hasEventListener って凄い大事みたいです
dispatchEvent() の引数に使い回し用の Event オブジェクトを渡しても、内部で Event.clone のメソッドが発生して却って遅くなるよ、って誰かが言ってた気がする。
というか、それよりメモリの動きがヤバイ。
/**
* Copyright yasurageruheya ( http://wonderfl.net/user/yasurageruheya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/4aqS
*/
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.system.System;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.utils.ByteArray;
public class FlashTest extends Sprite {
/************************************
* ↓ テスト用のメソッドは結構下のほうにあります。 ↓
************************************/
public const LOOP:int = 5000;
public const txt:TextField = new TextField();
public var tests:Vector.<Tester> = new Vector.<Tester>();
public var freeMemory:int;
public var gcCount10byte:int = 0;
public var gcCount100byte:int = 0;
public var gcCount1KB:int = 0;
public var gcCount10KB:int = 0;
public var gcCount100KB:int = 0
public var gcCount1MB:int = 0;
public var gcCount10MB:int = 0;
public var gcCount100MB:int = 0;
public var gcCount:int = 0;
public var totalFrames:Number = 1;
public function FlashTest() {
tests[tests.length] = new Tester('1. リスナーを追加せずリスナーチェックして dispatch しない\t: ', emptyListenerCheckDispatch);
tests[tests.length] = new Tester('2. リスナーを追加せずリスナーチェックせず dispatch する\t\t: ', emptyNoListenerCheckDispatch);
tests[tests.length] = new Tester('3. リスナーを追加してリスナーチェックして dispatch する\t\t: ', hasListenerCheckDispatch);
tests[tests.length] = new Tester('4. リスナーを追加してリスナーチェックせず dispatch する\t\t: ', hasListenerNoCheckDispatch);
tests[tests.length] = new Tester('5. 3.の Event オブジェクト使い回し版\t\t\t\t\t\t: ', hasListenerCheckShareEventDispatch);
tests[tests.length] = new Tester('6. 4.の Event オブジェクト使い回し版\t\t\t\t\t\t: ', hasListenerNoCheckShareEventDispatch);
tests.reverse();
var format:TextFormat = txt.getTextFormat();
format.font = "_等幅";
txt.defaultTextFormat = format;
txt.width = 500;
txt.height = 500;
addChild(txt);
freeMemory = System.freeMemory;
// write as3 code here..
addEventListener(Event.ENTER_FRAME, test);
}
private function test(e:Event):void
{
var str:String = "";
var i:int = tests.length;
while (i--)
{
str += tests[i].start();
}
str += "\nmemory : total " + System.totalMemory + " / private " + System.privateMemory + "\n";
const currentFreeMemory:Number = System.freeMemory;
if (freeMemory < currentFreeMemory)
{
gcCount++;
const gcMemory:Number = currentFreeMemory - freeMemory;
if (gcMemory > 100000000)
{
gcCount100MB++;
}
else if (gcMemory > 10000000)
{
gcCount10MB++;
}
else if (gcMemory > 1000000)
{
gcCount1MB++;
}
else if (gcMemory > 100000)
{
gcCount100KB++;
}
else if (gcMemory > 10000)
{
gcCount10KB++;
}
else if (gcMemory > 1000)
{
gcCount1KB++;
}
else if (gcMemory > 100)
{
gcCount100byte++;
}
else if (gcMemory > 10)
{
gcCount10byte++;
}
}
freeMemory = System.freeMemory;
str += "\n100MB\tGC発生回数?\t: " + gcCount100MB;
str += "\n10MB\tGC発生回数?\t: " + gcCount10MB;
str += "\n1MB\t\tGC発生回数?\t: " + gcCount1MB;
str += "\n100KB\tGC発生回数?\t: " + gcCount100KB;
str += "\n10KB\tGC発生回数?\t: " + gcCount10KB;
str += "\n1KB\t\tGC発生回数?\t: " + gcCount1KB;
str += "\n100byte\tGC発生回数?\t: " + gcCount100byte;
str += "\n10byte\tGC発生回数?\t: " + gcCount10byte;
str += "\n\t\t計GC発生回数?\t: " + gcCount;
str += "\n\t\tGC発生率?\t\t: " + ((gcCount / (totalFrames++)) * 100) + "%";
txt.text = str;
}
/**************************************
* ↓ テスト用メソッドここから ↓
**************************************/
[Inline]
final private function emptyListenerCheckDispatch():void
{
var i:int = LOOP;
while (i--)
{
if (hasEventListener(Event.RENDER)) dispatchEvent(new Event(Event.RENDER));
}
}
[Inline]
final private function emptyNoListenerCheckDispatch():void
{
var i:int = LOOP;
while (i--)
{
dispatchEvent(new Event(Event.RENDER));
}
}
[Inline]
final private function hasListenerCheckDispatch():void
{
addEventListener(Event.RENDER, onRenderHandler);
var i:int = LOOP;
while (i--)
{
if (hasEventListener(Event.RENDER)) dispatchEvent(new Event(Event.RENDER));
}
removeEventListener(Event.RENDER, onRenderHandler);
}
[Inline]
final private function hasListenerNoCheckDispatch():void
{
addEventListener(Event.RENDER, onRenderHandler);
var i:int = LOOP;
while (i--)
{
dispatchEvent(new Event(Event.RENDER));
}
removeEventListener(Event.RENDER, onRenderHandler);
}
[Inline]
final private function hasListenerCheckShareEventDispatch():void
{
addEventListener(Event.RENDER, onRenderHandler);
var i:int = LOOP;
var e:Event = new Event(Event.RENDER);
while (i--)
{
if (hasEventListener(Event.RENDER)) dispatchEvent(e);
}
removeEventListener(Event.RENDER, onRenderHandler);
}
[Inline]
final private function hasListenerNoCheckShareEventDispatch():void
{
addEventListener(Event.RENDER, onRenderHandler);
var i:int = LOOP;
var e:Event = new Event(Event.RENDER);
while (i--)
{
dispatchEvent(e);
}
removeEventListener(Event.RENDER, onRenderHandler);
}
[Inline]
final private function onRenderHandler(e:Event):void
{
}
}
}
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.events.EventDispatcher;
import flash.geom.Rectangle;
import flash.system.System;
import flash.utils.ByteArray;
import flash.utils.Dictionary;
import flash.utils.getTimer;
class Tester
{
public var time:Number = 0;
public var name:String;
public var test:Function;
public var count:Number = 1;
public function start():String
{
const startTime:int = getTimer();
test();
time += getTimer() - startTime;
return name + (time / (count++)) + " ms.\n";
}
public function get timeAverage():Number
{
return time / count;
}
public function Tester(name:String, test:Function)
{
this.name = name;
this.test = test;
}
}