擬似 Line3D
package {
import alternativ5.engine3d.controllers.*;
import alternativ5.engine3d.core.*;
import alternativ5.engine3d.display.*;
import alternativ5.types.*;
import alternativ5.utils.*;
import alternativ5.engine3d.materials.*;
import flash.geom.Point;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[SWF(backgroundColor="#000000", frameRate="120")]
public class Main extends Sprite {
private var scene:Scene3D;
private var view:View;
private var camera:Camera3D;
private var cameraController:CameraController;
private var geo:Mesh;
public function Main() {
this.addEventListener(Event.ADDED, init);
}
public function init(e:Event):void {
this.removeEventListener(Event.ADDED, init);
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
scene = new Scene3D();
scene.root = new Object3D();
geo = scene.root.addChild(createMesh()) as Mesh;
camera = new Camera3D();
camera.x = 130;
camera.y = -90;
camera.z = 130;
scene.root.addChild(camera);
view = new View();
addChild(view);
view.camera = camera;
cameraController = new CameraController(stage);
cameraController.camera = camera;
cameraController.lookAt(geo.coords);
cameraController.setDefaultBindings();
cameraController.checkCollisions = true;
cameraController.collisionRadius = 20;
cameraController.speed = 200;
cameraController.controlsEnabled = true;
FPS.init(stage);
stage.addEventListener(Event.RESIZE, onResize);
stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
onResize(null);
}
private function onResize(e:Event):void {
view.width = stage.stageWidth;
view.height = stage.stageHeight;
}
private function onEnterFrame(e:Event):void {
cameraController.processInput();
var p:Point3D = view.projectPoint(scene.root.localToGlobal(new Point3D(0, 0, 0)));
var p2:Point3D = view.projectPoint(scene.root.localToGlobal(new Point3D(0, 0, 100)));
view.graphics.clear();
view.graphics.lineStyle(1, 0xE60D0D);
view.graphics.moveTo(p.x, p.y);
view.graphics.lineTo (p2.x, p2.y);
scene.calculate();
}
private function createMesh():Mesh {
var mesh:Mesh = new Mesh();
mesh.createVertex(-50, 50, 0, "v1");
mesh.createVertex(-50, -50, 0, "v2");
mesh.createVertex(50, -50, 0, "v3");
mesh.createVertex(50, 50, 0, "v4");
mesh.createFace(["v1", "v2", "v3", "v4"], "f1");
mesh.createSurface(["f1"], "s1");
mesh.setMaterialToSurface(new FillMaterial(0x5C58AD), "s1");
return mesh;
}
}
}