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Dead Code Preservation :: Archived AS3 works from wonderfl.net

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by taiga 19 Dec 2008
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// forked from taiga's forked from: forked from: code on 2008-12-18
package {
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.TimerEvent;
    import flash.geom.Matrix3D;
    import flash.geom.Vector3D;
    import flash.utils.Timer;
    [SWF (backgroundColor="#ff9900", frameRate="30")]
    public class Test extends Sprite {
        private const SQUARE_WIDTH :uint = 100;
        private const SQUARE_HEIGHT:uint = 100;
        private var _s:Sprite;
        private var _t:Timer;
        public function Test() {
            super();
            _s = new Sprite();
            _s.graphics.beginFill(0x990000);
            _s.graphics.drawRect(-SQUARE_WIDTH / 2, -SQUARE_HEIGHT / 2, SQUARE_WIDTH, SQUARE_HEIGHT);
            _s.graphics.endFill();
            _s.z = 0;
            addChild(_s);
            _t = new Timer(1000 / stage.frameRate)
            _t.addEventListener(TimerEvent.TIMER, timerHandler);
            _t.start();
        }
        private function timerHandler(event:TimerEvent):void {
            var d_:Number = 2;
            _s.x = stage.stageWidth  / 2;
            _s.y = stage.stageHeight / 2;
            var m3d:Matrix3D = _s.transform.matrix3D;
            _s.transform.matrix3D = new Matrix3D();
            _s.transform.matrix3D.appendRotation(d_, Vector3D.X_AXIS);
            _s.transform.matrix3D.appendRotation(d_, Vector3D.Y_AXIS);
            _s.transform.matrix3D.append(m3d);
            event.updateAfterEvent();
        }
    }
}