
var slot:Slot = new Slot(n, slotWidth, slotHeight, speed, radius);
addChild(slot);
slot.x = (slotWidth + 2)*(n - 1);
slot.y = 0;
slot.setup(ArrayUtils.shuffle(icons));
slot.addEventListener(SlotEvent.SELECT, selected, false, 0, true);
slots.push(slot);
}
addChild(overlay);
}
public function start():void {
for (var n:uint = 0; n < lines; n++) {
var slot:Slot = slots[n];
slot.addEventListener(Event.COMPLETE, complete, false, 0, true);
slot.start();
}
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
completed = 0;
}
private function update(evt:Event):void {
for (var n:uint = 0; n < lines; n++) {
var slot:Slot = slots[n];
slot.update();
}
}
public function stop(id:uint):void {
if (id > lines - 1) return;
var slot:Slot = slots[id];
slot.stop();
}
private function selected(evt:SlotEvent):void {
dispatchEvent(new SlotEvent(SlotEvent.SELECT, evt.value));
}
private function complete(evt:Event):void {
evt.target.removeEventListener(Event.COMPLETE, complete);
completed ++;
if (completed > lines - 1) {
removeEventListener(Event.ENTER_FRAME, update);
dispatchEvent(new SlotEvent(SlotEvent.COMPLETE));
}
}
private function draw():void {
var back:Shape = new Shape();
addChild(back);
var w:uint = slotWidth*lines + 2*(lines + 1);
var h:uint = slotHeight + 4;
back.graphics.beginFill(baseColor);
back.graphics.drawRect(-w/2, -h/2, w, h);
back.graphics.endFill();
//
overlay = new Shape();
addChild(overlay);
overlay.graphics.beginFill(baseColor);
overlay.graphics.drawRect(-w/2, -h/2, w, h);
overlay.graphics.endFill();
overlay.filters = [new DropShadowFilter(1, 90, 0x000000, 0.4, 8, 8, 2, 3, true, true, false)];
}
}
//////////////////////////////////////////////////
// Slotクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.events.Event;
import flash.filters.BlurFilter;
class Slot extends Sprite {
public var id:uint;
private var _width:uint;
private var _height:uint;
private var board:Sprite;
private var box:Sprite;
private var overlay:Shape;
private var slots:Array;
private var icons:Array;
private var unit:uint;
private static var baseColor:uint = 0xFFFFFF;
public var scrolling:Boolean = false;
public var stopped:Boolean = false;
public var completed:uint = 0;
private static var blur:BlurFilter = new BlurFilter(0, 16, 2);
private var velocity:Number;
public static var speed:uint;
private var deceleration:Number = 0.32;
private var guide:SlotIcon;
private var offset:Number;
private var radius:Number;
public function Slot(n:uint, w:uint, h:uint, s:Number, r:Number) {
id = n;
_width = w;
_height = h;
speed = s;
radius = r;
init();
}
private function init():void {
draw();
}
public function setup(list:Array):void {
icons = list;
unit = 360/icons.length;
slots = new Array();
for (var n:uint = 0; n < icons.length; n++) {
var icon:SlotIcon = new SlotIcon(n, radius);
box.addChild(icon);
icon.x = 0;
var pid:uint = icons[n].id;
var Icon:Class = icons[n].icon;
icon.setup(id, pid, new Icon(pid));
icon.angle = 360 - unit*n;
icon.update();
icon.move();
slots.push(icon);
}
}
public function start():void {
scrolling = true;
stopped = false;
completed = 0;
box.filters = [blur];
velocity = speed;
}
public function stop():void {
//スローダウン開始
scrolling = false;
catchup();
}
public function update():void {
if (stopped) return;
if (scrolling) {
scroll();
} else {
slide();
}
}
private function scroll():void {
for (var n:uint = 0; n < slots.length; n++) {
var icon:SlotIcon = slots[n];
icon.angle += velocity;
icon.update();
icon.move();
}
}
private function slide():void {
for (var n:uint = 0; n < slots.length; n++) {
var icon:SlotIcon = slots[n];
icon.angle += (icon.tangle - icon.angle)*deceleration;
if (Math.abs(icon.tangle - icon.angle) < 0.5) {
completed ++;
if (completed > slots.length - 1) complete();
}
icon.update();
icon.move();
}
box.filters = [new BlurFilter(0, Math.abs(icon.tangle - icon.angle) >> 2, 2)]
}
private function complete():void {
box.filters = [];
velocity = 0;
dispatchEvent(new Event(Event.COMPLETE));
stopped = true;
for (var n:uint = 0; n < slots.length; n++) {
var icon:SlotIcon = slots[n];
icon.angle = uint(icon.angle);
icon.update();
icon.move();
}
checkout();
}
private function catchup():void {
var list:Array = new Array();
for (var n:uint = 0; n < slots.length; n++) {
