particleText
MdN BOOKS - THE NETA-cho Deluxe FLASH TECHNIC 参考
wonderfl用にクラスを1つにまとめました。
コメント省いてすみません。
// MdN BOOKS - THE NETA-cho Deluxe FLASH TECHNIC 参考
// wonderfl用にクラスを1つにまとめました。
// コメント省いてすみません。
package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
[SWF(width = "465", height = "465", backgroundColor = "0x000000", frameRate = "30")]
public class ParticleText extends Sprite {
private var canvas:BitmapData;
private var textCanvas:BitmapData;
private var _num:int = 0;
private var maxDis:int = 400;
// particles
private var particleX:Array = new Array();
private var particleY:Array = new Array();
private var particleEx:Array = new Array();
private var particleEy:Array = new Array();
private var particleC:Array = new Array();
public function ParticleText() {
canvas = new BitmapData(
stage.stageWidth,
stage.stageHeight,
false,
0x000000
);
addChild(new Bitmap(canvas));
var tf:TextField = new TextField();
tf.defaultTextFormat = new TextFormat(
"Times New Roman",
60,
0xFFFFFF
);
tf.autoSize = TextFieldAutoSize.LEFT;
tf.text = "ABCDEFG\nHIJKLMN\nOPQRSTU\nVWXYZ";
textCanvas = new BitmapData(
tf.textWidth,
tf.textHeight,
false,
0x000000
);
textCanvas.draw(tf);
var ofx:Number = stage.stageWidth / 2 - textCanvas.width / 2;
var ofy:Number = stage.stageHeight / 2 - textCanvas.height / 2;
var num:Number = 0;
var rad:Number;
var dis:Number;
for (var ex:Number = 0; ex < textCanvas.width; ex++) {
for (var ey:Number = 0; ey < textCanvas.height; ey++) {
var c:uint = textCanvas.getPixel(ex, ey);
if (c != 0x000000) {
particleEx[num] = ex + ofx;
particleEy[num] = ey + ofy;
particleC[num] = c;
rad = Math.random() * (Math.PI * 2);
dis = Math.random() * maxDis;
particleX[num] = ex + dis * Math.cos(rad);
particleY[num] = ex + dis * Math.sin(rad);
num++;
}
}
}
stage.addEventListener(Event.ENTER_FRAME, onEnterframe);
}
private function onEnterframe( evt:Event ):void {
canvas.lock();
canvas.fillRect(canvas.rect, 0x000000);
for(var i:int = 0; i < _num; i++) {
if(Math.abs(particleEx[i] - particleX[i]) < 0.5 &&
Math.abs(particleEy[i] - particleY[i]) < 0.5) {
particleX[i] = particleEx[i];
particleY[i] = particleEy[i];
} else {
particleX[i] += (particleEx[i] - particleX[i]) * 0.1;
particleY[i] += (particleEy[i] - particleY[i]) * 0.1;
}
canvas.setPixel(particleX[i], particleY[i], particleC[i]);
}
var n:int = particleX.length;
_num = (_num + 30 < n) ? _num + 30 : particleX.length;
canvas.unlock();
}
}
}