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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: forked from: [BetweenAS3][PV3D] Cube Transition

Cube Transition
@author Yasu
Get Adobe Flash player
by sting 08 Jan 2010
/**
 * Copyright sting ( http://wonderfl.net/user/sting )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/4HpS
 */

// forked from hacker_hp3zmsgq's forked from: [BetweenAS3][PV3D] Cube Transition
// forked from clockmaker's [BetweenAS3][PV3D] Cube Transition
package 
{
	import flash.display.*;
	import flash.events.*;
	import flash.geom.Matrix;
	import flash.net.URLRequest;
	import flash.system.LoaderContext;
	import org.libspark.betweenas3.BetweenAS3;
	import org.libspark.betweenas3.easing.*;
	import org.libspark.betweenas3.tweens.ITween;
	import org.papervision3d.lights.PointLight3D;
	import org.papervision3d.materials.BitmapMaterial;
	import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
	import org.papervision3d.materials.utils.MaterialsList;
	import org.papervision3d.objects.primitives.Cube;
	import org.papervision3d.view.BasicView;
	
	/**
	 * Cube Transition
	 * @author Yasu
	 */
	public class Main extends BasicView 
	{
		static public const SEPATATE:uint = 10;
		static public const IMAGE_URL_1:String = "http://farm4.static.flickr.com/3204/2662752901_15864d11c3.jpg";
		static public const IMAGE_URL_2:String = "http://farm4.static.flickr.com/3170/2662752833_c3fb0c76a4.jpg";
		
		private var loader1:Loader;
		private var loader2:Loader;
		private var cubes:Array;
		private var degree:Number = 0;
		private var light:PointLight3D = new PointLight3D();
		
		public function Main():void 
		{
			stage.quality = StageQuality.LOW;
			stage.frameRate = 60;
			viewport.opaqueBackground = 0x0;
			
			var context:LoaderContext = new LoaderContext(true);
			
			loader1 = new Loader();
			loader1.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void
			{
				loader2= new Loader();
				loader2.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void
				{
					init();
				});
				loader2.load(new URLRequest(IMAGE_URL_2), context);
			});
			loader1.load(new URLRequest(IMAGE_URL_1), context);
		}
		
		private function init():void
		{
			var sliceList1:Array = sliceBmp(loader1.content as Bitmap, true);
			var sliceList2:Array = sliceBmp(loader2.content as Bitmap, true);
			var sliceList3:Array = sliceBmp(loader1.content as Bitmap, false);
			var sliceList4:Array = sliceBmp(loader2.content as Bitmap, false);
			
			cubes = [];
			
			for (var i:int = 0; i < SEPATATE; i++) 
			{
				var bmpData1:BitmapMaterial = new BitmapMaterial(sliceList1[i], true);
				var bmpData2:BitmapMaterial = new BitmapMaterial(sliceList2[i], true);
				var bmpData3:BitmapMaterial = new BitmapMaterial(sliceList3[i], true);
				var bmpData4:BitmapMaterial = new BitmapMaterial(sliceList4[i], true);
				
				/*
				bmpData1.smooth = true;
				bmpData2.smooth = true;
				bmpData3.smooth = true;
				bmpData4.smooth = true;
				*/
				
				var cube:Cube = new Cube(new MaterialsList( {
					bottom : bmpData1,
					front  : bmpData2,
					top    : bmpData3,
					back   : bmpData4,
					left   : new FlatShadeMaterial(light, 0xCCCCCC),
					right  : new FlatShadeMaterial(light, 0xCCCCCC)
				}), loader1.content.width / SEPATATE, loader1.content.height, loader1.content.height);
				
				cube.x = loader1.content.width / SEPATATE * (i - SEPATATE / 2  + 0.5);
				
				cubes.push(scene.addChild(cube));
			}
			
			var tweens:Array = [];
			for (var j:int = 1; j < 5; j++) 
			{
				var localTweens:Array = [];
				for (i = 0; i < cubes.length; i++) 
				{
					var tw:ITween = BetweenAS3.bezier(cubes[i], { rotationX : -90 * j, scale:1 }, null, {scale:0.7}, 1.3, Cubic.easeInOut);
					tw = BetweenAS3.delay(tw, 0.075 * i);
					localTweens.push(tw);
				}
				tweens.push(BetweenAS3.delay(BetweenAS3.parallelTweens(localTweens), 1));
			}
			var tween:ITween = BetweenAS3.serialTweens(tweens)
			tween.stopOnComplete = false;
			tween.play();
			
			startRendering();
			addEventListener(Event.ENTER_FRAME, loop);
			
			camera.focus = 50;
			camera.zoom = 4;
			camera.z = -(camera.focus * camera.zoom + loader1.content.height / 2);
		}
		
		private function loop(e:Event):void 
		{
			//var distance:Number = -(camera.focus * camera.zoom + loader1.content.height / 2);
			var distance:Number = -400;
			degree += ((mouseX / stage.stageWidth * 120 - 60) - degree) * 0.15;
			
			camera.x = distance * Math.sin(degree * Math.PI / 180);
			camera.z = distance * Math.cos(degree * Math.PI / 180);
			camera.y += ((500 * mouseY / stage.stageHeight - 250) - camera.y) * 0.15;
			
			light.copyPosition(camera);
			
		}
		
		private function sliceBmp(bmp:Bitmap, opposite:Boolean):Array
		{
			var arr:Array = [];
			for (var i:int = 0; i < SEPATATE; i++) 
			{
				var matrix:Matrix = new Matrix();
				if (opposite)
				{
					matrix.scale(1, -1);
					matrix.translate(0, bmp.height);
					matrix.scale(-1, 1);
					matrix.translate(bmp.width, 0);
					matrix.translate( - bmp.width / SEPATATE * (SEPATATE - i - 1), 0);
				}
				else
				{
					matrix.translate( - bmp.width / SEPATATE * i, 0);
				}
				

				var bmpData:BitmapData = new BitmapData(bmp.width / SEPATATE, bmp.height);
				bmpData.draw(bmp, matrix);
				
				arr.push(bmpData);
			}
			return arr;
		}
	}
}