var icon:SlotIcon = slots[n];
if (icon.visible) {
list.push(icon);
}
}
var id:uint = list[list.length - 1].id;
var gid:uint = (id + slots.length)%slots.length;
guide = slots[gid];
offset = 360 - (guide.angle + 360)%360;
setTarget();
}
private function setTarget():void {
for (var n:uint = 0; n < slots.length; n++) {
var icon:SlotIcon = slots[n];
icon.tangle = icon.angle + offset;
}
}
private function checkout():void {
dispatchEvent(new SlotEvent(SlotEvent.SELECT, guide.pid));
}
private function draw():void {
var back:Shape = new Shape();
addChild(back);
back.graphics.beginFill(baseColor);
back.graphics.drawRect(-_width/2, -_height/2, _width, _height);
back.graphics.endFill();
//
board = new Sprite();
addChild(board);
box = new Sprite();
board.addChild(box);
//
overlay = new Shape();
overlay.graphics.beginFill(baseColor);
overlay.graphics.drawRect(-_width/2, -_height/2, _width, _height);
overlay.graphics.endFill();
//
board.addChild(overlay);
board.mask = overlay;
cacheAsBitmap = true;
board.cacheAsBitmap = true;
overlay.cacheAsBitmap = true;
}
}
//////////////////////////////////////////////////
// SlotIconクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.DisplayObject;
class SlotIcon extends Sprite {
public var id:uint;
public var sid:uint;
public var pid:uint;
public var position:Number;
public var angle:Number;
public var tangle:Number;
public static var radius:uint;
private static var radian:Number = Math.PI/180;
private static var offset:uint = 45;
public function SlotIcon(n:uint, r:Number) {
id = n;
radius = r;
}
public function setup(i:uint, p:uint, icon:DisplayObject):void {
sid = i;
pid = p;
addChild(icon);
}
public function update():void {
position = radius*Math.sin(angle*radian);
}
public function move():void {
var rad:Number = (angle + 360)%360;
if (rad > offset && rad < 360 - offset) {
angle = Math.round(angle);
visible = false;
} else {
visible = true;
y = position;
}
}
}
//////////////////////////////////////////////////
// Iconクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
class Icon extends Sprite {
private var id:uint;
private var txt:TextField;
private static var fontType:String = "Arial";
public function Icon(n:uint) {
id = n;
init();
}
private function init():void {
txt = new TextField();
addChild(txt);
txt.x = -40;
txt.y = -40;
txt.width = 80;
txt.height = 80;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = 72;
tf.align = TextFormatAlign.CENTER;
txt.defaultTextFormat = tf;
txt.text = String(id);
}
}
//////////////////////////////////////////////////
// SlotEventクラス
//////////////////////////////////////////////////
import flash.events.Event;
class SlotEvent extends Event {
public static const SELECT:String = "select";
public static const COMPLETE:String = "complete";
public var value:*;
public function SlotEvent(type:String, value:* = null) {
super(type);
this.value = value;
}
override public function clone():Event {
return new SlotEvent(type, value);
}
}
//////////////////////////////////////////////////
// ArrayUtilsクラス
//////////////////////////////////////////////////
class ArrayUtils {
public function ArrayUtils() {
}
public static function shuffle(list:Array):Array {
var n:uint = list.length;
var sList:Array = list.concat();
while (n--) {
var i:uint = uint(Math.random()*(n+1));
var t:Object = sList[n];
sList[n] = sList[i];
sList[i] = t;
}
return sList;
}
}
//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;
class Btn extends Sprite {
public var id:uint;
private var shade:Shape;
private var bottom:Shape;
private var light:Shape;
private var base:Shape;
private var txt:TextField;
private var label:String = "";
private static var fontType:String = "_ゴシック";
private var _width:uint = 60;
private static var _height:uint = 20;
private static var corner:uint = 5;
private var type:uint = 1;
private static var bColor:uint = 0xFFFFFF;
private static var sColor:uint = 0x000000;
private static var upColor:uint = 0x666666;
private static var overColor:uint = 0x333333;
private static var offColor:uint = 0x999999;
private static var gColor:uint = 0x0099FF;
private var blueGlow:GlowFilter;
private var shadeGlow:GlowFilter;
private var _selected:Boolean = false;
private var _enabled:Boolean = true;
public function Btn() {
}
public function init(option:Object):void {
if (option.id != undefined) id = option.id;
if (option.label != undefined) label = option.label;
if (option.width != undefined) _width = option.width;
if (option.type != undefined) type = option.type;
draw();
}
private function draw():void {
switch (type) {
case 1 :
bColor = 0xFFFFFF;
sColor = 0x000000;
upColor = 0x666666;
overColor = 0x333333;
offColor = 0x999999;
break;
case 2 :
bColor = 0x000000;
sColor = 0xFFFFFF;
upColor = 0x666666;
overColor = 0x999999;
offColor = 0x333333;
break;
}
blueGlow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
shade = new Shape();
bottom = new Shape();
light = new Shape();
base = new Shape();
txt = new TextField();
addChild(shade);
addChild(bottom);
addChild(light);
addChild(base);
addChild(txt);
createBase(shade, _width, _height, corner, sColor);
shade.filters = [shadeGlow];
createBase(bottom, _width, _height, corner, sColor, 0.3);
createBase(light, _width, _height, corner, gColor);
light.filters = [blueGlow];
createBase(base, _width, _height, corner, bColor);
txt.x = -_width*0.5;
txt.y = -_height*0.5;
txt.width = _width;
txt.height = _height - 1;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = 12;
tf.align = TextFormatAlign.CENTER;
txt.defaultTextFormat = tf;
txt.text = label;
enabled = true;
mouseChildren = false;
}
private function rollOver(evt:MouseEvent):void {
_over();
}
private function rollOut(evt:MouseEvent):void {
_up();
}
private function press(evt:MouseEvent):void {
_down();
}
private function release(evt:MouseEvent):void {
_up();
}
private function click(evt:MouseEvent):void {
}
private function _up():void {
txt.y = -_height*0.5;
txt.textColor = upColor;
base.y = -1;
light.visible = false;
light.y = -1;
}
private function _over():void {
txt.y = -_height*0.5;
txt.textColor = overColor;
base.y = -1;
light.visible = true;
light.y = -1;
}
private function _down():void {
txt.y = -_height*0.5 + 1;
txt.textColor = overColor;
base.y = 0;
light.visible = true;
light.y = 0;
}
private function _off():void {
txt.y = -_height*0.5 + 1;
txt.textColor = offColor;
base.y = 0;
light.visible = false;
light.y = 0;
}
public function get selected():Boolean {
return _selected;
}
public function set selected(param:Boolean):void {
_selected = param;
enabled = !_selected;
if (_selected) {
_down();
} else {
_up();
}
}
public function get enabled():Boolean {
return _enabled;
}
public function set enabled(param:Boolean):void {
_enabled = param;
buttonMode = _enabled;
mouseEnabled = _enabled;
useHandCursor = _enabled;
if (_enabled) {
_up();
addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
addEventListener(MouseEvent.CLICK, click, false, 0, true);
} else {
_off();
removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
removeEventListener(MouseEvent.MOUSE_DOWN, press);
removeEventListener(MouseEvent.MOUSE_UP, release);
removeEventListener(MouseEvent.CLICK, click);
}
}
private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
target.graphics.beginFill(color, alpha);
target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
target.graphics.endFill();
}
}
//////////////////////////////////////////////////
// Labelクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFieldAutoSize;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
class Label extends Sprite {
private var txt:TextField;
private static var fontType:String = "_ゴシック";
private var _width:uint = 20;
private var _height:uint = 20;
private var size:uint = 12;
public static const LEFT:String = TextFormatAlign.LEFT;
public static const CENTER:String = TextFormatAlign.CENTER;
public static const RIGHT:String = TextFormatAlign.RIGHT;
public function Label(w:uint, h:uint, s:uint = 12, align:String = LEFT) {
_width = w;
_height = h;
size = s;
draw(align);
}
private function draw(align:String):void {
txt = new TextField();
addChild(txt);
txt.width = _width;
txt.height = _height;
txt.autoSize = align;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = size;
tf.align = align;
txt.defaultTextFormat = tf;
textColor = 0x000000;
}
public function set text(param:String):void {
txt.text = param;
}
public function set textColor(param:uint):void {
txt.textColor = param;
}
}